Showing Posts For Muzical.1396:

List of things you dislike the most

in PvP

Posted by: Muzical.1396

Muzical.1396

*Profession-based dailies. Yes, I have one of every class, but I also paid RL $ for the gems to do that; not everyone can and it’s not fair to them if they can’t get daily because of it. To say nothing of being unbalanced.
*No more hot-join Play Now button where I’m just automagically matched with people at my sPvP level. While, yes, every now and again it might do me some good to see how someone of Dragon rank does their schtuff, too many dailies and achieves are tied to WINNING, and I can’t. I also don’t want to BE that OP person to someone just starting out =-\
*The old daily system (think over a year and a half ago, when we still had Glory and all that,) was easy, you could get in and out, done. The new system is almost impossible to get unless you manage to beat bots as one of the “profession of the day” classes or join a server and happen to be the right class on the right side just as that team wins two seconds after you load in.
*BOTTERS!!!!!! FOR THE LOVE OF ALL THAT IS SHINY AND ON FIRE! I used to PvP all the time, but now it’s just not worth the headaches. I can’t win against someone’s CPU, period. (Seriously, anet; check my pre-2015 win/lose ratio to now.)
*I PERSONALLY hate spectator mode; too open to cheating. Anyone can stalk someone when they have a guildie spectating and reporting over TS or gchat.
*Almost impossible to find an open server, as in <10 people so you can actually PLAY, after reset; NEVER had this problem before—WTH?! Maybe set up dedicated public servers for dailies and don’t allow accounts on them that have finished those dailies?
*I’m consistently told that arenas are the only “real” place to play now, though botters exist there, too, but I just don’t like arenas. What happened to just being able to PLAY????

And all of that’s just off of the top of my head right after work. I’m sure once I get home and try to play, I’ll remember other things… About the ONLY thing to like about sPvP right now vs. my other MMO addiction, SWTOR, is that, for hot-join, there’s no queue. Otherwise? Forget it

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Anets support for PvP?

in PvP

Posted by: Muzical.1396

Muzical.1396

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

TP cheat in pvp

in Bugs: Game, Forum, Website

Posted by: Muzical.1396

Muzical.1396

Or the warrior could actually be botting; do a Google search for “how to cheat at pvp guildwars2” and you’ll find plenty of tools. I’ve lost 99.999% of the sPvP matches I’ve played since returning to the game because of these scumbags. I’ve had times where I’m about to spike, classes that I KNOW, (because I have one of every class,) can’t downed-TP do so, and then, without any teammates nearby, they magically rez with nearly full health. (And I don’t mean just warriors with downed-3, either.)

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

Also, I don’t want this thread to be entirely about pets. We’ve seen a ton of great feedback about them, and I would like to hear more about utilities that need help (and aren’t viable unless spec’d into) as I haven’t seen as much on that front!

Thanks all

(Snip)
Pet’s on the other hand I find so generic, that the only real difference you would get one is because of their F2 skill, which is usually pretty generic.
You either invest in using your pet, or not. But the differences in kind just are not there.

If for example they had an Aspect of “pet” which gave a passive effect regardless of whether they are alive or not. Such as Aspect of Birds, gives you +25% projectile speed, or Aspect of Moas gives you +25% movement speed.
Something class defining that you’d want to build you build around, that you’d want that specific pet because of what it does, rather then the unnecessary tac-on’s they feel like now.

I love the idea of using pets to promote build diversity and offering rangers (and hopefully their parties) a variety of effects. Currently I can slot a bird or a pig and aside from slight DPS or tankyness differences, they don’t feel very different. They aren’t interesting for build choices. I would love to see pet families get some kind of aspect/aura that made them feel more interesting from a build variety perspective. If it only effected the ranger and its pet by default and could be traited via BM to buff the whole party it would also give PvE rangers a reason to invest in the BM line and help their parties (most BM traits are very selfish).

It would help to add depth to pet choices, it makes the pets feel like valuable allies rather than DPS leaches and it opens up options for ranges to support their party (a current weakness of rangers in PvE imo).

This sounds like how an ele’s attunement can be traited to put an aura on party members; I don’t see how the one would be OP and this not. I don’t think I would use it on a ranger, but it’s certainly an interesting idea.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

So ANet asks us for feedback but has already decided ahead of time what will be listened to and what will be ignored. Makes me wonder if this thread has any purpose besides venting for us and PR for ANet.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

There are 2 different themes to permastow in this thread.

The seldom talked about one I outlined above where the actual stow button worked as intended and the pet remained stowed until actually called by the Ranger.

The alternate, which has been talked to death and shot down by ANet, is to be rewarded in any fashion by stowing the pet.

Situation 1 is a must for the reasons you outline. There are just some things pets weren’t thought of when they were designed.

Situation 2 is a nonstarter and needs to stop being discussed after 55+ pages now.

