Gems N Tonic [GnT], formerly Best Team N. Africa [NA]
twitch.tv/mr_tao
Why not a pause system for the load screen?
I think everyone agrees on how this should be implemented. Either queue is paused during load screens, or you’re kicked from queue on load screens. I agree with this.
What I was mentioning earlier is that there are under-appreciated technical hurdles to implementing this that make it non-trivial.
As much as it is a non-trival problem, you just can’t expect the PvP community to survive or thrive without this problem solved.
Anybody with a head can understand that being completely locked out of a game you’re playing for 20 minutes to an hour is absolutely absurd.
It is extremely disheartening to see that most of my friends in the pvp community are stuck in heart of the mist waiting in queue. A question I keep asking myself is why continue to wait in queue when I can just log off and play The Division or any other game right now.
If all the PvP related problems in this game are prioritized by how much value the fixes will bring to the lifespan of the game and the profit this game can make, how is this issue not the absolute #1 priority issue to be fixed or hot-fixed?
On the topic of possible solutions, it really does seem that a pause to queue during map load ins can be the fix we’re looking for until a more suitable solution is found.
Please Evan, keep rallying your programming team to ship a solution to this problem and keep us updated on what solutions are being worked on at the moment. The PvP community is growing impatient with not being able to PLAY the game.
The Challenger Cup will take place after the Season One Finals have concluded.
Can you guys give us an idea of what the roster rules are gonna be for guilds that have 2 teams that made it into the challenger cup? I’d really like to have these rules fleshed out sooner than later so people won’t be so up in the air about whether they’re staying in the pvp scene to join our 2nd team to play in the challenger cup.
2nd major point is not enough weapon-skills/utility/traits horizontal progression.
2) The problem is a stale PvP environment as there simply isn’t enough variation in high-end PvP builds to choose from due to the limited number of weapon-skills/utility/traits. This in my opinion was something that was done extremely well in GW1 and was in my opinion one of the biggest selling points of the GW1 PvP. Because of GW1’s inherent double profession system and focus on having an expansive skillset included in each campaign/expansion, there were so many viable and interesting builds to choose from. With GW2’s lack of double profession system, limited number of total utility skills per profession, an extremely horizontal-progression limiting mechanic of only one weapon skill set per weapon, it is no wonder that we have so few high-end PvP builds to choose from which can easily lead to a stagnant un-evolving PvP environment. I’m sure there are many solutions to this problem but I’ll just propose one.
First, introduce new weapon-skillsets for each weapon with incoming patches/expansions such that the player can choose a different set of 5 skills for their GS or different 3 skills for their scepter and so forth. This will fit in with lore in upcoming expansions as a ‘Canthan’ or ‘Elonian’ might not use the greatsword the same way a Tyrian may. By the way, this doesn’t mean that I get to fit my GS with 5 whirlwind attacks, but rather, my Hundred blades now reflects projectiles, does less damage in return, and along with that, my 4 other weapon skills on the GS function differently with pros and cons. This will open up a huge avenue of different viable builds and reinvigorate the PvP and PvE scene with more horizontal progression.
Again, I think these two points need to be assessed and solved for GW2 PvP to be on the same level as GW1 and be an ‘ESport’. My apologies if the things I mentioned were already discussed in previous discussions or CDI’s as I don’t jump on the forums often enough due to various reasons.
First, I want to say, thank you Sizer for making this post and starting this opportunity for discussion. Since you’re a streamer, I’m sure you’ve already developed a thick skin when it comes to negative reactions and you won’t take the negative or uneducated posts personally.
Overall I agree with the points that you made and I believe that all in all, we’re probably heading in the same direction.
As a GW1 veteran that played in the amazing golden days of guild wars PvP, I also believe there is hope for GW2 to be ESports. The extremely fluid movement and combat system in GW2 and overall balance in high tier play are the major points as to why GW2 has potential to be ESports.
However, there is a lot of work that still needs to be done to get there. What frustrates me is that a lot of the work that needs to be done in my opinion were the things that made GW1 PvP so alive and vibrant and yet, none of it was carried over to GW2.
My two major points re-enforce the main concept that high-end PvP play needs to be a fulfilling and continuously rewarding end-game which it isn’t at the moment.
1st major point is that there simply isn’t enough visibility of high end play in the game which correlates to your 3 points you mentioned so far.
1) The problem is that a learning player shouldn’t always have to go out of the game to obtain valuable information on how to improve their play. Sure, today we have the amazing capability to watch live streams through platforms like twitch, but it’s extremely limiting when the only way to learn techniques and strategies from skilled players is through an outside channel. This problem exists because the only form of spectator mode, accessible to regular players, are in hot-joins where skillful play and proper rotations is thrown out of the window and ‘zerg mentality’ and ‘uneven-teaming’ are incentivized. I believe it is because of this reason that many players never really learn correct counter-plays to builds that they perceive to be OP and why many opinions on the forums are often uneducated finger pointing. GW2 desperately needs more in-game visibility of high-end play that promotes healthy progression of player skills and knowledge. And there are many solutions to this problem but I believe an in-game live (although slightly delayed) spectator mode of high end tournament play is essential to GW2’s PvP livelihood. Again, this is one thing that frustrates me to no end because this feature was part of GW1 but was not carried over to GW2. In GW1, games of top ranking PvP games could be re-watched in game from any player’s perspective minutes after the game has started. Because of this, it was really easy for me to improve when counter-plays to builds I initially thought I couldn’t beat were constantly available to me whenever I wanted. Not only does this solution solve the problem of player education, but it also promotes the perspective that high-end PvP is a rewarding end-game. I fondly remember the days when I would watch and re-watch the skillful play of top GW1 GvG teams and get the urgent feeling of wanting to improve myself and being excited about climbing the ladder to one day appear on these in-game broadcasts for all Guild Wars players to see. If this is done right, then everybody (including WvW heroes and even PvE’ers will want to get involved in S/TPvP for a chance at true ‘visible’ glory)
A quick note I want to address on the comment about how ‘ReadTheWind rangers pew pewing for 16k at 1500 range is OP’. I think this comment goes to show how much we need an in-game high-end PvP broadcast as many high-end players know the counter-plays to RTW rangers and often don’t have a problem dispatching them. ie: using line of sight, not getting caught in the open without cover against a team with RTW rangers, using blocks/evades/reflects, using stealth/teleports to get in the face of a RTW ranger where their overall strategy suffers. I definitely hate feeling helpless when I’m getting owned by arrows 1500 range away from me, but it truly is my fault for being caught in the open and not having prepared a proper counter play for that situation. In my opinion, RTW rangers is a clear illustration of how little players consider terrain advantage and projectile combat and I love how it forces people to finally consider these important aspects or else suffer a quick death by longbow.
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Hi Arisen,
Just wanted to let you know that I’ve had the same exact issue and I fixed it by deleting the cache folder. The cache folders are in a hidden folder called AppData which may be why you can’t find it. In your window’s explorer, you have to manually enter the folder address to the address bar to view the hidden folder.
ie:
C:\Users\replace_your_user_name_here\AppData
From there, navigate to Local folder, Temp folder, then the gw2cache folders.
Hope that helps!
Well, the least they can do is try a hot-fix and remove it for the time being.
I can’t count the # of times I’ve heard or read “I’m not doing fractals until dredge fractal issues are fixed.” A-Net Do something!
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