Showing Posts For Moroch.2741:

Legendary Weapons need to Be More Legendary

in Suggestions

Posted by: Moroch.2741

Moroch.2741

Upon reading the points above, I have revised my opinion too. I realise it will unbalance things somewhat.

Khloriael
A Mesmer of Darkhaven

Legendary Weapons need to Be More Legendary

in Suggestions

Posted by: Moroch.2741

Moroch.2741

Great idea! Legendaries are purely ascetic at the moment and it seems a great shame. The stats thing really and truly should be a given. The Legendary skill though… now there is something I had never thought of that would be amazing. Ideas just flooded into my mind when you mentioned it. It also makes sense that the skills would all be aoe. The kind of legendary idea of “one against many”

Bolt – A thunder strike aoe that does massive damage and stuns all foes for 2 seconds inside it’s radius

Bifrost – Freeze an entire area, immobilizing foes for 1 second and chilling them for 5 with some damage.

The Unicorn Bow (can’t remember it’s name sorry) – Maybe this could have a spray aoe, where a herd of spectral unicorns stampede out in front of the wielder and do damage and a massive knock back to all enemies in the path.

Great idea man!

Khloriael
A Mesmer of Darkhaven

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

It is a limit. It isn’t a disadvantage, and it doesn’t inhibit you from playing however you like, nor doing whatever you like, but it is still an arbitrarily and voluntarily imposed limit. You chose to do this to yourself, therefore no one else is to blame and it isn’t anyone elses responsibility to fix it for you. Nothing is actually broken.

I like your Chinese buffet analogy haha. The only thing I can really say about it is that I can understand the limitation on sauce, because it would have a detrimental affect on the restaurants profits if they had to fork out sauce all the time.

I may have shot myself in the foot with the subject line. I don’t actually think anything is broken, and I certainly did not mean to lay blame at anyone’s feet. I just wanted to make a positive suggestion that would make an enhancing change to people who play like me, and at the same time not affect anyone else.

Khloriael
A Mesmer of Darkhaven

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

For the same reason you can’t be a guardian and a mesmer on the same character. Sure, you could do it that way, but I doubt you’ll get much support for it. Same with this. The Secret World tried it that way. A single character could do everything, as long as you spent the points to get it. Eventually, if you played long enough, I suppose you could have every skill in the game on one toon. You could change your spec at will. There weren’t any crafting disciplines, everyone could do it all. Meh. But, that being said, that’s the way the game was built. Crafting was next to useless. I haven’t seen many games where crafting was worth anything anyway. DAoC and Star Wars: Galaxies being two exceptions. Everything was player made, and everything eventually wore out, so there was always a market for stuff. But, if I remember correctly, you couldn’t have every crafting profession.

Childish was too strong a word. I apologize. Everyone has a right to ask for what they want in a game that they paid for, but don’t get your hopes up on this one.

Being able to have every skill in the game would be massively unbalanced. This is something that would definitely affect other players enjoyment of the game very negatively. This crafting suggestion would hopefully not see anyone effected in any negative way, only positive for those who play with a single toon.

No need to apologize.

I’m really failing to see how you’re at a disadvantage by trying to do something you don’t have to do.

You don’t have to have every craft skill. You don’t have to keep swapping them out in order to make everything yourself. You choose to play that way and that choice comes with a monetary cost. That is your choice to make if you think it is worth it or not. Since no one but yourself is making this choice it is not the responsibility of anyone else to fix.

You are also making the choice to limit yourself to one character. This is not a position imposed on you by anyone. Any limitations associated with this choice are also your responsibility for subjecting yourself to it. Since no one is forcing you to play this way any “disadvantage” you might feel is self inflicted and not the responsibility of anyone else to fix.

Yes that’s right, this is the current situation. My suggestion (which I perhaps shouldn’t have labelled so strongly as a disadvantage) is only meant to make things equal between people who have loads of characters and for those who enjoy playing with just one.
I keep saying this, but I am truly not trying to interfere with anyone elses playstyles. My suggestion wouldn’t affect you seeing as you play with many characters, which is great, and this suggestion would really only affect those who play with just one, like me.
Also allow me to say that I appreciate that my playstyle may seem very odd and different to what may be considered ‘normal’. I don’t feel like I am limiting myself by playing like this, but I really appreciate your guys concern that it may limit my enjoyment.

Khloriael
A Mesmer of Darkhaven

(edited by Moroch.2741)

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

Probably something as simple as a gold sink. But most gold sinks can be circumvented with a little more effort since a lot of gold sinks are Quality of Life choices.

I understand about gold sinks, and that they play a vital role in the stability of economy, and preventing people from not thinking ahead. This particular gold sink however, considering how easy it is to circumvent, seems entirely redundant to me. There would literally be no harm whatsoever in it’s demise.

Khloriael
A Mesmer of Darkhaven

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

You understand that, in other games, if you switch crafting professions, you lose all your recipes? That you can level a toon in GW2 with just crafting, right? You don’t ever have to leave Lion’s Arch. If you want to restrict yourself to one character only, that’s your problem. The idea that the game has to cater to your needs desires specifically or it’s unfair is childish.

I hope it helps you to know that I am indeed VERY grateful GW2 isn’t like other games. I personally do not see the logic behind the cost of changing crafts, when, as you pointed out, it can be circumvented quite easily. Perhaps you could help me understand? Just to be clear, I am not suggesting abolishing or completely remaking the crafting system.

