Showing Posts For Moros.6274:
You must be new to necro so I welcome you to the class and I hope you enjoy the stay and to answer your question. All necros have the issue of fleshie the flesh golem attacking whatever he wants, 9 miles away from you.
I’m not new at all, it just took me a while to get annoyed enough to actually post about it.
I know for a fact that I’m not to only one having this issue with the stupid thing, but I’d like to see just how widespread the problem is.
How many necros have used the flesh golem and watched him run, unprovoked, past 3-4 aggressive creeps (pulling them all) to attack one far out of your range, all while you were simply sitting idle, not targeting anything?
Or better yet, you finish a long, close fight, only for the golem to run over and begin attacking another creep that had yet to be aggroed, thus continuing the fight before you have time to heal? Three, four or even five times in a row? I’ve carefully positioned myself to only fight one single creep, only to end up clearing the room during the fight because the idiot golem just runs over to the next closest creep as soon as the original target dies.
It’s getting very tiresome.
I second this notion.
So the event starts, everything is going great, group is doing fine: then we get hit with this:
I’m not sure if this was a bug, or some a scaling problem (there were 5 of us), but needless to say we didn’t last long…
Loch Jezt frog is dead.
Again.
Yet another patch goes by and the frog still stays dead. This time I didn’t even have time to get to him, because the server restarted 20 seconds (I counted) after the “3 minute” announcement.
How many people are being kept from 100% map completion by this? Seriously, you fixed the size of asura heads (a minor ascetic issue) but ate still ignoring a sonewhat game-breaking problem?
WHY?