Stuns, Knockdowns, Fears – really annoying but acceptable
Slows while traversing a zone without a mount – annoying but acceptable
More mobs (w/Slows) packed into an area that you must traverse, and would die if tried to clear – annoying but acceptable
Conditions, without enough tools to remove them, while playing solo, and without sacrificing abilities needed to DPS – its fine to sacrifice DPS in open world. DPS uptime is only needed in raids. However, the rate at which conditions are applied in the new zone are kinda over-powered and need looking at…
My problem with the new zone is the agro range of the mobs. If that could be toned down a bit, it would be much more enjoyable. I dont have a problem with the ice ele’s that freeze you from afar. But icebrood wolfs that see you from miles away and can jump like 20 meters and chill you on landing or corrupted griffons that perma chill you then run away to make you chase them is really really annoying and not fun. You literally cannot stand anywhere in the map without being attacked, except for the kodan pub in the middle. Imo, that could be changed to make the map better.