Showing Posts For Mewreon.8649:

DENIED (?)

in PvP

Posted by: Mewreon.8649

Mewreon.8649

snip

With a matchmaking modification (as mentioned in my post), the system would work in a fashion similar to League of Legends’ system (I should have mentioned this was the system I wanted), where games are balanced around a player’s MMR.

LoL’s system currently works and and it didn’t take very long to balance out. However, the difference in player base is probably why LoL’s system has balanced out so quickly. Although it is not a perfect system, it should be better than the current GW2 system.

Diamond v Emerald shouldn’t be a problem if the games are measured off of MMR instead of pips, unless someone intentionally tanks their MMR, which in turn wouldn’t be fun because you would have to sit in 5-10min matches as there is no surrender function.

Personally, I wouldn’t be able to tell if such a modification to matchmaking would work with a smaller player base, but it could be worth a try.

DENIED (?)

in PvP

Posted by: Mewreon.8649

Mewreon.8649

Quite a few posters have complained that the current league system is “grindable.” There’s often a concomitant argument that “MMR Hell” does not exist.

Both are false. It’s very clear that the casual players the legendary backpack was meant to attract had no chance of winning it.

ANET, you need to do two things: Revert matchmaking to unranked style and discourage free accounts from participating in leagues.

I’m currently a casual with the legendary backpack. I do agree, however, that the matchmaking needs to be altered slightly to better reflect skill levels and that fail safes need to be removed between tiers; fails safes between division should stay but be modified so that after a certain amount of losses (or if the MMR gap is too large), people CAN drop between divisions.

DENIED (?)

in PvP

Posted by: Mewreon.8649

Mewreon.8649

I managed to hit Diamond purely solo queue, I currently have under 1000 PvP games, with under 100 games this season. Matchmaking was actually fair through Ruby (for me anyway).

My best advice is that you should take breaks when you are losing (I started this season on a losing streak and stopped playing after every loss), although it may not necessarily help.

I would also advise learning more than 1 profession. Although I main Ele (typical support), switching between my Ele, Engi and Warr has allowed me to play around the enemy comp, more often than not winning games because of my reroll.

Other than that, good luck climbing the leagues.

Legend and Diamond what's your solo Q builds

in PvP

Posted by: Mewreon.8649

Mewreon.8649

Standard D/F Ele
Paladin Scrapper (Medic, Bulwark, Elixir Gun, 3rd utility depends on enemy comp, Elixir X) with the Adapative Armor trait
Standard Macebow Warrior.

Ele is my main, but I switch to Scrapper and rarely Warrior when there is another Ele that won’t swap.

Your first 5 classes

in PvP

Posted by: Mewreon.8649

Mewreon.8649

Human Ele
Human Guard
Human Warr
Asuran Engi
Human Thief

Might as well name the rest.
Human Ranger
Human Mesmer
Sylvari Necro
Norn Rev

Separate PvE and PvP skills

in PvP

Posted by: Mewreon.8649

Mewreon.8649

I’m 100% sure I’ve seen a thread with a similar title as above., please merge with any other recent threads about this topic if there are any.

Currently, PvP is unbalanced (elementalist main, flame me please). Of course though, as an elementalist, I know that elementalists are in a very strong spot in PvE. This leads to the questioning of the balancing of the game.

In the original Guild Wars, a lot of skills were split between PvE and PvP, which made balancing a lot fairer. This system could probably be implemented in to Guild Wars 2. This does mean, however, that the balancing will have to take time before it takes effect, but it will make balancing skills, professions and builds easier (most likely, PvP balancing won’t trash PvE balancing and vice versa).

TL;DR – Read topic name.

[BW3] Feedback Thread

in Elementalist

Posted by: Mewreon.8649

Mewreon.8649

Mode: PvP, 1v1s (mainly against Reaper)
Gear: D/W Celestial Elementalist running Rune of Hoelbrak and Sigils of Energy and Purity
Traits: Ar221/W111/T223
Skills: Sigil of Restoration, Cleansing Fire, Armor of Earth, Lightning Flash, Rebound

Overall, the tempest is decent, although I found them stronger in BWE2. With my current build, I can sustain well enough on my own, but high poison uptime with lack of immediate condi cleanse really does hurt, hence the need for Sigil of Purity on top of the traits and Cleansing Fire.

