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To all necros that feel nerfed

in Necromancer

Posted by: MisterWonka.8796

MisterWonka.8796

For condi PvE, it’s no contest that Ice field wins out (assuming the wiki’s data and how I believe whirling works is correct). Soul Spiral adds a lot of poison on its own, perhaps this masked the amount of damage we were getting from the poison field? In addition, with the old Deathly chill, uptime was already more than adequate for chill so whirling in poison made a lot more sense.

Fair point. Overstacking bleed as a necromancer should not be an issue aswell unless you’re playing with two other condis~ (#anetplzfixmatchmakinggroups)

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To all necros that feel nerfed

in Necromancer

Posted by: MisterWonka.8796

MisterWonka.8796

Again.. try to work something out. I already did and I really don’t feel a dmg nerf.

Also, have you thought about having 2 necros in a group that now stack more bleed? Since chill didn’t stack, 2 necros now synergize conditions more.

I just can’t anymore. It’s like trying to argue evolution to religious people.

I think even if anet showed him overall stats that condi dmg oer match droped from 300k to 100k, hed praise the “new buff”.

Now you’re overreacting. My condi damage dropped by around 50k per match.

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To all necros that feel nerfed

in Necromancer

Posted by: MisterWonka.8796

MisterWonka.8796

I may have actually found a way to make the previous meta build somewhat competitive at the cost of about 4000 hp and almost no lifeforce gain in comparison to before.

Maybe it’s not that terrible of a nerf after all.

So… same build, but -4k hp and no life force?
Sounds like the definition of a terrible nerf to me :P

You have to take into consideration that it does more damage.

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Post Your Build Thread

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Posted by: MisterWonka.8796

MisterWonka.8796

Hey guys! I just kittened around with the previous meta build and would appreciate some opinions either via PM or on the metabattle discussion page.

http://metabattle.com/wiki/Build:Reaper_-_Wonkamancer_Apr16

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To all necros that feel nerfed

in Necromancer

Posted by: MisterWonka.8796

MisterWonka.8796

I just looked into building with all the runes and such and I may have actually found a way to make the previous meta build somewhat competitive at the cost of about 4000 hp and almost no lifeforce gain in comparison to before. Might be complete garbage, but I’ll test it and gather some opinions. Maybe it’s not that terrible of a nerf after all.

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To all necros that feel nerfed

in Necromancer

Posted by: MisterWonka.8796

MisterWonka.8796

First off let me say that I too think that this is a harsh nerf, yet probably in a different way than most.

I have no problem with drawing the damage chill did from elsewhere and be it only Dhuumfire. With the right build I am certain you can deal just as much damage as before, but here is my gripe:

You can’t gain more survivability and handicap your opponent in the same way as before. I am not sure if you were aware, but bleeds don’t slow your opponent, they don’t prolongue their cooldowns and they don’t grant you 10% less damage taken. That’s a huge nerf for Reapers and will – in my opinion – make for base necro backliners as the new go to build and maybe even remove necro from the meta pool.

What do you mean? The chill effect is not gone, even though it doesn’t deal damage it still does everything else. That trait that makes chilled foes deal 10% less damage to you still works as well..

Ofcourse it still works, but its effectiveness is drastically decreased by the nerfs to chill application.

Soul Spiral: Reduced the number of whirl combos during the course of the skill from 11 to 6.
Executioner’s Scythe: Reduced the freezing field duration from 6 seconds to 4 seconds.
“Chilled to the Bone!”: The chill duration from this skill has been reduced from 6 seconds to 4 seconds.
Chilling Nova: The chill duration from this trait has been reduced from 2 seconds to 1.5 seconds.
Shivers of Dread: The chill duration from this trait has been reduced from 3 seconds to 2 seconds.

That’s 1/3 less chill duration on the most frequently used chills, which in theory means 3-4% more damage taken, 22% less CD increase for opponents and 22% less movement impair for opponents for the time they used to be chilled compared to now. I don’t think that’s negligible.

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To all necros that feel nerfed

in Necromancer

Posted by: MisterWonka.8796

MisterWonka.8796

First off let me say that I too think that this is a harsh nerf, yet probably in a different way than most.

I have no problem with drawing the damage chill did from elsewhere and be it only Dhuumfire. With the right build I am certain you can deal just as much damage as before, but here is my gripe:

You can’t gain more survivability and handicap your opponent in the same way as before. I am not sure if you were aware, but bleeds don’t slow your opponent, they don’t prolongue their cooldowns and they don’t grant you 10% less damage taken. That’s a huge nerf for Reapers and will – in my opinion – make for base necro backliners as the new go to build and maybe even remove necro from the meta pool.

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Stuck in the map or seeing map art issues?

in Bugs: Game, Forum, Website

Posted by: MisterWonka.8796

MisterWonka.8796

In the last few days I have seen multiple instances of revenants pushing other players into the map with their downstate 2 skill making those players unable to move unless they relog and receive a dishonored debuff. The bug occurred on Forest and Temple.

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