Showing Posts For Naerin.6753:
Hey guys,
So I am looking for a few other players who play primarily in the Oceanic prime time (GMT+10, and thereabouts) who would be interested in joining a start-up Oceanic tPvP team. At this point, the team will be named Decoded, with the tag [DC]. We will offer Team Speak, Forums, regular practice sessions (aiming for 2-4 nights a week, depending on interest) and a friendly environment to try things out and develop as a PvP player.
Anyways. About me. I have been playing this game of ours since the first beta weekend, with the majority of that time spent on my Ranger, Warrior and Thief. I am a skilled Oceanic WvW commander, and the majority of my time in-game is split between commanding in WvW and trying to find people who are interested in jumping in and doing some PvP with me. I play a pretty mean Ranger, having recently swapped from my preferred Berserker Longbow build, to a slightly more tame Spirit build.
I will also be running the Decoded tag in WvW, on the Isle of Janthir server. Anyone who joins the team does not necessarily have to be on IoJ, or willing to participate in WvW, but there will be some WvW roaming type things happening, and anyone who wants to join in there is more than welcome to as well.
So far I have 3 more members who are definitely up for it, with a couple more possibles, depending on whether or not I can pull together the requisite number of members for a team.
While I would ideally love to make something more serious, the main purpose of Decoded will be to get in, play as an Oceanic team, develop ourselves as players and most importantly to have FUN. If you are a highly competitive player, or one who does not enjoy playing with people who are still learning, please keep that in mind.
<Team looking for a player(s)>
Team name: Decoded Gaming [DC]
Region: Oceanic/NA
Amount of members: 3 (looking to bring it up to 7 or more)
Practice Times: Hoping to do Monday, Friday and Saturday, with more as needed, at 8pm Sydney time ( GMT+10).
Class(es) you are looking for: Anyone is welcome to apply. Currently we have a Ranger, Elementalist and Mesmer. A skilled Thief, Warrior, Guardian or Necromancer would be great, but not overly concerned with who we get.
Other (Anything else that you would like to add): Please contact me in-game, via whisper or mail. Thankyou. Naerin.6753
(edited by Naerin.6753)
IGN: Cade (Warrior) or Oredai (Ranger)
Main Profession: I have two mains. Warrior and Ranger.
Alternate Professions: Thief, with some decent experience. Elementalist or Engineer at a stretch. Still practicing them.
Account name: Naerin.6753
Practice Availability: Monday, Wednesday, Friday nights from 13:00 Server Time, Tuesday and Thursday nights from 16:00 Server Time and all day weekends.
Current PvP rank (Not Leaderboard): Umm, 20 something?
Level of Desire: Casual Play (Looking to play 2 or 3 nights a week, though will do more if I find a good team that I can work well with.
Location: Australia/Oceanic (NA)
(edited by Naerin.6753)
Hey,
I am an Oceanic Player (Australian) looking for a decent sized WvW and PvP oriented guild, in the small to medium kind of range. Server is irrelevant, I am willing to transfer pretty much anywhere if I can find a good group. Not really interested in PvX. I have worked my way through all of the PvE content in the game and it is no longer really entertaining for me.
Really just looking for a guild which actively uses VoIP, runs at least a 5 man group in WvW or tPvP every night of the week, but is not so massive that I can’t actually talk, for fear of talking over the commander or scouts. I want to have some fun in WvW, sick of running in 50 man zergs all the time.
Hope to hear from someone!
Uncontested on Blackgate. I got a zerg together and smashed it. :P
Was looking at it from a purely group utility or Roaming/DPS Burst point of view. As far as group utility goes, Engineer does not excel when compared to the classes I pointed about above. I play Engineer also, and I love it to bits, but other classes do provide things which are more likely for a commander to want in their zerg group.
As said… No offence intended.
I’m from Blackgate, and to be completely honest – I would recommend picking a t2 NA server – particularly Tarnished Coast or kaineng. Another competetive server will help stop the current gridlock we seem to be in and make things a bit more competetive for everyone.
If you factor in the current meta game, I would say the following classes are most useful to a zerg group in WvW:
Mesmer: Portal/Veil/Timewarp/stealthing
Necromancer: Wells/Condition sharing/Survivability
Elementalist: Fields/Siege Blocking/AoE heal
Guardian: Reflection/Boons/AoE heal
Warrior: High DPS/Survivability/AoE Heals/Boons
From a roaming point of view, for those players who prefer to run solo or in groups of 10 or less, I would recommend the following, though if you want a build for this go look on the PvP section of these forums.
