Showing Posts For MoshiMoshi.9582:

How to keep people from stacking onto a point

in PvP

Posted by: MoshiMoshi.9582

MoshiMoshi.9582

Because literally almost every other game ever, especially most “triple A” titles, that have node capture game modes teach players that stacking on the capture point decreases the time it takes to capture it.

That, and Guild Wars 2 has no tutorial or any sort of explanatory device in game that ever tells players to the contrary.

I mean, we still have players who believe that channeled skills are showing you “per hit” damage instead of a running total, and things like this are supposedly less complicated?

I totally get the frustration, but it would be a much different issue if there was a game mechanic that explained these things to new players, instead of just throwing them into the mix and making them figure everything out on their own.

Wait, really? I actually didn’t know that.

How to improve the Bell Choir minigame

in A Very Merry Wintersday

Posted by: MoshiMoshi.9582

MoshiMoshi.9582

They give you the tempo before the piece begins. That’s more than lots of musicians post-high school get. We don’t need a metronome to keep the beat for us. If it was implemented to help those without any musical training or background, sure, I could see that, but those are the players who will likely switch the sounds off and rely primarily on hand-eye coordination to finish the game.

Can I ask what you’re doing that you don’t even get counted in by a conductor? I mean I’m a professional musician myself and I’ve never once had the scenario you’re saying happens.

And just so we’re clear, I consider professional to mean I’m able to live off the funds from music alone. Being good at an instrument in your room, you could be the best in the world and make nothing from it. You’re still lacking real world experience when it comes to a professional setting, organising salaries, protecting your legal rights.

Actually, I’m a professional musician as well :P It’s cool to meet others. It probably has a lot to do with conducting style, then. I’ve worked with a lot of conductors who expect your knowledge of the piece to be such that you don’t need a count in, except for maybe during the first few rehearsals to get a feel for it. However, YMMV, and I don’t mean that in a bad way. Different conductors do it different ways, as I’m sure you’re aware of :P.

@jokke: Have you ever played or been a part of a small ensemble without percussion? String Quartets and Piano Trio’s come to mind (yes, the piano is a percussion instrument, but he doesn’t exist to keep the beat for the ensemble :P), but I’ve also had instances where choral directors, for whatever reason, have decided to allow the chorus to dictate their own tempo as a group for stylistic reasons. In such instances, occasionally a single person will be decided as the “leader”, but typically (in my own experience, at least) the ensemble is expected to perform as a single unit, using their knowledge of period style, tempi, and various musical markings to dictate when the music should be played, and how quickly. Should certain parts fall to artistic license in regards to the tempo (as can be the case, more often than not in music from the 1800’s through the modern day in small ensembles), then it is usually only given to one part, which would be the part to follow.

However, in a video game without the ability to give artistic license due to a scoring system, this seems largely irrelevant.

I only have one remark: I was always taught piano was a string instrument?

A statement I hear a lot, as well. Actually, the typing of instruments is given based on how the sound is produced: In string instruments, the string is bowed to produce a steady sound, and in percussion the sound-producing material is struck, most commonly a skin of synthetic material or leather. In a piano, the keys are connected to small, felt mallets which strike the strings inside it when the keys are pressed, thus making the piano, technically, a percussion instrument, albeit a more melodically oriented one than we are normally accustomed to.

There have, however, been recent attempts (relatively successful ones, I might add), to create keyboard string instruments, such as the Wheelharp (http://avoision.com/2013/04/25/the-wheelharp-keyboard-instrument-that-lets-you-play-up-to-61-strings.php).

A string instrument doesn’t have to be bowed. A guitar is a string instrument, for instance.

And a piano is both a string instrument and a percussion instrument.

xmas jumping puzzle ........

in A Very Merry Wintersday

Posted by: MoshiMoshi.9582

MoshiMoshi.9582

when you get to the middle platform, choose the hearth dialogue which gives you a check point there. The hardest part are the gifts but what you should do is jump on the closest gift that spawns and just jump straight up. Once over be careful of wind so you don’t get knocked off. Balls area easy to avoid but if you can’t you can always dodge. And you have to dodge the red rings that spawn otherwise it will most likely be the end.

I respawned to the checkpoint twice, but on the third time that I died, it sent me all the way to the beginning.

Trait that shouldn't be available is active

in Bugs: Game, Forum, Website

Posted by: MoshiMoshi.9582

MoshiMoshi.9582

Server: Gandara
Character: Level 80 Norn ranger

I just noticed this now. I’m guessing that the last time I reset traits, I went from 20+ marksmanship to 15, but that trait slot never reset.

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