Showing Posts For MisterHan.7630:
I got to the part where I have to talk to Art about making a decision, but the talk option won’t appear, and I can’t initiate dialogue. Even Braham and Rox can’t be talked to. Please fix this, I really like this story! Thank you.
For the past hour, I’ve been trying to finish my daily by doing an achievement for WvW, but three times my game froze while I was in WvW, specifically SBI battlegrounds. Is anyone else having this problem at all?
Just north of the splintered coast in Sparkfly Fen there is a krait tower with a vista on top, easy to reach. However, for some reason, there is a champion krait sitting at the tower that people will have to run past to get to the tower. Please move this krait elsewhere, as I couldn’t get the vista without relogging due to combat status not going away(likely as the character i used at the time was a ranger). Thank you for your consideration.
This has to do with the human storylines “The Rescue,” “The Greater Good,” and “Breaking the Blade.” According to the GW2 wiki, depending on which of the first two story missions you chose, you would face a different veteran during Breaking the Blade. From what I’ve seen on the wiki, it is clear to me that if you beat The Greater Good, you’ll face Crusher Dan in BtB, whereas if you beat The Rescue, you’ll face Doc Howler. However, only beating The Rescue yields the correct result. If you beat The Greater Good, where Doc Howler gets arrested, you wind up facing Doc Howler anyway. As she is more powerful and more difficult to face alone than Crusher Dan, this needs to be remedied immediately. Therefore, Crusher Dan needs to appear in Breaking the Blade if The Greater Good is beaten. Please consider this in a future patch. Thank you for your consideration.
This is in reference to the lv. 32 task in Fields of Ruin. If possible, I’d like to have more ogre weapons, lots more charr scrap metal, and even possibly one or two stray ogres outside the compound. This task really seems only worth doing if the ogres try to invade or have taken over the compound, greatly limiting the task’s versatility in being achieved. Thank you.
The grawl in Candle Chimney(Timberline Falls) respawn WAY too quickly for single players to get to the skill point. And no, I don’t want to hear “just get a party” because nowhere else in the game thus far is the respawn rate that frequent. Two veterans at the end are okay, but tone down on the respawns!
No bugs per se in this one, but the point in which you fend off captain travearne and his guards is too difficult, particularly for non-meleers like elementalists and engineers. Please lower the difficulty, or at least remove some of the guards(or at least make the friendly guards help out instead of sitting there).
Ok, here’s the issue. You get killed by a mob, so you jump to a waypoint to revive. For some reason, one or more of those mobsters “follow”(basically glitch-teleport) with you to the waypoint! It’s happened to me three times, once in a mission. Anyone else having this problem?
Specifically, a bunch of events are not working properly. Some events don’t have enough creatures spawning, others…well, just don’t work. Also, I found an invisible wall at Victium Moors, preventing me from going through an open “doorway.”
I’m wondering if anyone has run into these, but there are rare occurrences of enemies not taking any damage whatsoever no matter what I throw at them. The Bloodtide area has a couple for certain.