Showing Posts For Mors Subita.5802:
To be honest I can’t fathom what the people that approved this were thinking.
It’s supposed to be a tower defense game where you survive waves after waves. Simple and fun. You get rewarded after every wave, if you make it to the last one, great, if not no biggie. That’s what they were thinking.
If it wasn’t for the achievement, no one would care this much if they finish all 10 waves or not, and if it’s with all 5 dolyaks or not.
I think everyone is so focused on the achievement that they are missing the big picture…
Let me pose a question: Why are people having trouble completing the achievement in PUGs?
Answer: Because most of the people are more interested in killing with the weapons for points and extra gifts…
My question is why make a tower defense game where you are penalized in the standings for building towers and defense? If you only reward people for attacking with weapons, that is all they will do. I don’t know whether you get a whole bunch of bonus loot for completing 10/10 or just the achievement, and I think most other people playing it don’t know either… It doesn’t state it clearly anywhere… So instead of going for that carrot, they do what they do everywhere… Try and rack up points and be top on the leaderboard. That means not playing in a way conducive to actually winning.
Why? Why is having the option for people to play the way they want a bad thing?
The “option” isn’t bad, assuming they keep Pugs and Premades seperate, and keep rewards equal for solo and groups.
But you’ve missed the point completely. Some content is simply not made for you to play with in a pre made group. As a solo player, I’m constantly expected to just live with the fact that much of the game’s content will never give me an option to play my favorite way. While I have no problem with you wanting extra options, it is extra work for the devs to give those options,.
I just find it in bad taste that solo players are often left out of many of the game’s most important content, such as the highest rewarding instances, and even the end of the “personal story” and that seems perfectly ok to group players…. but when things are switched and you have to que for something solo (not even play solo, just que solo) you’re all bent out of shape about it. And then, for you to imply there is hypocrissy on MY PART is just nonsense.
Except that this isn’t a “solo” activity… Or it is about as solo as pugging a dungeon.
What they’ve done is said “Ok, you are going to go do a dungeon… but we won’t let you go in with your guild/group/friends/insert-noun. Instead we will pair you up with random people, enjoy.”
If you can do this content you can do any content in the game, all you need to do is enter the zone and look for someone saying “LFM X” and /join on them.
tl;dr
I reject the premise of your post. This is NOT a solo event, this a group event. They have just made it so that you cannot play with your friends if you choose to, and the way they set up their point system means that most random PUGs are going to be terribad.
Also, just for MethodicMockingbird… Consider this… If this problem wasn’t real, they wouldn’t be changing the achievement.
They are changing the achievement from “keep all dolyaks alive” to “keep at least 1 dolyak alive”.
lol, when i finished toypocalypse and received the achievement i had 7 or 9 points.. highest amount of points was i think.. 90 ish? or 100 ish? points don’t matter… lol.
Then why are they there in the first place?
That´s just terrible design.
/agree
lol, when i finished toypocalypse and received the achievement i had 7 or 9 points.. highest amount of points was i think.. 90 ish? or 100 ish? points don’t matter… lol.
Agreed… the problem is most of the people going in don’t think that way, and they didn’t cater this to the lowest common denominator.
As for what the previous poster was saying about sample size, I know one person who has been hopping games since it went live… and if he is the only person building defense he leaves and joins another… He told me he hasn’t actually stayed through to the end of a single event yet.
Other people have told me similar things… If you got a group that actually understood how to play tower defense, then fantastic for you… But as far as I can tell you are in the minority.
ANet said they won’t be changing it so that you can join as a team, so you will always be hot-joining.
In every game you will have the people who are more interested in being top on the DPS meter than in doing what they are supposed to, or who want the most points rather than doing what they are supposed to, etc… You need to set up the points so that those people actually participate so that the people who want to finish it can do so.
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
Honestly, OP, if you’re using the Toypocalypse as a way to farm gifts then you’re doing it wrong. It takes too long and the cost (time, effort, skill) to reward (gifts- that’s it) ratio is not very favorable over other activities.
I didn’t say I was using them to farm gifts, I said that the points do have an effect…
And even if they didn’t change the number of gifts you got, they would still have a psychological effect. People are ignoring the actual mechanics of the event in favor of racking up points… and since you can’t take in a premade group, you do not have the option of going in with like-minded people.
Whether or not the points give you any material benefit, the fact of the matter is that the point system as currently implemented not only doesn’t support the game model, but actively hinders it.
Edit: and had you read through my original post, I think it is pretty clear that the problem I have is that people are too busy racking up points to actually play the event as it was intended. I tried 6-8 times and didn’t find a single group that was actually stacking defense to try and keep their dolyaks alive.
Well, to my appearance it looks like the peronalized gifts you get scale with points….. I got a LOT more of them when I started using the weapon and racking up points.
I just got home, and being that I have been excited for toypocalypse beyond belief for a week the first thing I did was jump onto GW2 and get into Toypocalypse.
Only took a couple of seconds to figure out what I needed to do. Was a little peeved that we couldn’t get in as a party(won’t go into that as there seem to be tons of people complaining about it already), but that wasn’t too bad…
I start playing and shortly notice that I am the ONLY person building turrets. I am setting up layered siege at each of the entrances to the platform and running around like crazy keeping it up, and no one is helping. I’m thinking to myself “are these people really that dumb that they can’t figure it out?” And then I look up at the score and realise that they DID figure it out. I have 10 points… TEN. The person in the lead had something like 190 points. You do NOT get awarded ANY credit for actually building turrets and defense. None. Zip. Zilch. You only get awarded credit for killing with weapons.
Think about this for a minute. You put a tower defense game and then give people credit for not building their tower defense… You actually penalize them for doing so.
If you tell your son that he should never lie, but you will give him a dollar every time he lies… Do you really think he will make a habit of telling the truth?
And this takes us back to the party problem. Most of the people complaining actually WANT to play the toypocalypse properly, and the way its been done the only way they would EVER get a chance to do so is if they brought in their own premade.
The solution? Change the point allocation.
I would propose the following:
Building a passive defense(i.e. wall) = 1 point
Building an active defense(i.e. snowman, ballista, catapult) = 2 points
Every time a defense you built gets the killing blow on something you get 1 point(or maybe more than one killing blow per point… whatever is needed to balance it).
Killing with a weapon = 0 points
You have a tower defense game, you need to set up your point structure to reward people who build up their defenses. Right now the point system pretty much guarantees that you will not get a PUG that will actually properly defend their dolyaks.