Showing Posts For Nachti.2809:
6 x Runes: You become mist when below 10% health. (cooldown: 60s)
The user doesnt become mist.
Soul Reaping Traitline:
- One Point invested into this should increase the Life Force Pool size by 1%, but it doesnt increase. Its still capped at 100%.
I tested various situations because of this.
1) 100% DS. 0 Points invested into Soul Reaping. DS lasted 24 seconds.
2) 100% DS, then invested 30 points. No Lifeforce Pool change occured. DS lasted 24 seconds, too.
3) 100% DS, then invested 30 points into Blood Magic. It increases the life of the necromancer and since DS is based on his life, the Lifeforce Pool dropped to 89%.
4) Only possibility would be that the decease of Life Force is based on the pool percentage.
Example:
1000 life = 100%, and it deceases 3% per second . Thats 30 life per second.
30 points in Soul Reaping
1300 life = 100% and still 3%. Thats now 39 life per second.
Either this is the case or there is no increase in pool size at all.
It needs to be looked at.
Just test it at the pvp playground. There you have maxed gear.
- Minions stand there, while the Necro gets attacked or attacks. Especially the Bone Minions and Flesh Golem do that.
Just give necromancer an “Attack Minion” button…
Master Traits:
- Minion Master doesnt decrease the cooldown of “Summon Flesh Golem”. Its shown as 48 seconds but actually is still 60 seconds.
This trait also doesnt decrease the cooldown of the minion skills (after summoned).
Master Traits:
- Banshees Wail only decreases the cooldown of the skills, but doesnt increase the duration of locust swarm or Wail of Doom´s daze effect.
Okay following Forum Rule #3 I post every bug into a single thread.
Master Trait:
- Vampiric: (siphon health when attacking) doesnt work with staffs attack “Necrotic Grasp”.