I didn’t use shouts in this BWE, except the new Rebound, which in my opinion is worse due to the extremely undertuned heal on Rebound. The heal should definitely be increased on Rebound and I also think it should give boons both after the effect is activated and after the effect has expired (in the case of initiates with Rebound). The cast time on Rebound really should be removed, because it really is costly having a death denial that has a cast time.

I personally like the Warhorn skills, although the skills are still a little weak.
Lightning Orb is still stupidly weak. Lightning Orb should be changed to a placeable skill with a slightly larger radius (maybe 480), which would make the skill more useful than the orb flying off doing nothing.
Dust Storm could change to a storm that is cast as a PBAoE that expands over time (radius 180, 240, 300, 360), which shouldn’t be too difficult to make after knowing that the fire wyvern exists with its F2.
The current fire Warhorn skills are fine to me.
The water Warhorn skills are good too. However, please either change the name of the Tempest’s Tidal Surge or change the name of the Druid’s Tidal Surge. It definitely makes me feel that Tempest was some sort of side project that was neglected during creation.
Water Globe might need a bigger AoE radius that travels on you to be slightly more effective. A range tooltip for ‘Tidal Surge’ might be useful too, with a slight range increase as it really doesn’t travel very far.

Now, on to the Overloads. I have actually had some fun using these Overloads, although being locked out for such a long time is very punishing, especially when 1 of the Tempest’s natural sources of condi cleanse is Overload Water.
For all the Overloads, I think a normalised radius of 360 would make the Overloads better and easier to hit as they are currently clunky and very hard to hit, especially when it has a 4 second cast time.
I personally think that Overload Water should pulse Regen, similar to how Overload Fire pulses Might, although with Cleansing Water, Overload Water would cleanse 2 conditions per tick.
Overload Fire is quite good in terms of damage, but it is incredibly hard to hit the Overload so I’ve used it to get someone off me.
Overload Air is very useful if you can get past the cast time, as it applies so much point pressure.
I didn’t use Overload Earth.

The traits are really off and they don’t feel like they make much of an impact to the Tempest, except, personally, Tempestuous Aria, which I didn’t use in this BWE.
Every ‘Conduit’ trait in Tempest (Unstable, Speedy, Hardy, Harmonious) should really be grouped in to 1 trait. Overloading is very punishing as it is, and Speedy Conduit should grant Super Speed instead of Swiftness, so that Overloads are more rewarding.
Latent Stamina needs a huge buff in terms of the Vigor it provides, especially because Tempest has meant to be an attunement camp spec. The Vigor duration should definitely be increased.
I’m sure Elemental Bastion is good, but I did not notice it at all.

I will continue to look forward and will continue to use and test Tempest throughout HoT.

TL;DR – Go to a different thread, clearly you aren’t interested in actual Beta testing.

(edited by Mewreon.8649)

Tempest Beta Feedback Thread

in Elementalist

Posted by: Mewreon.8649

Mewreon.8649

Currently, I find everything about the Tempest underwhelming, but I will only be commenting about the shout set that the Tempest gets. The shouts are mediocre at best. I do think ‘Feel the Burn!’ will have uses over other skills, but the other shouts feel underwhelming.

I personally think that each shout should provide a blast finisher, especially when considering the combo fields that the warhorn provides and our lack of blast finishers. The only problem with each shout having a blast finisher is that with Wildfire (fire warhorn #5), this field can be blast several times and then Heat Sync (fire warhorn #4) can be used to provide the whole party with a lot of might. Tempestuous Aria (Tempest major trait #1) will further increase this might, providing 25 stacks of might without effort.

I also believe ‘Shock and Aftershock’ should be a chain skill, where you can cast ‘Shock!’ and activate ‘Aftershock!’ later. This would make hitting the secondary part of the shout much easier to hit and would also mean that the shout can be better timed too for when the shout is needed. Both parts of the shout could also provide a blast finisher. ‘Shock and Aftershock!’ also has a relatively high cooldown that isn’t in line with the other shouts without providing too much.

‘Wash the Pain Away!’ has a questionable use. This shout can be used really well to support a party and could provide a massive burst of healing when coupled with most of the water healing skills in the game at the moment. However, the cast time is completely unnecessary for a skill that heals for such a little amount without providing anything else.

