Showing Posts For MoikPEI.8729:
Even with how today’s event went, I feel ArenaNet is the most capable triple-A developer running right now. I’m still going to buy the expansion if/when there is one. I’m still going to sprint between undiscovered points of interest and sit around to listen to idle NPC chatter in the evenings. However, for one-time events specifically, this killed my interest for participating in others ones in the future.
I expect there’s a few people in ArenaNet who can already give the exact same notes I’m about to give (and they can probably do it better with citations), or you may even have data that directly contradicts me. I don’t know, but I wanna throw it out there in case they’re busy with other things and aren’t available, or the data doesn’t contradict me and no one has had time to check.
I have a feeling a lot of the bugs people are encountering en-masse today are unavoidable. Probably technology simply hasn’t advanced far enough to handle the level of stress we all provide. Some kind of limit of hardware physics. All I was seeing was what other players were doing. For my way of playing, “what other players are doing” is the least important piece of information I need. I primarily want to know what the enemy is doing to me, and then I want to be able to do things back to the enemy. A combo field is a nice bonus, but the bonus is moot if I have no enemies onscreen to affect with it. If there are processing priorities, please shift them around.
But anyways, more specifically, I question the business value of one-time events to begin with. Save yourselves some development overhead and just don’t enter those waters. I took time off work to be in for the opening salvos. But this was strongly disappointing. It was not worth it. Judging by the other threads there’s a decent vocal minority in the same boat.
If the extent, bulk, or even core of an event is outside anyone’s usable play time, you’re reducing your potential market for premium/secondary upsells. The key hook should ideally be able to be leveraged against any potential consumer. Unknown one-time events are very “come-as-you-are” since there’s no information to use for optimizing your character. If there was events others had done, and they had passed on knowledge I can use, that will drive me to make to BLTC transactions to smooth my run.
Me, as an individual customer, if I were to tailor my experience, I would want no oops-you-missed-it or oops-it-didn’t-work events and only events that I can savour by retrying them and getting good at them. I feel like that’s what will keep me interested and returning consistently enough that I would be playing often enough to rationalize things like gem purchases to myself.