Khloriael
A Mesmer of Darkhaven

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

i dont see why you cant just create three alts for the other 6 disciplines, you have 5 (or is it 4?) character slots by default, once you get a discipline to 400 you’ll rarely end up using it though

Okay, so essentially the result is the same. I have all crafts maxed and I can use them all. I know I CAN do this. My point is I shouldn’t HAVE to do this to level the playing field with someone who does have lots of alts. I think it is great that people have loads of toons and that they put a lot of dedication in. I respect it. I like my Mesmer though, I like my character and I honestly don’t see myself ever having the desire to play another. Is this a problem? If there is I can’t see it.

I can’t answer your question but to guess the developers want people to actually be concerned about what they’re going to do. Make them think over their actions.

In the end only the developers themselves know what they thought than implementing.

If they don’t want to remove this price you have to pay my suggestion would always come in favor:

Make the player only pay if they actually want to learn new recipes and not just use those they already know. Make them pay for actually learning and being taught and not doing things they already can. In the end that’s exactly the NPC’s you require to talk to to switch are talking about.

You already have two active disciplines, so you’ll need to deactivate one first. You won’t lose your progress, but reactivating it will cost more than learning a new discipline.

“…but reactivating it will cost more than learning…”
>>I don’t want to learn anything I wanna craft things which recipes I already know why should I pay for it then?<<

I think you make a great point! This would be a far superior system. Pay to learn! That would still provide a gold sink, and it would make MUCH more sense than the current system. At the moment it is like having to pay to change your skillset from your day job skills to your GW2 skills… You’ve already learned them, so it’s crazy to expect to have to do that.

Khloriael
A Mesmer of Darkhaven

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

Yeah… I think the point I’m trying to make is that I play one character… and I don’t want to have alts, and I think it’s fair enough to make a suggestion to be more inclusive of different play styles.
You like leveling alts, great. I’m super happy for you and I am certainly not going to troll you for your choice.
“Just level crafts on alts and switch when you need them” Yeah, I know that is a possibility and the comments that follow that line of thought have basically completely missed the point I was making… perhaps read the whole post before replying?
“Ha, 40s, don’t make me laugh man, you spend that on WPs everyday” Perhaps… but you are assuming I would want to change my craft only once a day, and if that were the case I would be forking out near 1g for the privilege of porting and doing various crafts.
“Making people pay makes sure people don’t switch their crafts all the time”… I really don’t understand what gameplay benefit ensuring this does not happen has? Will me cycling through every one of my crafts to check recipes etc affect your play style in any way? If you can answer that question with reason, then fair enough and I will put my hands up and admit I was wrong, but I find it doubtful you will find a problem with that.

Having many characters with two crafts essentially is exactly the same as having one character with all crafts… but one way is penalized. Don’t troll and make no sense because you didn’t read the post, or understand that people like to play games differently. We should all embrace different play styles as we all have things to offer each other.

Khloriael
A Mesmer of Darkhaven

HUGE disadvantage for 1 character players...

in Suggestions

Posted by: Moroch.2741

Moroch.2741

I like to play 1 character, and 1 character only. That means all my crafting is done on that character. Therefore, switching between crafts costs me 40 silver!! 40 Silver is not a small amount of money at all. However, if I was a player who liked to have loads of characters I could have all the crafts and just switch character to switch crafts…
I am basically saying that although the need for gold sinks is vital, this particular gold sink penalizes players who like to play with 1 character, and there should be nothing wrong with that.

Khloriael
A Mesmer of Darkhaven

Less Armour Swapping, More Armour Upgrading

in Suggestions

Posted by: Moroch.2741

Moroch.2741

I 100% agree with this… at level 1 I looked epic, rolling up in my red and black super robes to mesmer the c**p out of centaurs. anyway, so I work up my levels and hit level 10.
“Yay, I can finally wear this new chest piece… okay… a bit tight and jazz dancer looking but that’s cool, I can roll with that”.
Next I kill some Oakheart and loot him.
“YES! A new Lv 10 legs piece to go with my new chest piece, ok let me just… WHAT THE F… A skirt?! A skirt with tights?! WHY WHY WHY!?!?!”
It is something that has truly upset me.

Khloriael
A Mesmer of Darkhaven

[Request] - Abolish Level Scaling

in Suggestions

Posted by: Moroch.2741

Moroch.2741

I love GW2… I really really do, and I do believe its unique classes and interface really set it apart from all others in the genre… however one thing that is bugging me and really souring my experience is the level scaling when out in the field. I get that it means 80s can join in with 35s and that’s very sweet and everything, but really what is the point then? When I am spending time and effort and enthusiasm on gearing and leveling my character I kind of expect to see a return… as in I can smash an Etine seven levels below me in the face and he’s going to feel it… Not the case in Guild Wars.
I love the whole bringing people together idea but I don’t think I am alone in feeling that being nearly owned by a bunch of level 3 bandits when you are level 17 makes any kind of sense. For the record that didn’t happen, however I do feel that my level being scaled is like being promised s**x and then the person passing out drunk… anticlimactic.
The thoughts on this may be mixed, and so perhaps an alternative server where level scaling is not an implemented function would be best? That means everyone can enjoy the game the way they want to? Ideas?

EDIT: Another thing that bugs me about the level scaling is, your required XP for the next level isn’t scaled with you.

Khloriael
A Mesmer of Darkhaven

(edited by Moroch.2741)