= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
Showing Posts For MoonlitDNC.4521:
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
I agree…..I’ve noticed since around beta that they’ve looked fairly boring. Even if they were to leave the minions as they are now, I still wouldn’t mind a way to get alternate variations of them since two or more Necros in the same room all have the same minions out.
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
Necromancer has been VERY fun for me – I never die in PvE or dungeon parties, but PvP/Wv leaves me almost useless.
The Necro class is rather versatile in that you have minions, spells, and traditional melee attacks (dagger/focus) that are all fairly powerful in any PvE situation – you can pick & choose the playstyle you are most comfortable with.
The second life bar/Death Shroud can help clear an entire room if you have strong minions and good traits set up, and I hear Lich Form can do some pretty awesome things in solo situations.
It might be worth trying Necro since it gives you the freedom to move between melee and magic at your leisure.
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
I’d argue that minions are best left off during dungeon runs since the AI on them right now tends to aggro WAAAAY more mobs than they should – I try to stick to buff/debuff for dungeon parties.
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
I’ve been having a great time – parties seem to be great since my constant health-manipulation keeps me alive longer than most other players. Corrupting buffs and adding ailments to mobs so that my team can plow over them also gives me a fuzzy/warm feeling since it makes their jobs easier too.
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
That’s my fear as well Crazy, and is the exact reason I’m swapping between two Lvl 20 characters to slowly work at the game…..even still, I’m reeeeeeally FORCING myself to try and stay entertained.
It may be a bit “dark” to compare it this way, but if a traditional (possibly “grind-fest”?) MMO is like a soul-sucking corporate job and Guild Wars 2 is like doing volunteer work…..yeah; the volunteer work will leave you feeling all fuzzy & warm inside for a little bit, but the corporate job is the one that will bring you a big payoff in the end…..or at least that’s how my GW2 experience is going.
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If Teva is even ~vaguely~ mentioning “skipping cutscenes” at all, then I question his/her ability to judge ANY game’s story. GW1 hooked me with it’s intense story missions and NPCs that will talk & acknowledge your progress, even just randomly wandering the towns, yet GW2 NPCs almost always give you pointless “Hellos & I SEEN CREATURES OF METAL AND STEAM ZOMG!!!”. Pre- & post-Heart dialogue is bland enough that I’d have stopped playing even something as old (and typically forgivable) as a SNES RPG…..so why doesn’t a cutting-edge game from 2012 have more immersive dialogue than something from the SNES era?
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =
(edited by MoonlitDNC.4521)
I also support Anet slowing the item farming – both for reasons of anti-RMT and fun.
= 80 Hu Necro | 33 Hu Thief | 26 Nn Ranger =