Showing Posts For Mewa.5423:
[Engineer]
It seems to me that it’s a bug, since it impairs a skill’s feature.
Ok, knockback is a disable. But at the same time, it makes no sense to interrupt self-knockback, because when I use it, I am doing it on purpose – and then it’s mostly an escape tool rather than disable.
Also since the trait has a delay (it usually triggers when you’re launched almost full distance), neither does it prevent you from being launched nor from wasting a stun break.
Such behaviour renders it completely useless when using rifle, which is the only weapon that makes use of the fury it provides – not counting Scrapper here.
Also 40s cooldown is way too high if it is to work like that.
Thesis: It should only affect CC originating from enemies.
Ps: If you get pulled to res it should prevent it as well, because it’s the same kind of disable, isn`t it?
Really, we just won 4vs5 and were actually punished for being much better… This really needs to be fixed. I’m not saying you should be rewarded for playing deprived of a player but you shouldn’t be punished at least.
And I thought I just couldn’t find it… I the end I did, but same issue, can’t interact and no Beigarth is spawning.
I can confirm it. Did many times last years. This year all the animations and actual JP state are disjoint.
You can see it both at the beginning, when jumping down and at the top when you’re unable to jump in.
That’s so true.
I’ve always liked balanced builds, but it’s next to impossible to run one after the patch.
It’s not that you can’t build such a build, it’s just that it totally doesn’t pay off – eventually that healing condi bunker ele is going to win that fight after those 5 minutes of spamming anyway.
I’m looking forward to a balance patch that will fix the bugs introduced in the recent imbalance patch.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Mewa.5423
The standard version should include at least 1 additional char slot or gems for people that already own the core game.
Can’t even log in to game right now; yesterday couldn’t even click stuff to get that freaking frying pan for the Wintersday stuff
I just had to stop playing because I was getting at least 6-8 seconds delays on anything I was doing and lost connection to my guild on top of that.
I did a small check and did a couple pings:
guildwars2.com : ~30ms
/put-here-ip-of-the-server/ : ~30ms (in one of my cases: 206.127.159.192)
any network interconnected place: ~30ms
how is it, that I can barely move my character, not to mention the usage of skills, chatting with people etc etc
I barely ever had similar issues in the past and frankly, I’m really disappointed, since I logged on one of the very weekends I had free only to find out I won’t be able to play.
You’ve really have some bad stuff going on at the back end guys… 8000ms != 30ms!
Ah, and yeah, things go even worse in Dry Top and Silverwastes.
I hope you’re going to do something about those lags in the very foreseeable future.
Such collaborations don’t just appear overnight though. They shouldn’t at least
I think it’s a shame that a contest that started almost 2 months ago is posted in the news only just now – 26.08. with just 2 more weeks till its end date. Imho such contests should be put on the news site asap.
I, for example, had I known it earlier I’d definitely give it a try, and even now, if it wasn’t for the fact I’ll be off for 2 weeks.
Such a shame ANet
I was just wondering why I can’t buy them. I finished WvW meta event and my world(Gandara) has scored 2nd place in silver league. Are these finishers yet to be implemented?
I was wondering if rewards from the Season 1 chests are scaled down to your level. Are they?
Well, it`s quite understandable (although not-so-fair imo, people invested sometimes lots of coins just for the listings without knowing that such an update would come) why the items with MF were returned. I can`t see any reason why other items were returned though – personally I had just a few precursors for Corrupted weapons, the Shaman’s prefix is nowhere near being a MF inclusive stat.
Well, I see your point, but the thing is they were just a reward for putting your Support Tokens in, whereas QGETs are tokens themselves.
Anyway, would be nice if we were provided a way to get rid of them.
What should we do with excesses of these tickets now? It would be cool if you could sell them just like the Support Tokens from the earlier release.
Yeah, it happened to me too, even though none of the items I listed had MF stat on them.
I hope ANet has a plan to compensate for this…
I totally aggree it’s unfair to offer such armors while there are way easier attainable armors available, it should reward you for all these badges gathered :/
Guild Challenges
Could you specify which waypoints were added?
Have all Guild Challenges been added with an according Waypoint?Yes, all guild puzzles have a Waypoint added to the start of the puzzle.
Guild Puzzle’s Waypoints are already on the list, Guild Challenge is a different thing
Guild Challenges
Could you specify which waypoints were added?
Have all Guild Challenges been added with an according Waypoint?
I completed several areas quite some time ago only to find out now that they’re 98 or something % complete and I had to look intensively to find out what I am missing.
I tried searching the forum and googling and haven’t found anything useful.
Due to the fact that POIs and WPs were added in different updates it’s hard to see which and where.
This led me to a thought that t might be a good idea to gather them together in one place.
Locations added since release
Points of Interest:
Diessa Plateau North Nolan Hatchery
Divinity’s Reach The Dead End
Gendarran Fields Second Aetherblade Site
Wayfarer Foothills Rugnar’s Steading
Waypoints:
Brisban Wildlands Proxemics Lab
Cursed Shore Shipwreck Rock Waypoint
Plains of Ashford Langmar Estate
Snowden Drifts Angvar’s Trove Waypoint
Straits of Devastation Dire Shoal Waypoint
I’ll try to add all your suggesions under this post.