‘Feel the Burn!’ and ‘Flash-Freeze!’ are both very good shouts, but I think ‘Flash-Freeze!’ needs a damage increase and the shout feels similar to Frozen Burst (water dagger #3) already except that ‘Flash-Freeze!’ provides a Frost Aura instead of a blast finisher. Other than that, these shouts are good.

‘Eye of the Storm!’ is also quite a questionable shout. For what it provides, an AoE stun breaker and AoE superspeed, the cooldown of the shout is reasonable, yet it still feels underwhelming. I also feel that the name of the shout does not suit the shout itself. The shout could provide a lingering lightning combo field after its animation, which would give it an effect more related to the skill name.

‘Rebound.’. This is definitely my least favourite skill that the Tempests get. It isn’t even classed as a shout in its description. Although it has a short cooldown, the ability has a delayed effect and gives the buff pretty late. The delayed effect does mean that people can time their abilities a lot better with ‘Rebound.’, but the delayed effect would mean that in more fast-paced environment, you could use ‘Rebound.’ on the wrong ability due to external forces forcing you to use another ability.

This is just the first beta, so I will continue to watch out for Tempest changes as I did initially like them when they were announced, but Tempest currently feels too underwhelming.

GW2 jokes

in Guild Wars 2: Heart of Thorns

Posted by: Mewreon.8649

Mewreon.8649

I used to have a thief friend. He backstabbed me.

I’m here all week! (Please don’t kill me.)

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Mewreon.8649

Mewreon.8649

As all forum frequenters know, there are a lot of hate threads against the Dragonhunter name given to the elite Guardian specialisation. I do not intend for this to be a hate thread, but merely a fun, suggestions thread.

My name suggestions are:
Paragon (obvious reasons)
Diviner
Red Bull (’cos Red Bull gives you wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiings!)

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: Mewreon.8649

Mewreon.8649

And being able to use pole-arms, and spears, is a BASIC in the mmo genre. Something expected to be there, unlike all this stuff.

Yeah, a slight misunderstanding on my part there. I apologise for that. But they could add scythes for a GW homage, we already have spears (and tridents), which is a type of polearm.

Edit: Please, I don’t want a whip as a weapon type, only my elementalist should have a whip.

(edited by Mewreon.8649)

Are we not getting any new weapon ?

in Guild Wars 2: Heart of Thorns

Posted by: Mewreon.8649

Mewreon.8649

I’m sorry, after reading some of the forum posts in this, I thought I would add to this thread.

The most common weapons in MMOs are swords and staffs. If anything, the polearm is midway in the levels of common-ness of weapons (definitely not a word). This seems to me that the OP wants something rather than the community wants something (although I don’t speak on behalf of the community).

Adding a new weapon in to the game is the equivalent of adding new specialisations in to the game (essentially they are the same thing). If ANet ever reused the current spear skins for polearms or land spears, I’d think you’d find more unhappy players than happy players.

The only weapon they should add in to the game is a scythe (cough cough GW cough cough Dervish cough cough).

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Mewreon.8649

Mewreon.8649

This thread is alive with the pics of mixed sets!

Attachments:

Here is why Guild Wars 2 needs Mounts

in Black Lion Trading Co

Posted by: Mewreon.8649

Mewreon.8649

How about we make mounts cosmetic only. Flying mounts can just hover over the ground, like the Flying Broomstick and all the suggestions above, and ground mounts will just be ground mounts.

This does defeat the purpose of having mounts and bonus speed buffs that mounts give in other games, but seriously, it will be faster,safer and cheaper in the long run to just waypoint. Mounts can just have skills that speed buff you for those of you who are so concerned about speed buffs.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Mewreon.8649

Mewreon.8649

If they don’t bring Cantha back, I don’t know what I am going to do with my guild, Eternal Defenders of Cantha.

Two new zones and a Dragon -spoilers-

in The Origins of Madness

Posted by: Mewreon.8649

Mewreon.8649

Maybe Scarlet just wants to test our strength to see if our power levels are over 8000 so that we are strong enough to take down more Elder Dragons. Zhaitan’s strength came from his army of Risen. If Primordus is the next dragon, he strong enough to fight himself, presenting the problem of us being too weak to fight directly.

Either way, Kralkatorrik is such an awesome name.