I would be 100% OK with no bonus for stowing if it just meant I called the pet and nothing or no one else.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

How would perma-stow screw balance aside from the ranger who’s choosing to do it? I don’t see how my engie friend is affected by my pet being stowed. It’s already been demonstrated again and again the pet’s contributing jack-all anyway.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

Everquest had rangers, shamans, druids, and beast lords… this game only has one magical-nature-themed-pet-archer-class. We’re all in the same boat, the boat is leaking, and we need to stop arguing about what name is painted on the hull.

This is a good point.

Ranger is a lot more than just “the pet class”, yet that is where ANet has chosen to place the profession’s emphasis for whatever reason. In my opinion, our pet should be one aspect of the Ranger, not its defining characteristic.

That’s not to say that the pet mechanic should be removed, but it’s a bit disheartening that many of our utilities and traits revolve around our pet when there’s so much untapped potential elsewhere.

^That. And on that point:

Playing a D/D might-stacking ele is worlds different, IMHO, from 30 water, 30 arcana staff ele running Mercy runes (the latter was my preference; saving comments on THAT for an ele CDI thread :p ) It seems like ranger’s never allowed for that level of build diversity. We’re just kind of meh at different builds; jack-of-all-trades, master of none doesn’t even apply here. I didn’t run the ranger build I did because it was better or the best, but because I liked it better than the other options—I knew I’d be equally eh at any of them. (Yes, some of that is skill, but I’m guessing at least SOME of the players who’ve echoed the same sentiments are better at the game than I am :p )

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

In the case of LS specifically, maybe when the ranger rezzes in, “Do you want to stow your pet for the duration of this event?” A band-aid like that would’ve made Canach a lot easier.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

I’m inclined to think that the core of the issue is who makes decisions for ranger vs. who plays rangers; they’re not the same.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

An actual suggestion, for PvE:
If we can’t have perma-stow for the pet, can I at least stow it for JPs? Troll’s End was kind of annoying when the pet kept coming out just because I missed my jump, and TE specifically is in a major city, so no chance of combat.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

I mostly highlighted those servers because you’re pretty much guaranteed a huge crowd no matter when you’re playing. I don’t know what the crowd is like on other servers during ANet’s workday. But yeah, I’ve always been a 100%-casual player, which yeah is part of why I like to get a build I like and stick with it.

+1 to missing old-school Teq, but at least Teq is in a high-level map. What frustrated me more was what was done to Maw, a level 10 event, and Fire ele, which is 15. That could be a very good way to scare off someone who’s new to MMOs or even just to GW2.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Collaborative Development: Ranger Profession

in CDI

Posted by: Muzical.1396

Muzical.1396

A general observation:

It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.” – Colin Johanson on Guild Wars 2 in the Months Ahead

(https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/)

Allie Murdock has, throughout this thread, stated that the design philosophy of the Ranger is slow and steady damage rather than burst damage and that the pet is integral to the class concept. I just want to make sure it’s not lost that based on the player comments, this clearly clashes with the way many people want to play their Ranger. So this should raise the question of why the game won’t let people play their Rangers the way many clearly want to. Specifically (these have been mentioned again and again in this thread)
(Snipped for post size)

^THIS. I cannot +1 this enough. I’ve been lurking on this thread for a few days now, having left GW2 in December after the “rebalance,” and THIS post gets to WHY I left. My PvE main was ele, sPvP ranger, (WvW was just never my cup of tea; if you love it, more power to you! ) Since ele was another potential target class for this thread, I’ll use it as an example, too. I was running 10, 5, 5, 25(?), 30 on ele, and that build was great for me for eight months. I was playing MY character the way that I wanted to. Now, unless the class were rolled back to its state at Thanksgiving, I’ll never, ever be able to play ele the way I want to again; she’d effectively remain in forced-retirement. Sure there’s your might-stacking fire builds, etc., but those never appealed to me, and I’d sooner NOT play a class than allow the developers to force me to play it in a way that I don’t want. Same for ranger. When dodging and vigor were nerfed, I could no longer play my ranger the way I wanted to. I have 0 in BM because I never found even one point in there to be worth it; now I’m being told that that’s key to ranger and screw you if you don’t like it. I also want to second, third, fourth, whatever those who said ranger doesn’t have a broken 2×4; there’s cracks in the foundation and toxic mold in the walls.

I’d argue that, before ANet should be allowed to change a class, especially substantially, spend four months, yes, months, maining that class, and I mean at least 10 hours a week. Spend a month on PvE, and I mean Living Story (reload Canach’s dungeon and play a ranger; have fun!) explorable paths of Arah, CM, CoE, Teq, Wurm, Fire ele, map clearing, etc. Spend a month in sPvP, and find out how fun that is under the mess its “roadmap” is for those of us who just did it for kicks. Then spend a month in WvW, and I mean on a T1 server, SoR, JQ, TC, etc. And, on and off during this time, also spend time in mapchat in a huge place like LA, pop your ANet tag, and talk to players about how we play the game. When I’m seeing substantial changes to my medium and light classes from a company where seeing them as a non-heavy class is a NOTEWORTHY event among players… When Chesterton talked about reformers, the one he held up as an ideal would not allow his companion to remove a fence for which she saw no use until his friend SAW the use for the fence. A similar philosophy here would likely diffuse a LOT of player anger.

