Showing Posts For Mirette.7821:
Adding my voice to the negative feedback on Trahearne. I don’t find him a credible hero character. He is just plain annoying. The main issues for me is that he starts off quite pathetic and then without any believable character development he’s suddenly in charge and apparently some great leader. The script is mundane, full of platitudes, without any depth, and the voice acting is flat and uninspiring.
To be honest, the whole of Destiny’s Edge seems like a young teenager’s club with soap opera drama and tantrums. I’d like to give them all a smack in the mouth.
Would love to meet some npcs with real personality.
Snaff died… I’m sure that is reason enough for them to argue the way they did.
No argument about the reason, just the standard of character development, and the quality of the dialogue.
Adding my voice to the negative feedback on Trahearne. I don’t find him a credible hero character. He is just plain annoying. The main issues for me is that he starts off quite pathetic and then without any believable character development he’s suddenly in charge and apparently some great leader. The script is mundane, full of platitudes, without any depth, and the voice acting is flat and uninspiring.
To be honest, the whole of Destiny’s Edge seems like a young teenager’s club with soap opera drama and tantrums. I’d like to give them all a smack in the mouth.
Would love to meet some npcs with real personality.
Things I love in GW2:
- dynamic events, the way they unfold, the way the consequences play out
- interactions between NPCs and their environment
- vistas and jumping puzzles
- downscaling, so low level zones are still fun
- wonderful landscapes, with plenty to explore
- no quest hubs, never having to run and pick up quests, never having to work through quests like a shopping list
- WvW (though a lot needs to be done, but good start)
- lots of variety in the classes and builds/skills
- cross server trading house
- everyone can rez
- being able to change my group role dynamically depending on what’s needed at that moment
- being able to join in with others without necessarily having to group
- no competition over crafting nodes
- crafting recipe discoveries
- seasonal events
- Norns
- amazing capital cities
- interesting instances
- waypoints
/edit :
- skritt
er, that’s probably enough
In the interest of balance, the interface needs a lot of work, and the guild functionality is shoddy. Edit: and quaggan are really irritating
I’m all in favour of sexy clothing, and I’d quite happily wander round town scantily clad. Nothing wrong with showing off a good body, in game or out of it.
But I do wish we could wear clothes appropriate to the zone. I’m not an outward role-player, but I like to get into the spirit of things, and I feel really stupid running around the snowy zones in with a few scraps of chiffon thrown across my baps and buns.
(Yes I know I can transmute it to something more prudish – but when I’m in the hot zones, I quite like the breeze )
Yuletide wishes to everyone! Have a great holiday!!
Personally, being able to do activities with my guild mates is the very highest priority. I can put up with content issues and bugs, because we can make our own entertainment and make the most of it.
Very disappointed that this isn’t something we can do together – sounded fun on paper.
Beer and cake, but where ar the cookies and boobs?
Anyways, good luck on the recruitment.
Thanks Maloki, and good luck with yours too
…and good plan….
<jumps out of cake>Now with cookies and boobies!! And on Wednesdays – a penguin called Eric riding a unicycle!!
A very warm welcome to our new members.
We’re still looking for more! Recruitment open now with 50% extra cake!
(Except the chocolate cake, which is mine!)
• Do you want to play the game the way you find fun, without feeling pressurised to have a certain spec or wear particular gear?
• Is having a good time with friends more important to you than “phat lewtz”?
• Would you like to be in a place where you won’t be insulted for making a simple mistake, or for not knowing what to do?
• Do you want the opportunity to do instances/dungeons, WvW and maybe a bit of sPvP, if and when you fancy it, and with the character you want to do them with?
• Do you want to play with people who can have a laugh and mess around, but still work together to get the job done?
• Are you looking for a place where people look out for each other, and a sensible level of behaviour is expected, but rarely has to be enforced, because the members are those sorts of people anyway?
• Would you like to join a guild with a long history, and experienced leaders and administrators?
• Would you like an opportunity to lead a willing and supportive team in PvE or WvW, if that’s something you’d like to do?
Then read on! Or scroll to end to see summary info
Griffon Knight (GK) was started in Dark Age of Camelot (DAoC) in 2001. See our website for a bit more info at www.griffonknight.com. In DAoC, we became a very large guild with over 200 members, and were very active in RvR (very much like WvW) and in PvE. Since then we’ve had a presence in all the popular MMO releases. New members joined us along the way and became part of the family.
An original guild master from DAoC is still the GM here in GW2. We have forums and teamspeak, guild bank, guild emblems and other influence rewards.
