Showing Posts For Mindfazr.4976:

Can we stack stealth time with blast finishers?

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

Im at work so I cant completely recreate my rotation

Drop thumper turret
Drop Rifle turret
Drop med Turret
—-can take a breath and chill at this point, but next parts have to be done F’ing quick
Drop Big ole Bomb
Drop Smoke Bomb (will detonate before big ole)
—once ring shows
Drop supply elite in circle
detonate med turret
detonate thumper turret
detonate rifle turret
use Thumper toolbelt

I usually do it without the med turret, I keep medkit for swiftness

Can we stack stealth time with blast finishers?

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

Yes, Thumper toolbelt and supply drop work as well. I have gotten 15seconds (a week ago). I think others have gotten longer…

Its cool for passing a zerg to get inside a keep for defense, but other than that its kinda meh. Its great for your group, but for you it sucks because you have to stack crap skills and they are all on cooldown..

Can't remove "Swap Weapon" Key

in Bugs: Game, Forum, Website

Posted by: Mindfazr.4976

Mindfazr.4976

Well this sucks if true. I am left handed and my WASD is KM<>

To clarify, is it the “,” key, or the “<” key?

(edited by Mindfazr.4976)

Whats your favorite armor for your Engi?

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

Commando from level 78 Story

" Save Yourself!" Nerfed - Seriously why??

in Guardian

Posted by: Mindfazr.4976

Mindfazr.4976

There goes my staffless perma swiftness wvw build.
Look at the bright side, if Anet realizes this was uncalled for, they will revert the changes (in 3 months).

Edit: If not changed in DubbaDub, I reserve my right to withdraw my QQ

(edited by Mindfazr.4976)

Engineer Main: Need help finding worthy alt...

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

I need yalls help deciding what profession is a worthy alt to the engineer. After playing my Engi to 80 and running hours of WubWub, most other classes are a yawnfest. I get bored easily with the few skill choices they can employ at a given time.
I guess Elementalist may be the closest with the number of attunement swaps needed
but all I hear is complaining from that class and scared to get invested…

any input from my fellow mixologists out there?

**NOTE: I mainly WubWub / Dub-vee-Dub / WvWvW, not looking for faceroll killing, just well rounded fun.

Elixir Gun

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

Off Topic: This thread has really made me a better engineer with the discussion of fields and finishers.

My question related to Elixir Gun, is on the Wiki Detonate is labeled as a Blast Finisher. Does anyone know if the Kit Refinement Detonate from Medkit counts as well? I know its a stretch but I am at work and cannot test. Swap to Elixir Gun for free Super Elixir (Light Field), then swap to Medkit for Detonate (Blast finisher).

…combo for free?

I can dream right?

Elixir Gun

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

I agro stuff sometimes with speedy kits (I got 20 in tools for Speedy and Refinement, and full centaur runes) but to be honest, it really isnt an issue. In the small cases I am not already in combat from zerg spam, I just use Elixir Gun first til I clear the mobs, then drop into medkit and eat a #5 med potion)….

Elixir Gun

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

Arvin,
Yeah I thought the samething reading the trait as well. I was pleasantly surprised that for once, it is an ability that doesnt rely on RNG.

From Wiki
————————————————————————————————-
Does the following attacks on the spot while switching kits to:

Elixir Gun – Super Elixir (Recharge: 20s)
Flamethrower – Fire Blast (AoE) (Recharge: 10s)
Tool Kit – Box of Nails (Recharge: 0s)
Bomb Kit – Bomb (Recharge: 0s)
Grenade Kit – Grenade Barrage (Recharge: 10 or 20s)
Med Kit – Detonate (Recharge: 0s)
—————————————————————————————

Elixir Gun

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

I dont like the knockdown effect of rocketboots, but agreed both are awesome in their own right.

Looking at slot budget too, where you take up one slot, EG offers (to me) many more nitch abilities than a slot being taken on RB….

Im not disagreeing and I think the best part about the engineer is we have so many choices. Even if alot of our stuff is bugged, It feels great for someone with self diagnosed ADD like myself haha.

(edited by Mindfazr.4976)

Elixir Gun

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

Elixir Gun has a permanent spot on my bar for WvW

10 points into Tools: Kit Refinement
Swap to Elixir gun for FREE super elixir, hit #5 for a second one
This + #4 medkit = 3 condition removal + double stacked regen?
Can I have fries with that please?

The main reason I take Elixir Gun: dat #4
In WvW zerg standoffs, #4 is amazing, I repeat….amazing.
I dont use it for the acid damage…..I use it for escaping
If you ever find yourself over extended during a standoff, turn to face the enemy and tap #4. BLAM, you are whisked a long distance back to your friendly lines (without being knocked down). I often use this during assaults when I am grenade spamming the walls and want to burn those few guys down before they can get revived, or finish off killing a piece of siege.

I stand valiantly against a hail of arrow carts and AoE spam to get my last few hits in, and tap (you guessed it) #4! It usually flies me over all the arrowcart and AoE spam back into friendly territory.

Helps fending off ganks too, Knock em back and down with rifles, switch to Elixir and….#4. I now have about a football field between me and the HS spammer.

(edited by Mindfazr.4976)

Mine field blast - has been removed or????

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

If there is a “feature” in the game the devs think benefits the player, it will be fixed immediately. Any issues that hurt a player will be fixed when they have time.

Detonate Mine Field: This skill is no longer a blast finisher

in Engineer

Posted by: Mindfazr.4976

Mindfazr.4976

MMO Rule #1

Anything that benefits the player is higher priority to fix than the problems that hinder the player