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It`s silly that you have to be all the time withing the “meta” event circle. I was just exploring LA on foot and lost my money, even though I got back to the moa starting place before the race has finished (also the moa I placed a bet on won the race this time… guess what, no credit….)
Everybody`s giving their thanks and stuff, so why shouldn`t I!
Thanks D. for ignoring literally each and every thread and question which might lead to answers some players wouldn`t like to see.
Thanks for ignoring all the suggestions for improvements that have appeared recently.
Thanks for proving that zergs are an integral part of this game and will stay forever.
Social dialogue accross the board!
And last but not least, Aneu, keep up the good job!
You are right you have more steady application. But this is both an advantage and a possible severe weakness. Maintaining that damage requires your constant time, prohibiting you from maintaining that DPS AND doing other things like confusion application builds do. You do other things, you lose DPS, we do not.
Second weakness is that your constant application of conditions makes you extremely vulnerable to condition > boon conversion. Confusion builds bursting their confusion does not expose them much to those conversions. In a zerg 4 warriors with war horns traited can make your necro a liability instead of an asset.
It’s not uncommon for my warrior to end up with full boons in battle thanks to the possible overpowered nature of the war horn trait used by multiple warriors. I actually welcome most conditions for this reason.
1. Condition builds get their DPS out of stacking the conditions and maintaining them. Doing other things? Like what? Having a cup of digital coffee? If you stop attacking in power based builds, so does the damage and same applies to condition damage builds.
2. Confusion builds also are accompanied by other conditions. Despite the fact that for a mesmer they are a minor source of damage, condition->boon conversions are as effective on them as onother cd builds.
3. Confusion builds were mostly brought up vs enemy zergs, which presumably also had lots of cd removals (eg forementioned warhorns) resulting in the stacks disappearing quite effectively
I can`t really understand what makes people whine about confusion so much while retaliation gets almost unscatched. But perhaps now, with a striking indication that you`re being hit by retaliation will bring about QQ about it, as it`s as OP as confusion was, according to whiners(a.k.a. bad players).
My conclusion concerning your posts is that you`re too biased in this matter.
You are omiting aspects that are crucial to understanding the cause and drawing one-sided conclusions, purposely forgetting about other sides of the arguments you`re bringing, which would destroy the point of view you are trying to dragoon.
My guess is you must`ve taken a hard beating from manymanymany mesmers and engineers and their confusion stacks.
I miss the Guild Wars 1 times, where people that spammed attacks and skills while having Empathy and Visions of Regret on, were simply the ones that were meant to die because of their stupidity – people on your team would even shout not to do anything while you have them on…
And here? “let`s promote face rolling ftw! zergzergzerg trampletrampletrample”
Apart from the fact that conditions that scale with condition DAMAGE are somewhat expected to deal DAMAGE, so even this one or few hits of confusion is meant to hurt a little if you are forced to use a skill(for example a heal).
It`s as if people started to rage and beg for a guardian(put any calss here) nerf, because one can hit you with a weapon! :O
Confusion is GW2’s Empathy. Empathy hit hard, so should confusion. I see no reason why it should be softened, especially because some people simply can`t play. It`s weird to see that unskilled players are being rewarded and skilled(well, normal, I`d say, but…) are being punished for the first`s foolishness.
ps. I`ll add a reference for people that didn`t play GW1:
both Empathy and Visions of Regret used to take around 1/5th of your HP solely, depending what was your max hp. It sometimes happened that you had both of them on you and nobody was whining about this fact.
In GW2 it wouldn`t even take 10% yet it was OP.
This nerf is awful. I run a condition shatter build and had a warrior running around me spamming auto attack and letting me do as much dmg as i possible could. He would just heal and laugh at me…. Needless to say i died shortly after
if you can ignore the confusion damage then it means that it actually needs a buff.
ps2. why can`t I see anybody flaming about necros putting on you 12 stacks of bleeding instantly?..
WvW is currently driven to a prepostrous state, mind you, in my opinion it already is sickened. Zergs running, or rather trampling, around, massive lags they cause, you can`t do anything solo or in a smaller group, so even more people group up to prevent such hordes.
Recently some solutions have been suggested on the forum, many reasonable ones that would cure or at least curb such activity. I will not exemplify here though, since I only have one question.
With all the respect for you, the Devs, do you even listen to players? I mean, are you even trying to deal with the situation you stated you don`t approve of? I am pretty sure it players would undestand if you at least said you are trying, but at the moment it seems that you actually ignore it. I have not seen any of the Devs even posting in any thread with suggestions.
Are you going to introduce changes that will (presumably) end zerging in Guild Wars 2?
I would love to hear out an answer, perhaps a cheering one, but I`m pretty sure many players are looking forward to it as well.
Cheers!
