Showing Posts For Misanthropologist.4693:
Still buggy, but you can “train” them like hisorange.3957 mentioned.
I find that they’re always least responsive at the beginning of a play session.
I can agree that Dagger #2 feels underwhelming. I would honestly love to see it morphed into something more like Death Shroud #4. Forcibly ripping the health from our enemies should feel more impactful than it does.
On the side topic, the greatsword just needs to deal more damage. Period. I don’t care where it comes from, personally, as long as it’s there. Gravedigger seems like it was designed to be the “dodge this or suffer” ability, but it just doesn’t deliver.
This is actually an interesting approach. I’ve been wondering about the possibilities of a Reaper Minion Master, but I’d become so accustomed to relying on Blood Magic for maximum minion longevity that I hadn’t considered just loading up with the most disposable possible minions.
Does this end up with you wading through hordes of enemies in Reaper Shroud while your minions constantly Death Nova around you? Because that would be pretty awesome.
I think it should buff the ranger and if you trait for it affect the party. The actual meta is 2 gua 2 warr and 1 more gwen. If this buff stack with others it could take a part as the 5th party member.
Example +pvt and remove condi on evry x hit if you have a bear, + crit, crit dmg and bleed on every y hit for cats, condi and poison after spiders etc…
Other classes give 180 stat points without class mechanic sacrafice. I think rangers should do minimum the same or more.
Spotter and Frost Spirit send their regards.
Personaly i think in wvw the aspect or spirit mode as you call is the only sollution for wvw players
Yes and no. There’s a lot to consider.
1. Do the buffs stack. If I have 5 rangers in my zerg do I get x5 the buff?
2. If they don’t stack, how many are there so that I don’t run into a “sorry we already have 3 rangers, bring another class” situation.
3. If they do stack how weak are they going to be to counter massive buff bloat? Will they be so weak a single Ranger still doesn’t make enough of an impact to matter?It’s a great idea, but would need a scaling system, not a static one to work properly. It’s the same as when we all ask for more pet armor/health in WvW. Make it a static amount and it breaks roaming but make it scale with enemies in a radius and it balances for both modes.
The idea as suggested originally was that a pet’s “spirit mode” would only buff the ranger. Specifically, the ranger is given a specific buff, according to species, that affects only himself. It’s not a group buff, just something to ameliorate the loss of DPS and utility that comes when pets are non-viable.
So, a moderate damage boost for the individual ranger’s damage and something to approximate the pet’s F2 ability. Some would be easier to replicate than others.
I’m looking for a class to commit my time and energy to. I’d like something with group support, offensive power and high APM (Actions Per Minute). Research leads me to understand that the two classes which most fit this role are elementalist and engineer.
What research has -not- led me to understand is what differentiates each one from the other. They both get billed as a jack of all trades. So, I’m wondering if there are any more experienced players who can help me learn what makes them both unique.
What can each class do that the other can’t? What are their strengths and weaknesses in comparison to one another? Where do they differ in methodology?
Example: an elementalist seems to be better at stacking Might and Fury for the group, while an engineer seems to be better at stacking Vulnerability. An elementalist seems to favor melee with conjured weapons for highest DPS, while an engineer relies on Bomb Kit or Grenade Kit.
Ultimately, I’m looking for a fast-paced caster (consider engineers casters for the purposes of this discussion)that hits hard and helps the rest of the group harder. Some utilities to help keep others alive, even if it’s through the act of supplying and/or blasting water fields, would also be welcome.