Showing Posts For Miraki.6578:
Hi all, I realized that after interrupting the Mordrem Guard Punisher (hammer knockback) the orange AOE doesn’t go away and they just kind of stand there dazed while the AOE goes through the full length charge. 1v1 this really isn’t an issue, but in larger battles it’s hard to tell if you’re going to be hit by the attack or if you’ve stunned them and it’s just displaying an AOE that has no effect.
In my gameplay I make it a point to always watch out for indicators like this, and it’s kind of frustrating trying to keep track of what will hit you and what won’t when they’re marked the same way. I’m not sure if it’s intended to work like this (I’ve never seen them resume the AOE after being interrupted) or if it’s a bug.
Wow, what a joke. Can we get someone, anyone – at this point i really don’t care if it’s Martha down at accounting – from Anet to give us an update on this? Have you scrapped this or what? I don’t see why it’s so hard to just let us know “we’re working on it” or “we’re preoccupied with other stuff.”
It’s the not knowing and none of you over there talking to us that’s more annoying than the kitten bug by now. As John pointed out, you had the resources to fix this over a year ago and we haven’t heard jack since. It’s not fair to your players!
Unbelievable.