I would hope the almost entirely negative 500+ posts in the previous thread were read and digested before it was deleted.
To summarize some of what I wrote in that thread, this entire weekend outside of the fractals dungeon was a complete disaster.
Here is what failed:
-Unbelievable lag for designed world events made a joke of their execution.
-One day timed chain events that were so horribly bugged that they were not able to be completed by the majority of the players.
-Cash shop lottery.
-Nearly zero rewards for hours of running around, checking wikis, forums, asking for help…..until the very last battle that just happened to be lag broken, kicked a huge amount of people out, and left them with nothing.
How to fix it in the future:
-Never do timed one day events again. Ever. Extend the event over a week and let players progress through their event chains. If you have a grand finale, design it to be repeatable for a 24 hour period.
-Absolutely fix the server load issues if you plan on having story events that play out in an open world fashion. Most of the content that I participated in was a lagged mess of sparks, aoes, pretty lights, disappearing mobs, insta deaths, and chaos. It was comical, not an engrossing story.
-I will not spend another cent on cash shop lottery items like the Consortium Chests again for the rest of my life. Lesson learned. Make anything you sell in the cash shop static with known rewards or dont bother.
-Make skins permanent unlocks that are tied to your account/character similar to dyes.
-Give out real rewards, even if they are only cosmetic, for the hours of gaming that it takes to complete these chain events and quests. The rewards received were astonishingly bad or nonexistent.
-Give everyone who participates in a major story event their rewards. Even if they get kicked. Taking three hours out of your day to complete a one time event only to be booted and get nothing is NOT an enjoyable and fun gaming experience.