Showing Posts For Mitokira.9653:

Abiltiy to customize the skills bar

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Posted by: Mitokira.9653

Mitokira.9653

Like I said, try remapping your further away skills so you’re not having to reach for them and screw up your hand positioning, combos are more intended for teamwork rather than solitary play it seems. And in combat, might be best to just constantly hold down the right mouse button, so you can keep the camera where you want to be looking and strafe at the same time. As for that poison cloud, try laying it in between you and your enemy, then auto shoot through it to give your arrows poison. Or if you really want to lay it on enemies, start out using a cripple shot with basi poison, then poison cloud, then cluster shot. But anyway, I will agree that the default movement keys are terribad, tank controls don’t work in a mmo in my opinion.

Abiltiy to customize the skills bar

in Suggestions

Posted by: Mitokira.9653

Mitokira.9653

If you’re having trouble, you might want to try remapping some of the keys. I know I added Shift+1-4 as a secondary binding to skill stops 7-10. Some combos don’t open up till lvl 60 or so when you can get those grandmaster traits, such as the thief’s stealth putting blindness on nearby critters, then dealing extra damage because the critter has a condition. If you’re talking about combos such as shooting projectiles through walls of flame, I believe they’re more intended for you and your allies to work together, rather than for you to try and pull them off on your own.

Please rethink Class Roles - Long Post

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Posted by: Mitokira.9653

Mitokira.9653

Didn’t get much further than the WvW bit before having to rush down here to comment. While its true that zerg size determines things most of the time, a well coordinated group of five can hold off a zerg of 20-30. I should know, I’ve done it. And imo lack of trinity is a good thing. It lets players play builds they want. I know you came from WoW, but don’t try to turn GW2 into WoW. If you like the trinity, I suggest you move to a game that has it.

Many small quality of life improvements

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Posted by: Mitokira.9653

Mitokira.9653

Wow, for once a mass suggestion post where I mostly agree with everything. And I must sadly admit I never before thought to use PvP as a free route back to Lion’s Arch.

The only things I would contest would be the Traits reset and separating the interact/loot button. The traits reset, I would say make it a consumable manual or something, with a cost slightly higher than if you went and talked to your trainer for the convenience and being able to do it on the fly. And as for the button, I think it should be the same. If you’re having trouble getting the interact to what you want, just click your desired object. Granted, this might be a little hard in combat, but something you’d just have to live with.

Give us the SDK

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Posted by: Mitokira.9653

Mitokira.9653

I couldn’t link it to you, but pretty sure somewhere along the line ANet said they’re not allowing mods/add-ons, simply because they want people to play GW2, not Add-On Manager.