Showing Posts For MisterRossco.8032:
Fissure of Woe definitely could do with some transfers, we haven’t actually had any that we’ve seen so far! We could certainly do with some more overnight players too, the only time where we cant defend at all.
Killing all three knights -- Bugged.
in Battle for Lion’s Arch - Aftermath
Posted by: MisterRossco.8032
Fissure of Woe Main just killed all 3, which isn’t exactly something we’ll often do without serious coordination before hand
You can imagine the disappointment when it failed to give us any portals at all.
Vin has a point here. Personally I love the Marionette fight, and so do a great many of the YORK members, but Fissure of Woe runs into the repeating problem of bad morale and negativity. The wait time tends to foster more of these unfortunate occurrences, but then I can’t really see it having a reduced spawn time without somehow making it an Instanced Event.
The Commanders in Fissure of Woe do try hard to make sure all participating players know the mechanics of each Warden groups but it’s also unfortunate that in many cases (Wardens I & II for sure) one single player who doesn’t read the Champ description can ruin the entire event for a map full of players. All that can be done is to try get as many players as possible to read up on the event, or at least listen to the advice in the Map Chat.
On a brighter note, Fissure of Woe successfully completed the Marionette kill on Sunday at 20:00 GMT for the first time and I was incredibly proud of all those who turned up and fought alongside us
Jarl Rossco, of the Knights of the White Rose [YORK] – Fissure of Woe