Showing Highly Rated Posts By Mint Rain.6798:

[Request] : Human Hairstyle

in Human

Posted by: Mint Rain.6798

Mint Rain.6798

Alright so I know that during the assault each race got three new hairstyles. It’s super appreciated! A lot of people really like them.

However, this request is to give human females (and male?) a regular ponytail. Now I know, “But wait, Mint, human females have a side ponytail!” Oh gosh, I know I promise. However, I’m a girl in real life, and I think I can speak for enough of us who have the length to do it? We all have those days where we shove our hair into a simplistic ponytail on the back of our heads and call it done. It’s out of the way. You can make it pretty if you’d like. Add some sultry side bangs or make it waist length (human females have two long hair styles).

I’d like to point out that asura, norn, and sylvari all have a long, normal ponytail (whereas I think it would be hilarious on a charr it may not exactly fit), so why don’t humans?

I know that if you gave humans another hairstyle, you’d have to for all the other races. Luckily, there’s been plenty of provided material on site in hopes that the artists will take something (and Ree mentioned in a livestream to my memory that hairstyles are something she enjoys making / playing around with).

Alas, this would be my biggest request. Not guild halls or more clothes. Just. . . a regular ponytail.

Thanks for reading!

A Trading Post Suggestion

in Suggestions

Posted by: Mint Rain.6798

Mint Rain.6798

Dear Devs,

Hello again! As to keep this fairly simple and brief, I’m going to cut right to the chase and hope that this provides you with as much detail as possible.

As you’re aware, there is an entire roleplay community, spread over multiple servers, that have all been asking for one thing in particular. Chairs. Now, in an earlier discussion about this, it had been mentioned that chairs were difficult to add into the game (we’re talking about chairs we can sit on), due to the different seating portions. So I took some time to think about how this could be adjusted.

And I figured it out!

One of the biggest things that ArenaNet has to manage is their money. Any gaming company has to. The argument that players can just convert game gold to gems is still a valid one, but I’ll be the first to admit that even I’m lazy when something super cools comes out and I want it now.

Now, we’re already aware that NPCs have the ability to sit on things. That means, the code itself is in the game, it’s just not readily available to every player. So the idea, and solution?

Sell chairs on the trading post/gem store. Now, I know you’re not here to tend to just the RP community, and yes, this would be a huge but absolutely loved vanity for us. So I’ll speak for the PvE and PvP community as well. As someone who used to be a hardcore PvPer I can certainly vouch for the amount of, “LOL I BEAT YOU,” attitude that people have. Whipping out a chair and sitting it down on someone’s face after battle would provide entertainment for the winner, and a fussy-pout for the loser. For those who enjoy PvE? Well, they buy flutes and other vanities, don’t they?

That gets me into how it would work. The chair would be much like your flute, where it sits in your bag. You could use it in Town Clothing, or in Armor, and double click it. You would then have the option to sit on the chair. You could even add extra things in, like dance on the chair, or with the chair, depending on how many skills you’d like it to have.
Update:
When it comes to skills: You could add the five basic race seats (1-5), 6 could be sit/stop sitting, 7-9 would be vanity or empty, and then your exit.

Overall, you’d be gaining:
Gem sales
Happy consumers

Thank you for taking the time to read this.
~Mint.

(edited by Mint Rain.6798)

Uninstanced Salma District

in Suggestions

Posted by: Mint Rain.6798

Mint Rain.6798

I’m making the effort to move this thread:

https://forum-en.gw2archive.eu/forum/game/gw2/Uninstanced-Salma-new-walls/first

Here.

Along with an official statement,

Dear ArenaNet,

We, your roleplay community, have been fairly quiet on these forums. It is ot often that we complain about in game mechanics, or that we fuss over people being too strong in PvP. We’re fairly quiet, because well, we’re out experiencing the rich lore and world that you have designed for us— and all players. However, I speak for many, when I say that your RP community is quite upset with how you’ve blocked off U. Salma, and ultimately, a very high level RP spot for players.

The role playing community is relatively quiet on the forum here (for the most part) because of one reason: Arena Net did a good job of keeping role players entertained by giving us access to certain locations and allowing us to find ways to create our own stories without getting stressed in the process.

However, when locations start to get closed off after players have been using certain locations for months at a time, it’s extremely upsetting to those participating in such places. A building or a house being shut away is one thing, but an entire district of Divinity’s Reach is a whole different story.

Now I can understand why Arena Net might want to close off an area like that. Reducing the amount of players visiting that location probably saves a bundle on memory usage across the server, but so does removing unnecessary objects, scripted events, etc. from certain locations. I can understand you want your world to feel more alive, Arena Net, but at the very same time if your servers are over cluttered and you need to conserve memory, removing some stuff would be a good choice. For example: You could set it where the NPCs and such only appear in Instanced Salma during personal story quests, but then remove the NPCs running around in Uninstanced Salma District because there’s no reason for them to be there if nobody can see them.

Optimization. I can understand the desire to clean up your world a bit to smooth performance, but don’t do it at the expense of the players’ enjoyment. Remove mobs from a location that gets WAY too much action (such as saving the Ascalon Settlement with those centaurs that never stop spawning up at the Dwayna Courtyard), and that’s just an example. There have always been a lot of places that need more attention and more bug / glitch solving than a location such as Uninstanced Salma.

Which again begs the question of why Arena Net would choose to close the location off.

It’s been said already that role players have been using that location for their own role play for about nine months (give or take) and so it’s a popular location with establishments that players have created (such as a tea house) and it helps them find enjoyment in their evening hours (or whenever time it is when you hooligans decide to role play).

The problem is that not everyone who plays MMO games is a hardcore PvP / WvW / PvE player. Not everyone wants to spend their evening hours farming for tier 6 materials in Orr or Frostgorge for their legendary weapon. Not everyone wants to get all of their characters to max level with the best gear and the best builds and the best dungeon farming solo groups and blah blah blah. There are a LOT of people who play the game to role play, but it seems more and more that the role playing community is being punished while new PvE / PvP / WvW content is released.

So… why close off such a heavily used location? Really we just want an honest answer, not a quick “It was an exploit that we closed off” answer. From what I’ve seen, the role play community within Guild Wars 2 is very understanding and mature (for the most part), so we’ll understand if it was a real issue that was causing trouble on your end, Arena Net. Just please be honest with us.

I would appreciate if a Dev could read, and respond to this — or the other forum.

Thank you kindly,
A Roleplayer.

(edited by Mint Rain.6798)