Please correct me if I`m wrong.
HOW ABOUT INSTEAD OF REMOVING AOE CAP BRING IT DOWN TO 1 TARGET ONLY? That should really prove who are the real skilled players instead of hiding behind a bush in zerker gear glory seekers wannabes.
The whole idea of removing AoE cap arises from the fact that zerging is the playstyle that is currently promoted by ANet(although they stated they don`t approve of it, did they? eh, surely). Apart from the fact that removing AoE spells would cause the game a significant loss.
I imagine such a change wouldn`t go without reworking AoE abilities, even if just slightly. It`s really a major one, so it would be unwise to recklessly remove the cap straight on.
I totally approve of it though.
I reckon that utility skills could be left with AoE cap, providing they have it adjusted a bit to fit new battle situation. As for retaliation – I actually wouldn`t block the idea of cap for boons, I`d have to test it myself to see which option fits best, although I have to say that a cap for boons might be actually good(same for AoE heals, etc, it`s a must here though) for creating better fights. Also when looking on the matter logically, on the battlefield you should expect more difficulties (conditions) rather than things that help you (boons, heals). This could open a large field for manuveur in terms of tactics, when a proper retreat and counterattack could actually turn the tides of the battle.
If ANet removed the AoE cap, it would be a game-breaking decision. I don’t think you’re thinking through the consequences of removing the cap….
Perhaps, it depends how a variety of new problems would be solved (or not). If you ask me – I don`t care all that much about AoE cap as long as ANet addresses the problem of zergs and solve or at least try to solve it. Removing AoE ca kitten imply the only viable solution that comes to my mind at the moment.
Elementalists are already the most powerful class in the game by a long way. Removing the AoE cap would turn them into gods.
It has been already mentioned, but I`ll repeat it once more – this isn`t about removing AoE cap solely, but also the rework of AoE skills so as to adapt them to the constraints being removed.
In any case I find it more than a little humorous that the same thread maligning the lack of tools for dealing with clumped up groups also praises the elimination of one of the best tools for doing just that.
nobody was praising it as far as I can see, just the opposite – AoE cap removal as a substitute for confusion. well substitute, more or less I`d say, because apart from the confusion nerf, removing AoE cap iz something that urges to be done. Nevertheless, the nerf stimulates such questions/thoughts and threads to show up.
ps. it wouldn`t let me write “AoE ca kitten omething” as it would turn ‘caP_IS_Something’ into a ‘kitten’
ps2. bloody hell.
(edited by Mewa.5423)
Either way, current WvW state is unacceptable. It`s a shame that ANet claims to denounce zerg play-style, yet does literally nothing to solve the problem. In my opinion, there should be introduced either penalties for blobbing up or ways of preventing it, like removing AoE cap, along with its damage adjustment. I wouldn`t like to spell a disaster, but in my opinion, with the upcoming confusion nerf, things are going into a wrong direction. Confusion is NOT overpowered, it actually does no or almost no harm. It`s hard for me to undestand how people who are spamming them to death earn their way to the devs and get the nerf bats into action. Such things should barely ever happen, unless you have an IQ of a concrete mixer.
I think the general idea of removing AoE cap is brilliant, but of course it will have to be adapted to the battlefield so that it actually helps to kill mindless trampling zerg groups rather than help them get you killed. If AoE cap was to be removed I`d suggest to decrease AoE spells overall efficiency – meaning you sacrifice spell`s power for its ability to cover a wider area rather than just single point damage. Also AoE heals/blasts/etc would either get a nerf or get a timer(perhaps something like “too many foreign source heals within the last 10 seconds”) like on stealth. Or perhaps both. These are some ideas I thought of but imo if the game is to be cured of the zerging mentality it has to discourage bunching.
Edit: or AoE healing could work in a pattern similar to League of Legends one, that its efficiency would get crippled by far if you are healed within a short amount of time. the timer on it could renew every time you get a heal from other players and I reckon it would highly promote playing as a team (guild, VoIP, etc) as you would require skill and timing to get the most out of it (assuming that one 100% heal would be more than XXX zerg spam heals)
(edited by Mewa.5423)
First off, I`ve already sent an in-game report about this bug quite some time ago, I think it was on the beginning of December max. Anyway, I`m coping with a strange bug connected with staff – my 3rd staff skill “Chillblains” doesn`t want to unlock at all, it remains 0%. The strange thing is that I have unlocked all the staff skills and I even used all of them, then one time, suddenly I noticed that 3rd skill is blackened and can`t use it.
As I have already mentioned I already reported this bug through the /bug command in game and expected this problem to be fixed asap, therefore I`m posting here to point out the problem I am, and perhaps not just me, struggling with.
Hope to see it fixed soon (real soon, I mean) , thanks.
[Edit:] apparently it seems the bug fixed itself as unexpectably as it had appeared earlier and the skill is unlocked
(edited by Mewa.5423)
cool. well actually not cool, but at least I know that I`m not the only one having the problem. thought something ocurred when tried to enter AC…