Showing Posts For Midna.2195:
So, this is the second time i’ve had this bug in a few months (it seems to be rather rare). Both times, it happened during a d/d elementalist fight, though this time i was only observing (pvp observer mode). After the ele used fire ring, the sound suddenly disappeared and was replaced by faint sound of a flame (which sounds kind of like the flame from fire ring). With the sound gone, the fps start to slowly drop over time, from 50fps at the start to 10fps in about half an hour (the drop is not linear, the first 10fps were gone quite fast and it constantly slowed down from there).
I recorded a short video about it:
https://www.youtube.com/watch?v=r1Y2EIXQj4U
Also note how the “The battle starts soon” message was still standing there, and got replaced by an also not disappearing “Svanir is back” message.
Maybe someone can make sense of this.
Like most eu players, i have a lot of lag these days, so at some point, i decided to put the ips that resmon shows me into an ip tracker. I do not know which of the 3 ips is the actual game server, so i just tracked all of them.
Much to my surprise, all of these servers were tracked to austin, america. I tried it on different weeks (maybe different matchups have different servers), and always got the same result. The same tracker was able to track my address quite precisely (only a few kilometers off), so it seems to do a quite good job at locating.
So, i guess the question here is, are we really playing on servers located in america? Or does the tracker not display the location of the hardware behind the ip i give him?
I don’t think so. The range used to be pretty consistent ever since i started playing d/d a few months ago, and i’ve noticed it with the first rtl i used since the patch rolled out.
Though, now that you mentioned latency, i remember a position desync happening after the execution of this spell (much like it happens with magnetic leap). You would usually do a little jump after it ends (in the pillar case, you would fall for the first half second before being teleported up). Maybe it was some sort of bugfix that effectively reduced the range.
It seems to me that, since the patch, the range of this spell was reduced. I never really made some sort of benchmark for how far it really brings you, but pre patch, you could use it to get on top of the pillar at the blue spawn in Obsidian Sanctum, which doesn’t seem to work anymore. Does anybody have any way to test this?
Did you read the crash log? I’d highly assume that it’s your client running out of vram. I had crashes twice (at the red one, since it was the last one in the rota), both times a OOM crash. So i watched my VRAM and switched to low texture resolution as it got critical. No crash since.
1: Ranger
2: Necromancer
3: Thief
coming from a necro background, i’d remove these traits from the list:
- Death into Life: its definetly not worthless. The healing power synergizes well with the general thought of health syphoning (only problem is that health siphoning, as it currently stands, sucks hard, but thats not the fault of this trait). it’s definitely a decent trait and far from worthless.
- Target the Weak: There have been a lot of discussions about this trait; its in the wrong trait line and comparably weak, but still, in an optimal scenario where your opponent has every condition (world bosses / decent group), it adds up to a decent amount of damage, and therefor does have a use in some situation
- Necromatic Corruption: It’s design is a little bit flawed in general, no doubt, but still, the general idea is decent, and ive seen quite a few mms actually use it. I don’t think its good and i do think it needs a few changes, but it does not belong on this list of “totally worthless” traits
- Vampiric, Vampiric Precision: Im not sure how these got here. Their values are too low to be good, but still, this thread was supposed to be a collection of entirely worthless traits and skills, worthless to the max, not kinda bad traits. I guess this “if its bad, ill mention it” mentality is what filled those lists so quickly
- Transfusion: Nice trait, nice idea, sucks that it doesnt heal you while you are in deathshroud (which is a deathshroud related problem that i hope gets fixed somewhen), but still, i can’t see how it landed here. Its not THAT bad
- Vampiric Master: Seem quite decent to me. Actually, Vampiric Master will be nerved in the next patch and scale with healing power. It just doesnt belong on this list at all
- Path of Midnight: 15% is not that much, thats true. But again, same argument: its a decent trait, its far from “totally worthless”, it doesnt belong here.
- Foot in Grave: Most necros are furstrated about the utter lack of stability in their class (good old ping-pong mancer), and most necros want to have foot in grave replaced by shade again. But as it stands now, its our only viable method to gain stability and used by many roamers, as its the only way apart from plague-stomp to actually stomp people. So, again, kinda bad, but doesnt belong on this list, as it is still much better than the REALLY useless traits
Also, i would like to add Corrosive Poison Cloud (utility spell) to the list. Basically, its like the Thiefs Choking Gas, with only 3 seconds of Poison, with a horrible 40 seconds recharge, ticking only every 3th second, and applying 6 seconds of weakness to yourself (and 3 seconds of weakness on your opponent). Its entirely worthless for condi builds as its simply weak as hell and doesn’t really do any damage, the weakness is literally over once the opponent leaves the field, and the self weakness is crippling power builds that might want to use it to reduce the incoming damage, and then there is still the extreme cooldown. I’ve never seen anyone use this skill. Ever.
I’ve been doing this puzzle for quite some time now and noticed two pretty annoying bugs:
1: the game will randomly teleport you back without you even remotely touching the green soup. I can’t tell how to reproduce it as it happens totally randomly; I’ve had entire rounds without it, and I’ve had it happen 4 times in a row; I’ve had it happen after shortly touching the soup or without ever getting close; I’ve had while walking and in the middle of that one big jump near the end. It can really ruin the fun of trying to get a perfect streak.
2: (At least in my instance) the Field you have to jump into in the final jump is no longer inside the clock, but rather at the wall left of it, which is extremely counter intuitive and confusing, as there is little way to find out unless you have horrible reflexes and still jump after its much too late anyway.
Not sure if it only happened to me, but it definitely happened to me, and especially the first bug was extremely annoying