At release, a number of guildies join GW2, but many tried the game and decided it wasn’t for them. Guild numbers have stabilised at around 8-10 during evenings and weekends, and 2-4 or so during the day. Some members only log in occasionally, as they have heavy family and work commitments, but that’s fine with us. We all have lives away from the keyboard. The regulars are usually on every day…er…and sometimes all day…especially when we’re avoiding doing the DIY/decorating…
We’re EU based : mostly UK at the moment, but that’s coincidental – our wider circle of members is from all over. We can get a group together to do instances when we need to and we’re regularly out in WvW and sometimes in sPvP, but we’d like to grow the guild so we can do more.
We’re keen to do FoTM as a fun place to go and flex our muscles rather than a gear grind. Our members won’t want to be running level 1 forever more, but some of us haven’t even started on these instances yet, and even when we’re all on higher levels, we’ll still drop back to help a guild mate out. That’s the ‘way we roll’ as the saying goes – I scratch your back, you scratch mine. We like to do other instances, dragons, and those secret zones that you stumble on!
We also want to get a much bigger team out in WvW so we can start using our experience from DAoC and from these first few months to make a difference on the maps. We’re working towards getting Commander for our GM so we can lead as well as follow. We’ve been on Desolation since we started and we’re not considering a move. Desolation server has been through its ups and downs, plenty of drama here on the forums, but it has a good population and good guilds already, and if GK can give a home to those who are currently ‘wandering alone’ then we can work together to achieve more in the borderlands. Now that the guild has a stable core of players to build from, we’d like to speak to the leaders of the WvW guilds on our server, to see how we can best help.
Our regular team in GW2 has many years experience of leading teams in instances and in player versus player activities, and in general running of a guild. As the guild grows, demand for group and event leaders is bound to increase, so it would be great if we could recruit a few people who would enjoy being out front – whether this is something you’d done before or whether you’d like to have a try.
We do not have rules about representing the guild. If you join us, represent us when you’re doing activities with us, and otherwise represent whoever it suits you best. We recognise that many players want to stay loyal to their original guilds, we’re just trying to find a way to bring more of us together.
Message any of us in game to find out more, or pop over to our website and forums to check us out.
Summary:
Server – Desolation
Guild Name – Griffon Knight (GK)
Guildmaster – Greyshade / Typhus Dragoon (Greyshade.9682)
Activities – PvE, WvW, occasional sPvP
Size – Approx 10 regulars, wanting to grow
Represent – optional
Experienced Leaders – Yes
Emphasis – Fun with friends, working together to see what we can achieve
Language – English (though sometimes as a second language)
Timezones – EU
References:
www.griffonknight.com
www.griffonknight.com/forums
I rarely post here, but had to log in to say how appalled I am by this proposed change.
No gear grind and no obsession with gear is one of the main reasons I chose GW2. It’s not so much having to farm to get the gear (although that’s bad enough) but having the community degenerate into ‘haves’ and ‘have nots’, and bad attitude all round.
If people want gear grind there are lots of other MMOs to play. No gear grind is a USP for ANet, and they should protect that and build on it. The casual player who likes the game the way it is, is likely to be the player that is loyal to the game.
So, as I say: appalled by this proposed change. Please don’t do it!
In my opinion:
ArenaNet needs to act fast – I expect most of us came to this game to play WvW, and if the game is going to be the success it has the potential to be, then we need to be able to play WvW.
Long queues – not acceptable (really, it would be best if there was no queue at all)
Disrupting communities – not acceptable.
The following needs to happen:
Immediately:
1. Close transfers to the high pop servers
2. Allow guilds to transfer as guilds, with all influence and bonuses intact
3. Offer personal and guild incentives to transfer to the lowest pop servers
4. Stop transfers to those lower pop servers when their pop becomes large enough
5. Open sufficient WvW overflow areas, so that everyone who wants to play WvW can get in. As this is an emergency fix, just use duplicates of the WvW zones, no rewards no bonuses, just a place to play. This will be short term and temporary.
Very quickly (as a matter of priority):
6. Add sufficient additional zones to the ‘real’ (not overflow) WvW map, so that a all players who want to play WvW at one time can be accommodated . Have these zones accessible to players of low pop servers, for exploring, vistas and achievements, but disable
all WvW aspects. (I take no credit for this idea, someone above mentioned it, but I think its the only sensible solution).
7. Invest in better server hardware / software so that the existing zones can cope with greater load
8. Give players more graphics options so that we can optimise frame rate.
This is a really great game so far. But I think the ‘make or break’ is resting on how quickly this and how well this is solved.