Showing Posts For Millenx.7905:
so i took a few months break from the game and just came back to see that all this new content has happened but as i understand it, the “living story” is only something that happens once right? so does that mean i have missed the chance to play through that content and get the flame gloves, or is it still available?
so I know there is that looking for group icon you can put on that Anet claims to be good enough for a group finding tool, and of course there are people who are opposed to the idea of a group finding tool.
But does the new fractals dungeon require it? most people are spending ages looking for groups, spamming map chat with everyone looking for different difficulties. i myself have been looking for a group to do difficulty 6 for almost 2 hours now and have not even found 1 other person doing it.
so I would just like to know everyone’s opinion on whether Anet should stop being so opposed to a dungeon finder and add one in, or if it should stay the way it is.
imo a dungeon finder would also make it easier to get groups for other dungeons which seems impossible atm unless your doing AC,CoF or Arah your out of luck.
a few people I have spoken to have noticed an increase in load screen times as well.
The game really should not contain the word guild in the title since it has absolutely no guild focused content in it.
P.S before people say its called guild wars because of the lore I know >_>
I fall to my death too much to warrant trying this, I swear some jumps get bigger after my feet leave the edge.
would just like to clarify on a few things since people seem to have gotten the wrong idea about what I meant, first of all Echo, im not talking about progression as in getting more powerful as you can see I said at the end you would receive a SKIN, a skin is a cosmetic thing, it does not become obsolete, the idea of progression I proposed was working towards that skin.
I mean sure they have dungeons and tokens to get skins but who really wants to run the same dungeon over and over again without the slightest chance of receiving what they are trying to get but instead have the feeling of 20 more runs to go, 19 more runs to go. I personally prefer the idea of “this run it might drop”, at the very least they could implement game wide tokens as opposed to dungeon specific tokens, surely if they are encouraging people to have fun they should allow people to do what they find fun, im sure much more people would be doing dungeons if they could do whatever dungeon they wanted but still received the reward of their choosing.
Silencer, the thing with gw1 was that once you hit the level cap of 20 that was not the end of the game, infact you had barely even touched the game by the time you hit 20. a lot of people even made the assumption that the game was over and they left without realising that it had only just begun and most of the content was after level 20, but gw2 does not have that, once you hit the level cap you have 4 options farm, create an alt, WvW or PvP, there is nothing for people who wish to continue playing PvE, personnaly im a bit annoyed by it since they talked Orr up to being this amazing place where massive dynamic events would take place and it would be all fun and games, when in reality its not, its full of people calling out the dynamic event chains that provide the best karma and the entire map flocking over to it to farm it, most of which is made up of bots.
having better gear would not nullify the advantage a harder boss has if the boss is harder because it has more challenging mechanics, instead of the industry standard of, to make a boss harder you pump it full of hp and make it do a ton of damage when it hits you.
You want artificial gating, preventing you from accessing content A until you’ve done content B? Interesting.
essentially yes, I want that feeling of progression and working towards something rather than having it all handed to you on a plate.
most games these days lack a challenge, a lot of developers ideas of making something challenging is wacking a ton of hp on a monster and making it hit like a truck, instead of focusing on challenging mechanics, dodging certain attacks, knowing when to use a certain skill etc.
I personally don’t like the way Anet do the dungeon rewards, you get a set amount of tokens at the end and thats it, all the loot during the dungeon sucks and there is no chance of getting what your after in the dungeon. It lacks that feeling of, it could drop this time if im lucky and instead replaces it with 20 runs to go, 19 runs to go etc.
It gets mind-numbingly boring farming the same dungeon over and over again so if they insist on keeping the tokens it would probably be a better idea to have dungeon wide tokens instead of a specific token type per dungeon, so if you get bored of one dungeon you can do another without feeling like you are wasting your time because your not working towards the reward you want.
If your gear gets better but the bosses get tougher, the gear is only a gating mechanic anyway. It doesn’t actually net you any benefit, it’s purely cosmetic. You can still get your cosmetic upgrades if you want.
I have no problem with upgrades being purely cosmetic, but its the way they are obtained that bothers me.
so ive been level 80 now since a couple of days after the headstart and im still enjoying the game as a whole, made 8 characters(1 of each profession) and am having fun leveling them even though some people hate replaying content I don’t mind it. I also usually just completely avoid PvP in MMOs but for some reason im hooked on both forms of PvP in GW2.
One thing that is bothering me about the game is the lack of progression on a PvE side, now I know some people will say “why do you need progression, just play the game for fun” and thats fine but im one of these people who love to work towards something and put effort in to achieve it.
I know I could just farm for a legendary since that seems to be the PvE endgame objective, and thats what is bothering me. The main PvE endgame consists of farming and only farming, its not fun.
Now I like that they have removed the gear treadmill but the problem with that is they have not replaced it with anything else, my idea of how PvE endgame in GW2 would be you have the explorable paths but they are locked and you have to do the first one, then the second etc until you get to the last path and at they end of it you defeat the main boss of the dungeon and recieve a unique skin for it. Doing it this way would allow people who like progression to have it, but it would not be a requirement.
so I would just like to hear everyone elses thoughts on the endgame of GW2 and what they are doing with their time in game, because right now I spend most of my time standing in LA and could people see Anet doing something like the aforementioned dungeon path in order thing.