This thread is, ultimately, a test for ArenaNet; will they simply use it to justify controversial changes that they had ALREADY decided to make? That’s where I’d put my money. Or will they actually listen and be willing to eat crow if need be? I’m not holding my breath, but if they prove me wrong, I’ll eat crow until I choke on it. At this point, even if I did start playing again, I’d main my warrior and level up my guardian; those classes, from ANet’s perspective, are immune.

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

(edited by Muzical.1396)

Removing Ranks?

in PvP

Posted by: Muzical.1396

Muzical.1396

Even if ranks are staying, they’d pretty much have to roll back their entire “road map” to convince me to stay, and given ANet’s track record on such things…

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Removing Ranks?

in PvP

Posted by: Muzical.1396

Muzical.1396

And that’s better than the current system….how….? Being able to “buy” skill points is just as pointless. I thought GW2 was trying to avoid being a “pay to win” game, but that’s changing more and more now. (Ascended crafting, anyone?)

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

Removing Ranks?

in PvP

Posted by: Muzical.1396

Muzical.1396

Speaking as someone who only does PvP casually for the achievements involved and, yes, the rank involved, removing rank progression and the earning of new finishers is a horrible idea.

I hate ladders, and no matter what I’m certain I’ll completely ignore whatever form of ladder you eventually put in the game. I would hate the ladder even more if it took away a form of reward which I can actually look forward to playing PvP for.

^ That
I’ve liked sPvP precisely because it was 100% divorced from PvE, and now that’s going away, and if Skill Points will have ANY part of it, well thank you, ArenaNet, for punishing me for my sPvP main not being my PvE main. (Map-clearing is just about the most boring mechanic I’ve ever found in a game, and that I’d have to do so to get my sPvP main extra skill points ticks me off; I don’t use her in PvE enough to get them through leveling, either.) I played sPvP on my lunch breaks at work, and I liked it because it rewarded persistence and dailies and monthlies could be slowly worked on in that hour timeframe. The leaderboards were something I could happily ignore, since nothing about them affected me in-game anyway.

I’ve only been playing since April, not launch or beta, and I didn’t start doing sPvP until a now-former guildmate introduced me to it, and I didn’t start sPvPing too regularly until I created my ranger. (Elementalist is hard as is, and in sPvP where I’m not up against some idiot AI, I was going squish more often than not.) I main the ele in PvE, but ranger in sPvP and since it all went into one big account-based pool, it didn’t matter on which toons I sPvP’d or how often, and I could use a toon who wasn’t even high enough level to HAVE skill points in PvE with no penalty. The second you introduce any PvE skill points, though, that separation, for me the strongest “sell” of sPvP, is violated. So I feel that I’m being “punished” in various ways for not playing PvE in a certain way and from not being in the game since launch.

If players have been farming Skyhammer, and I have no idea how they would (this thread is the first I’ve heard of it,) punish them and them alone and leave me out of it. I’d also like to throw out there that punishing EVERYONE for the behavior of a few gives me little initiative to report someone I DO see exploiting the system; if I report them, I’ll be punished in your next patch even though I didn’t do anything wrong.

This whole sPvP “roadmap” is one unmitigated disaster after another and after the December 10th patch starts the train, I’m leaving GW2. Thank you, ArenaNet, for ruining it; the Scarlet cancer had already mostly ruined PvE for me, y’all let her infect WvW, also, and sPvP was the only thing I really “had left.” (The PvE “rebalance” destroying my builds didn’t help, either.)

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer

(edited by Muzical.1396)

Trading Post not working in 2 Win7 PCs

in Account & Technical Support

Posted by: Muzical.1396

Muzical.1396

I’ll try and be brief:
I have GW2 on 3 PCs, one at work, 2 on my apartment network. The work PC and the desktop I do 99% of my home-gaming on both run Win7Pro 64-bit, home with UAC in its default setting, work they turned it off totally. Both use Microsoft Security Essentials for AV, and before this week, had no problems on either, or nothing that couldn’t be cured by a relog. The last 1% of my home gaming is on a Win8 x64 laptop. Same AV, and everything works fine, just bought stuff last night. However, on the Win7 boxes, I can buy gems, but once I do I can’t see how many I have total anymore, and the Buy button for buying stuff for gp never enables, even when I have enough gp. Also, selling WORKS, but I get an error message about not being able to update or something. Buying either fails silently, like it is right now on the work PC, or it errors and says it can’t complete the transaction right now, relog, etc., done that, nada.

Any help in figuring out what the deal is would be appreciated

TC; 80s: asura ele, ranger, warrior, sylvari thief; up-and-coming: norn engie, charr necromancer