Showing Posts For Mutt.2105:
I’m for anything that adds more socialization and structure to fights in the game. Spontaneous group co-operation where nobody talks or coordinates anything isn’t really that fun to me. I might as well be playing a single player game with a bunch of glorified NPCs helping me.
Maybe it would make guilds more useful than just being dungeon lfg channels for those who aren’t fed up with the difficulty or the DR system or the bugs.
I don’t think there’s anything wrong with making some dungeons harder than others, and I think a lot of people are just disappointed because they’ve been shut out of a whole area of gameplay. Dungeoning with a group isn’t remotely the same experience as doing DE’s all day with whoever’s around in open world. People feel cheated because they don’t have time to dedicate 3+hours to trying to pug their way through a dungeon, or don’t know enough folks to start an organized run, and then they get told “dungeons aren’t for you”. Reward the harder dungeons with more tokens and better loot. Let the people who want to be entitled to exclusive content be able to get the rewards faster, but give everyone else the chance to get it eventually too.
I agree with OP, and I have said basically the same thing in other threads. Dungeons have been a turn off for many and there isn’t really anything else in the PvE world that encourages people to communicate. It was the same thing I felt when I played SWTOR, and that is that the game is mostly a single player experience with other people around doing their own thing.
I had fun leveling my ranger to 80, getting the gear, crafting, ect. (This is the only mmo with a crafting system I could stand). I played around with some alts but leveling up via exploring/events/hearts does get repetitive after a while. sPvP was enjoyable for a while too but hotjoins seem to be full of kittens all the time now. The thing that most dampens it for me is it seems to lack much of an actual social aspect. People converge on an event area and then disperse and go about doing whatever without saying a word. Dungeons are pretty exclusive, so unless you play with friends already it’s kind of hard to make them in-game, since dungeon groups apparently weren’t designed for pickups. I’ve tried out a few different guilds, but they also just seem like a mass of players doing their own thing using gu as a broader lfg channel for pick up dungeon runs occasionally. This could just be my experience.
Some of it is just me. I like getting rewards proportional to the work I put into a dungeon. I also have little interest in the jumping puzzle aspect or world completion itself. I may still hop on to do some sPvP from time to time, but right now I’m kind of lacking things that I personally find fun to do.
As others have said though, maybe you just need a break, or perhaps it is a sign that this won’t be a game that holds your attention for the long term.
I’m okay with the difficulty and the changes regarding updating the easy paths to be more on par with the rest. I’m tired of groups wanting to do nothing but Mag path and getting mad when your group can’t finish a dungeon in under 15 minutes. I still think the actual drops are sub par and should be unique vs what you can get just roaming around doing events in the open world. I also think the game could benefit from making some dungeons semi-casual friendly, productive but have significantly less drops/tokens/coin/ect, that way you aren’t barring all these people from an entire aspect of gameplay and people still won’t feel the need to farm one dungeon path all the time. In most other games, people seem to be okay with some zones that are only doable by organized groups as long as they have some of the same kind of content they can experience too.