Showing Posts For Mirb.3749:
MtD is fun and works great and I dump nerds in solo queue all day with it, that’s all that matters to me. I’m sure it might lose effectiveness if I was playing against the best players in the world and power shatter would be a safer bet, but who cares, for a solo queue grinder it does it’s job and does it well.
Power shatter purists can claim all they want that it’s garbage but I see the facts every day that it’s a completely viable and effective mesmer build in 5v5 for the average player. They can keep dying to D/P thieves while I kittensmash meta thieves 1v1 90% of the time, that alone makes it worth playing MtD for me.
I’ve been playing your MtD build tons in sPvP ever since I got back into GW2 a week or so ago and it’s been working out fantastic for me. I was a traditional/double ranged shatter guy before but once I tried MtD I can never go back. I currently run 2/4/2/0/6 taking crippling dissipation in Dom which seems to work out best for me.
I’m sitting in the top 100 on the NA ladder, pretty good I think for someone who only played GW2 for a couple months at launch and only came back within the last two weeks.
Probably a testament to how effective the build is, great work m8
Also question, is the build effective for WvW roaming at all? Or is PU a better way to go you think.
Seconding this guy ^ about MtD shatter, I used GS/sword torch shatter for the longest time and was successful, but it didn’t have the battlefield control and survivability that I wanted.
Switched and never looked back.
There is no style of mesmer more annoying to attempt to 1v1 than a condi mesmer with scepter torch and staff. Keyword being attempt since it is rage inducing from what I can tell