Showing Posts For Morpid.3659:
i didnt have the idea to compare the damage on takedownround b4 patch wish i did… Even TDK could be affected by this bug.
no idea if it has been posted but here it is Strange behavior with AimAssistedRocket in Explosive trait line.
https://forum-en.gw2archive.eu/forum/professions/engineer/Explosive-trait-bug/first#post5547048Check takedown round as well. It does not look like a 50% increase if they even touched it at all.
I suspect aim assisted rocket may have gotten a damage reduction instead of takedown round getting a damage increase.
Or am i simply remembering wrong?
TakedownRound was actually buffed but with this explosive bug who knows if it affecting it too.
AimAssistedRocket has been bugged way b4 the last patch, i remember some patch bugged it not sure what patch it was or if it was a stealth nerf but w/e it is, it is not doin the damage the tooltip says i even show proof of the damage it actually did b4 the bug
Pretty much like people expected. You still can’t kill them but you have a better chance at stalling them since they don’t deal as much damage.
exactly this i had a 1v1 with a great ele in wvw first time i died the second time i made her run they still have that great sustain but not that faceroll damage DD ele is balance now !
AimAssistedRocket damage is 30-40%lower because of some bug behavior, i couldnt not find whats causing this damage decrease
heres some testing i did https://forum-en.gw2archive.eu/forum/professions/engineer/Explosive-trait-bug/first#post5550075
OptimizedActivation should be replaced by Streamlinedkits why?
#1 it doesnt work with adrenal implant (no trait synergy)
#2 Without swiftness we cant kite we are dead..
#3 we need that lock on for those mesmer/thiefs that faceroll us its not like they have any hard counter
i found a video where AAR wasnt affected by this bug 2 months ago
https://youtu.be/foXP8ka8_ns?t=164 riffle aa crits were around 1700 and aar hit for a 2800 crit
https://youtu.be/foXP8ka8_ns?t=193 u can clearly see the damage 3k
https://youtu.be/foXP8ka8_ns?t=367
in this part right after the blunderbuss he overcharged shot her for 2900 and right after the aar proc for 3200 if u compare the damage from the OverchargeShot tooltip and the one from AimAssistedRocket they are about the same with AAR a lil bit higher.
Right now AimAssistedRocket is losing about 30-40% damage of its damage its even close to Rifle AA.
(edited by Morpid.3659)
so i did test with the pistol vs rifle in hotm and the damage drop was identical to the one from the kit from 922 dropped to 802 it shouldnt matter cause its hotm and only ammy affects damage.
in WvW with rifle aar tooltip shows 1070 equipping a kit it goes down to 859
with dire pistol the damage went straight down to 814 and equipping a kit goes down to 789
no idea if it has been posted but here it is Strange behavior with AimAssistedRocket in Explosive trait line.
https://forum-en.gw2archive.eu/forum/professions/engineer/Explosive-trait-bug/first#post5547048
so over a month ago i notice a strange behavior with Aim Assisted rocket about its damage being the same or lower than mortar AA heres the link.
https://forum-en.gw2archive.eu/forum/professions/engineer/Aim-assisted-rocket/first#post5425540
then today was the bug/fix patch but didnt see any about this explosive trait mystery! so i began to retest and put alot of investigating into and found someting strange with aar.
build used http://gw2skills.net/editor/?vdAQFAUlcTh2tYJXw6KQ7FLTGk4zOQA+Oeyf+4HefEA-TJBBABGt/g8lBA4CA4xDAAA
i went into Hotm for the testing first thing i do is checking the damage tooltip from the trait Aim Assisted Rocket and it says 922 , to compare its damage i used the Bomb from Evasive powder keg damage and tooltip says 937, ALSO the damage from Long-Fused Powder Pack and its 901. So i proceed to test on Target golem (indestructible)with mortar and first thing i notice is that once i equipped mortar kit the damage from AAR tooltip goes down to 800… while the others to compare its damage remain the same, but that alone isnt the only bug i discovered! onto actuall numbers…
Mortar shot tooltip 641
705 Normal 1447 Crits
722 1476
731 1507
777 1462
AimAssistedRocket tooltip 802(after equipping kit) but normal is 922…
677 1380
732 1344
663 1423
689 1431
Long-Fused Power Pack tooltip 901
926 1962
1038 2012
1055 2168
1039 2045
Explosive Power Keg Bomb tooltip 937
1115 2069
1141 2274
1069 2116
1130 2277
all of those numbers were copied from Combat log and wrote in here and those are the results with that info i found that aim assisted rocket it doin the same or less damage than mortar AA, it seems that when i equipped the kit(any) the damage on AAR went down drastically lower than what the tooltip even says!
I also used another method i left and reenter Hotm and didnt equip any kit went straight to indestructible golem and attacked with just rifle AA and the damage on AAR was still the same from like those i posted above
Rifle AA tooltip damage is 544
558(normal) 1152(crit)
664 1250
684 1306
i though maybe its hotm and i went to wvw home bl and started testing on those wolf on the north area and the results were the same.
