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Supporty / DPS Zerk Necro.

in Necromancer

Posted by: Mystive.1305

Mystive.1305

@Berner So what you are saying is that under perfect conditions you could boost your dps by 11%?

so a 110 dps per 1k dps.

Still even with those numbers it still out dps’s Dhuunam Fire, provided you are running decent gear and over 2k dps.

@spoj Axe provides vulnerability, offhand dagger provides blind and weakness, well of suffering, more weakness. On weapon change, i gain more weakness + a small heal, and a chill effect, all of my electives excluding the elite skill provide some form of bonus for the team, be it Weakness, debuff removal, or boon conversion to debuff on the mod/target. Not to mention like I did say before, they’re all AoE, providing these effects to more then just a single target basis, in saying all of this, I can see where you are coming from in taking transfusion, the reason I don’t have vulnerability application on shroud is because I didnt go down Soul reaping.

Supporty / DPS Zerk Necro.

in Necromancer

Posted by: Mystive.1305

Mystive.1305

@sopj Wouldn’t Well’s fall under the support category for a dung, eg: Well of Power, it’s not something that effects only you, but players inside the target zone?

Giving team survivability = Support?

@Roe Thanks for clearing up the trait, but i have to disagree and agree, Yes, all of what you said would give a good dps output but then you are setting up your build relying on the damage from Shroud.

Where the main part of my argument was (Which i probably did not bring up to much), is in a dungeon with well’s you would be a big support contributor to the team, removing boons from targets, cleansing debuffs from allys, you could even run Well of Blood, if you felt like you did not need the self healing as much, providing more team healing. But you would not sacrifice a huge amount of damage whilst still providing team survivability? (Statement/question)

Like I did state tho, i am relatively new to this game, and all of that might be irrelevant.

I’m just exploring possibility.

Ill try and contact you tomorrow in game after i finish work. ( Provided you are on )

Thanks for the reply’s and and future information you might provide me with

(edited by Mystive.1305)

Supporty / DPS Zerk Necro.

in Necromancer

Posted by: Mystive.1305

Mystive.1305

Hey guys,

I have recently hit 80, so i do understand anything I might say on here could be completely wrong. If this is the case, feel free to let me know.

Disclaimer: This build is biased on World PvE and dungs.

This is what i have come up with ( http://en.gw2skills.net/editor/?fQEQRAnY4djMad6Vaaa07JiZGZbcQKevtiZgshB-jwxAEkASUicyrIasthioxqWwUlER1ejioVDA-e (Due to websites not having the traits updated Spite glyph two should be VIII ( Axe Training ) )
,since reading the patch information, and playing around with my in game gear/traits..ect.

Like most games a lot of builds seem to follow a trend. Be it from Zerk glass cannon to a Tanky Condition master build.

Unlikely what i have posted being original, It would be nice if i could get some feedback.

Ive basically gone 20/25/0/25, my reasoning for this is, biased on what I understand from the traits is that on the curses tree for 25 points you get 2% per condition on the enemy, lets take an average world boss,with conditions , giving you a 24% dmg boost.
( Thanks Roe for fixixng that up for me )

Plus the trait for 25 in blood magic another 5% if you are over 90% HP.

Getting the new mastery Dhuumfire is ( with zerk gear ) ~500 tick.

Perfect situation:
10 sec CD
4 sec uptime
24 secs up time per min.

2000dmg per cd.
2000 / 10 =
200 dps

12k damage per min.

You only need to be doing a constant 1k dps for the trait to outweigh the burn damage.

1000 * 29% =
290 additional damage

As for skills i have gone down the “Well’s” path. Giving high utility and team support while still holding some basic DPS element to it.

On the flipside you could also go pure dps on this, take out the 25 in blood magic and move it down to Soul Reaping, taking Glyphs.
" II 25% less life force draining, and VI for Vulnerability on application of damage to a target."

Then moving your skills along the lines of, Blood is Power, Signet of Might and Well of Suffering/Spectral walk ( Spectral walk if you want to keep some personal utility ).

I hope what I’ve said made some seance and I could get some feed back.

Thanks, IGN: Filozer ( Borlis Pass )

(edited by Mystive.1305)