Showing Posts For Mortuary.3765:
@Mortuary
They could…i don’t know? Get good at game and do the harder dungeons? Find a dungeon guild and learn the aspect of it. That’s something that they can strive for and stretch their end game. Or do you really expect devs to hand hold you and give everything on a silver platter all the way? Yeah lets do that, let’s give a legendary to everyone right off the bat.
That’s the catch 22 isn’t it. I am a casual player and I have completed nearly all the Explorable dungeons I have attempted with both guildies and pugs so I aren’t by any means saying make them easy, I enjoy the difficultly as they are (not the bugs or exploits) and want to feel I have achieved something by completing a dungeon path, I have had my hand held by Blizzard for a number of years and don’t want the same thing from Anet. How many casual average joe players wouldn’t have bought the game if they had known that the majority of the Dungeon content wouldn’t be available to them?
Here is what I know about GW2 dungeons. 40-50 plus people standing around LFGing dungeons 2 days ago. Today 3-4 people afking in front of dungeons and in other areas, the waypoints are constantly contested due to a lack of players.
All AAA MMOS have PTRs for a reason. Usually its so they don’t commit PVE or PVP suicide days before another Triple A MMO launches an expansion.I don’t think you get it. Colin made clear that dungeons are for the elite of the elite, the creme of the la creme. It is by no means to be a fast or easy task that any random guy can complete it.
I’m very glad Anet has their mind set that they do not intend to make dungeons easier to the broader crowd. Casuals have the entire overworld just for them.
And what exactly are the Casuals meant to do once they have finished with the ‘entire overworld’ content as you put it? Dungeons, just like every other facet of the game, should be available to ALL players, not just a select few otherwise it goes against ANET’s philosophy. Explorable Dungeons will just end up being the ‘raids’ of GW2 that only a small percentage of players ever see.
The vast majority of players that run them disagree with you. CoF needed to have the 2nd path’s difficulty ramped up to be on par with all other dungeons, no argument there, not buffed to the point where most players can no longer finish it.
Honestly, I feel like they took a look at the metrics and saw a HUGE spike in CoF option 2 and made a knee-jerk reaction. I don’t mind a more difficult encounter as long as the rewards are on par with the difficulty and time needed to complete it. Either increase the rewards on each run or lower the amount of tokens it takes to buy the gear.
Have to agree with this and having a kneejerk ‘lets put a STOP to this’ attitude really isn’t helping anyone, least of all ANET. Lets face it….the change wasn’t a well thought out ramp up of difficultly was it?
I pugged a group (all above average in both skill and gear) after the patch with no prior knowledge of this ‘fix’ to CoF. We got to the escort part and no matter what we did we couldn’t get the NPC to path correctly through the area’s we cleared. I’d have no issue with this change (was the single person + NPC port never tested before the game went live?) if the game code behind the NPC AI actually WORKED AS INTENDED. Needless to say myself and 4 other randoms on Sea Of Sorrows left the dungeon (which was previously too easy, I fully agree on that point) unfinished and with no desire to run it again. Way to go ANET.