Showing Posts For My Toes.1596:
Just finished Nevermore today
I really do hope the HoT legendary scepter and dagger fit with my non-green themed necro but I doubt that will happen so dreamthistle will have to do for those
While I do agree that this change is quite minor and that it’s much needed in terms of pvp where the ticks have a greater effect, I still do find myself a little upset with the change as someone who also does condi necro in pve. Sure you only loose a little bit of dps but in pve (raids in particular) where the encounters take longer and where condi damage does add up and those little ticks can add up to larger amounts of damage, I feel like this nerf is an unnecessary shot in the foot towards pve condi necro. While I’m not saying condi necro doesn’t have competitive dps, which it does in some sense, it largerly relies on an awkward reliance on adds spawning and a healer maintaining your jagged horrors, and when you take that away and now in addition this chill damage nerf, i just can’t find myself to say that I’m completely ok with it. I’ll live with it but it’s just another instance where anet has to balance something for one game mode, and it just unnecessarily affects the other game mode in a negative way when it wasn’t even in a problem there from the start.
Witch/wizard hat plsssss!!!
Although there are a bunch of different areas of concern with the upcoming necro changes, there is this one idea that I’d love to see changed with a rather weird grandmaster trait that overall feels like on paper would be amazing, but in practice will probably be very meh, which is parasitic contagion. The trait heals for 10% of your outgoing condi damage which honestly doesn’t feel build changing enough as this is the condition line and doesn’t really change the skills you would normally pick on a conditionmancer as it just acts as a supplement to something condimancers already place… so instead, why not make the trait so that it heals you for every boon you corrupt? Robert Gee was emphasizing necromancers benefiting off of taking away boons and having more conditions on the board, so why not take this idea and further it in the condition line while keeping the trait’s base idea, sustain. Personally, I don’t know if this idea has been suggested or if this is somehow on the Mallyx kit for revenant but what do you guys think?
(tl;dr: trait change idea: Heal for every boon that you corrupt)
Alright, thanks for the advise Norwen
Thinking about changing it later but here is my necro :p
For changing it, I want to have it match with the shadow of grenth back piece I’m about to make, any suggestions?
O, ok alright, I was getting scared because I just finished my ascended chest but thanks!
With trait stats being changed to gear, does anyone know if the changes will be retroactive or will we have to recraft all our gear?