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Deathly Chill change makes me sad

in Guild Wars 2 Discussion

Posted by: MisterSpinne.7163

MisterSpinne.7163

I do wonder whether or not the better solution would have been to simply make Chill not stack in duration from different sources (meaning players), only stack in Deathly Chill damage. 2 players applying 5sec of Chill would result in 5sec of Chill instead of 10sec. If they wanted 10sec, they’d need to coordinate themselves to chain skills which is difficult and potentially rewards good team play.
By doing that, Deathly Chill inherently would not lose damage by getting applied from different sources.
Plus, maybe the duration nerf would not have been necessary (or not as severe) since it can’t stack up in duration as quickly as before due to overriding itself in duration.

Deathly Chill change makes me sad

in Guild Wars 2 Discussion

Posted by: MisterSpinne.7163

MisterSpinne.7163

I want the old Deathly Chill back. It was unique. I loved the damage floaters with the little snowflake popping up. It made me feel like I literally froze Mobs to death which was great (in a sadistic way). The Necro was able to make 2 conditions (Chill and Fear) cause damage while other classes could not. Fits the theme really well.
I don’t care which Deathly Chill’s damage is superior. I care about the theme and fun of the immersive feeling.
I don’t Play PvP. I guess Deathly Chill was a problem in PvP, well then change it in PvP. From a PvE perspektive I feel punished for something I haven’t done. Use the new Deathly Chill for PvP but leave the old unique one in PvE please.
While the damage from Deathly Chill was far from game changing in PvE, the argument of damage loss due to multiple Deathly Chill users seems mind-boggling to me. You know, you could Change Chill or its damage so it stacks with other player’s Chill in a way that really nothing else changes but that each Player gets their respective layer of damage. You can do it, you got the knowledge and tools at your disposal but you decided not to use them, making it all look like a quick hotfix than a dedicated decision.
Considering though the given argument is valid, let me be cynical and ask: Why don’t we make Fear a stun that makes targets bleed instead since other players’ stun instantly removes my stack of Fear resulting in a damage loss from Terror.

tl;dr
“People complained about the painted window, so we replaced it with a wooden door.”

Camera Options per Character pls

in Guild Wars 2 Discussion

Posted by: MisterSpinne.7163

MisterSpinne.7163

Custom Camera Options for each character

Since we can customize the camera so well now, it would be great if you could use custom camera options for each character instead of one global set of options for all characters.

I got this great camera angle for my asura which however is very weird and impractical for my norn. Adjusting it anew every time I change characters is quite cumbersome.

BWE1 - My Feedback

in Guild Wars 2: Heart of Thorns

Posted by: MisterSpinne.7163

MisterSpinne.7163

Hey, it’s something new, so it is unknown for each individual whether they like it or not. ^^

I tried several classes and had no problems soloing mobs on the beta map, given you know what to expect from them.

BWE1 - My Feedback

in Guild Wars 2: Heart of Thorns

Posted by: MisterSpinne.7163

MisterSpinne.7163

Beta Weekend 14 – 17 August

Things I enjoyed most:

- Revenant: so much fun to play!!!
- Flying: feels so d*mn good <3
- Itzel: unique design & very cool fight animations
- New mobs: exciting mechanics and animations
- New challinging content: Missions and Mastery System

Things I enjoyed least/Bugs:

- Glider: activates randomly while jumping between plattforms, killing your jumping progress by throwing you over the next plattform or canceling your channelled attack, feels like it takes away control from the player

- Bouncing Mushrooms: all shrooms I found did not bring me to places I could not reach with other means, even the abandoned part of Itzel village with the numerous veteran spiders, so using them felt disappointing as it was more a shortcut than a mean to reach new places

- Revenant: staff ability 2 was never useful to me, feels really awkward to use, it does not deal more damage than attacking with 1 since 2 is slower and it consumes a good portion of your energy, the weakness condition seems negligible, there seems no reason to disrupt your 1 attack chain for 2; maybe it just seems that way in contrast because all other staff abilities are so amazing and very useful (no irony btw, love the staff)

- Revenant: hammer ability 3 causing the pop-up “press space to use glider” to appear when using 3 to attack over a large gap

- Revenant: Ventary legend ability 7 will stay infinitely without consuming energy by having it active while going into downstate and then getting back up; using another ability of the legend aside from 6 will revert the bugged effect

- Shadow Dog mobs: often avoids attacks eventhough they are not in their shadow cloud area anymore, frustrating

- Mordrem Archer guy: one-shots people no matter how tanky they are, arrows cannot be stopped by projectile hindering abilities, and it is not even a veteran, so the damage seems a bit out off place and makes people curse

Looking forward to BWE2 and full release!