Showing Posts For Moraj.2947:
I would even be excited to pay for ANY modification of the kit appearance via the gem shop. Even if I had to pay gems just to hide it, I’d be thrilled.
I’ve heard one catch with this idea, and that’s the identification of targets in PvP. If the engi doesn’t have the backpack, it may not be clear what they’re using in a fight. If that’s something the devs are concerned about, I’d say make the option to hide it restricted to PvE. However, since the backpack is on so many of the kits and also an item that the engineer can start with, I don’t see it having a large effect on PvP.
I’ve read enough from the Engineer players community to know that I’m not alone in thinking that the aesthetics of the engineer kits and turrets are particularly Charr-esque (or junk-esque). As an Asura engineer, this breaks me out of the experience a little. I’ve spent a good amount of gold to get the T3 cultural armor and spent additional gold to match my armor to my rifle (Mystic) (since we can’t dye weapons), so this is annoying that that is static.
I realize that adding race specific gadgetry is a large undertaking. The staff has their hands full as it is. I also realize that adding the ability to dye the kits is also more than the staff can afford at this point. If we can’t dye weapons, I don’t expect to dye kits.
I have a simple solution that would make me feel better in the mean time.
Let me hide the backpack part of the kits.
It doesn’t seem that the overhead would be too time consuming, and it would pull a large piece of what breaks the experience out of the equation. If I could just run around throwing grenades/bombs, hitting things with a wrench, or spraying things with the elixir gun (etc.) without a hobo pack on my back, it would feel significantly more satisfying.
Thanks for taking the time to read.
TL;DR
Allow hiding the backpack model on kits.
We’ve been waiting for you…
I saw that on the wiki but it didn’t seem the 3 skills with no offhand were strong enough to make up for not having any 4 or 5 skills.
I’ve always enjoyed the idea of wielding a single one handed weapon with nothing in the off hand.
From a conceptual perspective, it would give an individual more control of that one weapon. A duelist can better aim a single pistol and two simultaneously. A single short sword seems elegant. Thinking jedi or samurai.
I’m not sure how to balance something like this. Maybe perks that give bonuses when no weapon in offhand to boost offense or defense to make it at least comparable to dual wielding.
Probably not something realistic to add to the game at this point, but something I’ve always liked and looked for in games. Anyone else like this sort of thing?