Id like to ask any of the engineer around here if they are having the same problem or if they can recreate the testing i did and can confirm the low damage on AAR or if anyone has any info on this matter to help figure it out thanks !
dire for wvw or rabid for pvp is engis only choice if u wana compete
This is just WOW man… Not even remotely true.
o yeah? show me ur power engi viable meta for wvw where u can 1vX anyone and win
dire for wvw or rabid for pvp is engis only choice if u wana compete
i take cavalier over knight for the burst because other professions will give u no room to damage them and thats when i wana do the most damage if i get the chance . Do u think they will just stand still at range and let u AA them down yeah a Ranger will do that go head try it and see how u get melted.. A thief ? they will blind spam u give u no room to hit them, mesmer will stealth and burst u right after goin invulnerable or stealth again, see the problem is not that i crit or not but to actually hit them with any skill and if we fail to do so the cooldown is 8buss 16jumpshot
(edited by Morpid.3659)
im really sad about the state of power engi with rifle.. i mean when im with rifle only AA is the ranged dps but then im forced to get on melee range to be usefull with rifle but not really cause then u get eaten alive up close and since rifle have cast time on bluss and Jumpshot so other players can easily avoid the damage then u are forced on to defence mode but wait ! if we manage to overcharge someone away we also get KNOCKEDBACK leaving no room for burst unless u blow up ur stunbreak utilities then u are left vulnerable.
My friend, it sounds like you should be playing Soldier/Marauder Rifle.
Both of those builds SPECIFICALLY address all your issues:
-Soldiers Amulet makes you tanky
-Grenades cover longer ranges
-Throw Elixir B + Overcharged Shot guarantees nasty burstsi forgot to mention im using Cavaliers ofc Zerk nor Marauder will help Soldier is good but cavalier gives the damage we need, So we need Elixir B to make rifle viable ? then where is our survivability i have tried many builds post big patch and the best i have come with is EG cause we need a kiting tool , Toolkit and Elixir S. All this on a WvW roaming point of view i have yet to meet the power engi to beat me with this build even condi engi have a hard killing me but thats engi vs engi scenario other professions just outplay me
i recommend knight or a knight/zerk mix. we dont have good enough crit rate traits to make cavalier worth using. leave cav for necros, wars, teefs… all the classes that have conditional +50% (or bigger) crit rate mods. ferocity is a very weak stat without precision.
i have 51%crit chance with cavalier thanks to firearms acuraccy sigil and fury up time with rune of rage and a mix of cav/zerk will jump to 70%crit no knight i tried and damage sucks
im really sad about the state of power engi with rifle.. i mean when im with rifle only AA is the ranged dps but then im forced to get on melee range to be usefull with rifle but not really cause then u get eaten alive up close and since rifle have cast time on bluss and Jumpshot so other players can easily avoid the damage then u are forced on to defence mode but wait ! if we manage to overcharge someone away we also get KNOCKEDBACK leaving no room for burst unless u blow up ur stunbreak utilities then u are left vulnerable.
My friend, it sounds like you should be playing Soldier/Marauder Rifle.
Both of those builds SPECIFICALLY address all your issues:
-Soldiers Amulet makes you tanky
-Grenades cover longer ranges
-Throw Elixir B + Overcharged Shot guarantees nasty bursts
i forgot to mention im using Cavaliers ofc Zerk nor Marauder will help Soldier is good but cavalier gives the damage we need, So we need Elixir B to make rifle viable ? then where is our survivability i have tried many builds post big patch and the best i have come with is EG cause we need a kiting tool , Toolkit and Elixir S. All this on a WvW roaming point of view i have yet to meet the power engi to beat me with this build even condi engi have a hard killing me but thats engi vs engi scenario other professions just outplay me
im really sad about the state of power engi with rifle.. i mean when im with rifle only AA is the ranged dps but then im forced to get on melee range to be usefull with rifle but not really cause then u get eaten alive up close and since rifle have cast time on bluss and Jumpshot so other players can easily avoid the damage then u are forced on to defence mode but wait ! if we manage to overcharge someone away we also get KNOCKEDBACK leaving no room for burst unless u blow up ur stunbreak utilities then u are left vulnerable. Engi need to be faster to become viable at power, HOW? reducing cast time on certain skills like.. Blunderbuss, JumpShot, Prybar. if things like this doesnt happen Engineer will remain stuck with condi builds for ever
(edited by Morpid.3659)
with the Scrapper elite build and after seen what it does, it looks like rifle will become obsolete why pick a rifle over hammer? discuss…
dont be so stealth meta… seriously theory craft with traits and utility and you’ll be surprised
thermobaric detonation should have reduced the 10 sec cd to 3-5 of that bomb we spawn on dodge,
if u want to be the best at mesmer just go sinister and 1v5 anyone tested and proven im already make a mesmer myself its lol why bother playing any other class when u will be a free bag with in wvw unless ur a thief Stealth META GG
Engi need some buffs to be on par with other professions or just pray for elite spec to bring someting good cause if not… say good bye to WvW as engi and reroll
Ty all, i choose mesmer
yeah mesmers for wvw are kitten good all u have to do is press 2 go stealth and then lift ur hands from keyboard, bend them against ur back and smash the keyboard with u face and BAAM! gg thats power based
for condi its just easier no hands needed just put ur face on the keyboard and apply some pressure to keys then proceed to roll ur head sideways and gg
Gadget master trait is just plain wrong the cooldown reduction should be base line Adrenal inplant it just way better and some gadgets need buff,fix.. for example
Throw mine = double its damage and make it remove 2-3 boons 1200 throw range , make it so u can recover it
Mine field = reduce it cast to 1/2 and fix their placement be organize not scattered all over, each mine 240 range why 180 really ?
i notice the damage from aar was kind of low when i tested on some npc in wvw it is doin the same damage as my rifle auto attack can anyone confirm bug/nerf ?