Showing Posts For Moros.6274:

PvE Flesh Golem Aggro radius.

in Necromancer

Posted by: Moros.6274

Moros.6274

You must be new to the forum then, it’s actually one of the most complained “working as intended” problems.

Yeah I don’t lurk the forums a lot.

If that’s “working as intended” then AN either completely sucks or just hates necros. You’d figure with all of the class’ other problems they’d at least let us have ONE skill that won’t kill us.

PvE Flesh Golem Aggro radius.

in Necromancer

Posted by: Moros.6274

Moros.6274

You must be new to necro so I welcome you to the class and I hope you enjoy the stay and to answer your question. All necros have the issue of fleshie the flesh golem attacking whatever he wants, 9 miles away from you.

I’m not new at all, it just took me a while to get annoyed enough to actually post about it.

PvE Flesh Golem Aggro radius.

in Necromancer

Posted by: Moros.6274

Moros.6274

I know for a fact that I’m not to only one having this issue with the stupid thing, but I’d like to see just how widespread the problem is.

How many necros have used the flesh golem and watched him run, unprovoked, past 3-4 aggressive creeps (pulling them all) to attack one far out of your range, all while you were simply sitting idle, not targeting anything?

Or better yet, you finish a long, close fight, only for the golem to run over and begin attacking another creep that had yet to be aggroed, thus continuing the fight before you have time to heal? Three, four or even five times in a row? I’ve carefully positioned myself to only fight one single creep, only to end up clearing the room during the fight because the idiot golem just runs over to the next closest creep as soon as the original target dies.

It’s getting very tiresome.

video the event on nov 16-18, please!?

in Dynamic Events

Posted by: Moros.6274

Moros.6274

I second this notion.

Trebusha's Overlook Centuar Invasion.

in Dynamic Events

Posted by: Moros.6274

Moros.6274

So the event starts, everything is going great, group is doing fine: then we get hit with this:

I’m not sure if this was a bug, or some a scaling problem (there were 5 of us), but needless to say we didn’t last long…

Attachments:

Missing/Broken Skill Point NPCs [Merged]

in Bugs: Game, Forum, Website

Posted by: Moros.6274

Moros.6274

Loch Jezt frog is dead.

Again.

Defeat Utcua Skill Challenge Cannot be Completed [Merged]

in Bugs: Game, Forum, Website

Posted by: Moros.6274

Moros.6274

Yet another patch goes by and the frog still stays dead. This time I didn’t even have time to get to him, because the server restarted 20 seconds (I counted) after the “3 minute” announcement.

How many people are being kept from 100% map completion by this? Seriously, you fixed the size of asura heads (a minor ascetic issue) but ate still ignoring a sonewhat game-breaking problem?

WHY?