Thief: High mobility/High DPS/Burst/Survivability
Ranger: Mobility/Good DPS/Survivable/Traps
Mesmer: Survivability/Portals/Timepwarp/Veil/Mobility
The only class I would not really recommend for WvW in the current meta is Engineer. Don’t take it personally. They don’t really offer whjat other classes do for roaming or zerg fight situations in their current form.
All it really means to me is that we will almost never see orange swords in Oceanic time zones, and just have to learn to respond more quickly to white ones than we already have been.
To answer the question in the OP, I would use the following 5 man group if I had a choice in the matter:
1 mesmer, with confusion build.
1 necro with contagion/tanky build.
3 thieves with condition/stealth builds.
Thieves and mesmer spam conditions and provide stealth and mobility for the group (portals), while also providing a heck of a lot of conditions. Run into a group of enemies, your necro tries to draw aggroand then hits contagion once his friends have fully conditioned out an enemy. If you need to get away from a larger group, spam some stealth fields and the whole group dissapears off into the distance.
Also has functionality for hiding in a tower/keep if it is capped with all that stealth, making it very useful for back capping.
I think it would be fair to say that I am not the only person in the world who lives outside of America and finds the timing of these One Time Events that ArenaNet seems to love so much more than a little bit inconvenient.
As a dedicated player and someone who loves this game to pieces, I am really quite disappointed to find that – not only am I missing out on a chance to participate in these events, I am now being shafted out of quite significant amounts of in-game currency and items by not being able to attend.
I spend hard earned money on content, play for large amounts of time and am generally a very committed player. To find that people who could play during a one time event that is almost impossible for me to attend can ‘earn’ as much in-game currency and items as it took me months to earn in under 3 hours really does not go down well.
I get that you need to cater to times that suit a majority of players. However, I don’t think leaving those of us who play outside of ‘prime time’ at a major disadvantage, both in ability to play the game to it’s fullest and to participate in limited time content; as well as in-game currency does not strike me as the best way to do this.
As an Australian gamer, to participate in this most recent one-time event would have involved getting up at 7 am on a Monday morning to play in a 3 hour long event. People have lives and jobs outside of this game. Making content which is very difficult for a large portion of your player base to participate in, then providing insanely high rewards for this one time content, seems like a really bad way to do things when you are trying to promote Guild Wars 2 as an international game.
At the very least, make these ‘one time events’ accessible at multiple time periods through the day – even if it is only on that day. Then limit the number of times a person can participate in the event to once. Having to wake up at ungodly times of the morning, or even take time off from work to play in your events is not fun. I would love a chance to play in events, but so far I haven’t been able to do any of them, because of badly done timing on Anet’s part.
Hopefully you can work out a way to make these events more accessible to an international player base. To make a high reward single time event so inaccessible to your customers is a pretty bad way of doing business.
Yours sincerely,
A very unhappy customer,
Naerin.
Personally, I think the entire commander system needs to be reworked with a few vital changes to make it actually worth having in the game. I am a commander myself, so this is speaking from experience.
I agree with the sentiment that gold should not be the currency used to acquire Commander tags. I think that a Commander tag should be purchased through a combination of two forms of in-game currency – Guild Influence and Badges of Honour. The guild should purchase a level V upgrade allowing them to purchase Commander tags, much like guild armorer and weapon-smith. That would then open a merchat that sells the Commander tag for Badges of Honour – preferably an amount of Badges that increases dependent on how many commanders a guild already has.
By using this method of buying Commander tags, you are limiting the tags to guilds that have enough Influence and members to warrant a tag, and the members within said guilds who are heavily active in World vs World. While not a perfect solution, it does mean that attaining a Commander tag would require more than just a credit card.
Following on from this, I would change the ways a Commander tag can be used. In particular, an option to turn a Commander tag on so it is visible only to guild members and/or friends would be a great feature. This would make organising things on a guild level much easier to do and mean your guild can go sort of incognito on the battlefield if needed.
Some changes I think should be implemented, though not as high of a priority, would be a Commander rating system. This would be a means through which players can give a commander positive, or negative, ratings in WvW – meaning other players have a better idea of whether or not they are worth following. I would also like to see more incentives for a player to join a Commander’s squad – boons of some description, extra loot, more dots on the map – anything which means that players actually use the Squad function. Possibly even a system through which Commanders can reward players who join their squad.
Anywho, that’s my 2 cents. Take it or leave it. :P
I agree with Malleusx, a Captain compendium or something of the sort would be a pretty good way to go about it. Either that, or a ‘Commander’ tag that works only for members of your Guild? What I can see happening in the next few months is every guild and their dog buying at least 2-3 Commander tags out of necessity – just so they can have their own guild organised.
This will mean that on the map, we’re going to have half a dozen commanders running around, like we did in BWE2. Not necessarily the best of ideas.