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Warrior healing signet pvp

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Posted by: Naevia Mercer.8671

Naevia Mercer.8671

Short side note: I feel like skull grinder emote isn’t timed correctly; it applies stun & condi before it actually lands making it very difficult to dodge. Has anyone else noticed this?

Probably a latency issue

No I encounter it in games where I have 0 latency issues. If somebody could be able to view it in slowmotion that would be great. Because really half a second is what makes the difference here. Just little tweaks to make the game feel better.

Warrior healing signet pvp

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Posted by: Naevia Mercer.8671

Naevia Mercer.8671

So healing signet regen is pretty low, all of warrior’s healing these days comes from the trait adrenal health. The signet is basically like a panic button when they get condi bombed as it gives them resistance . Other heals the other warrior has all rely on you or your opponent doing something in order to proc the heal. For example Blood Reckoning heals for a lot but requires you to land damage, if your opponent sees that and runs away from you, you effectively get no healing. Same goes for Defiant Stance, in order to maximize that heal your opponent has to damage you while it is cast. This makes it rather difficult to successfully pull of your heal in PvP

Most warriors take the signet for the passive healing stat bonus because it synergizes really well with adrenal health and the resistance on cast, they don’t take it for the actual regen it has.

There is also mending and to the limit, which would be a nice warrior heal seeing that it synergizes with adrenaline. Sadly though nobody wants to use it because the signet is just too good. You say it synergizes with adrenal health, but in fact it just does exactly the same and does not benefit from one another in any way. So to me there is no ‘synergy’ there.

Warrior healing signet pvp

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Posted by: Naevia Mercer.8671

Naevia Mercer.8671

Here’s little info how much each heals gives

[Purple Miku.7032:
Healing
Comparisons between our heals to show how much hp/min you heal with them:
Healing Signet – 382 hp every 1 sec * 60 = 22,920 hp/min
Mending – 6520hp every 20 sec * 3 = 19,560 hp/min
To the limit– 9100 hp every 30 sec (with full adrenaline) = 18,200 hp/min
Defiant Stance – varies too much(1853 base)
To the limit has little use now due to the fact that adrenaline is lost quickly when not in combat. ]
Hot healing:Blood reckoning 3230hp/20 sec*3= 9260hp/min

Didn’t he stop playing well before HoT during that epic content drought? Something worth noting though is that healing sig scales terribly while both mending and to the limit scale really well with healing power, especially the latter with vigorous shouts. I miss shoutbow.

Well, if you want to use healing for real then you will probably not take the signet as it only heals yourself. This also shows to me that there is something seriously wrong. A signet that heals you all the time without having the possiblity of being interrupted / not timed correctly should never result in more healing than the other available skills. The signet will always give you the maximum amount of healing whereas the other skills can be used too early / too late … which are disadvantages.

Warrior healing signet pvp

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Posted by: Naevia Mercer.8671

Naevia Mercer.8671

im not sure if youre familiar w/ healing signet already been nerf. if you been playing since HOT release warriors actually dies for lack of sustain. so adrenal health got buff… so the massive heal tick you see from warriors is from adrenal health + healsig passive.

April 15, 2014
Reduced the passive heal by 8%.
January 26, 2016
The passive healing based on level from this signet has been increased by 5%.

Pretty much the same really. I like that there is some play with adrenaline using adrenal health. But maybe it shouldn’t give max stacks when using primal burst skill.

Warrior healing signet pvp

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Posted by: Naevia Mercer.8671

Naevia Mercer.8671

I would like to propose an update of the warrior healing signet! Since the beginning of this game warriors have never even thought about which healing skill to use in conquest.

The signet gives passive heals so that is already a major plus because it cannot be interrupted & has no casting time. It also allows you to play aggresively all the time. Warrior already has a lot of immunities so a perma heal & heavy armor added to that gives you a lot of sustainability. You only ever use it when you’re about to die just so you can live 3 seconds longer, or (maybe) when you are in a massive condi kittenstorm.
-> perma unlimited heals without having to do anything = fun ? no, so listen up.

I would suggest to lower the passive regen and change the active effect. Obviously the passive effect should be lowered, and then the active effect could be to give increased regen over a short period of time (maybe also add some resistance to that) This way a warrior now has to think about playing aggresively/deffensively without losing the passive heal which warriors need because they have no brain

Does anyone have numbers on the actual healing compared to other healing skills? The version history shows that the healing has been reduced by 8% and later increased by 5%. They also added the resistance to the active effect. So you could say it even got stronger.

Thoughts?

Short side note: I feel like skull grinder emote isn’t timed correctly; it applies stun & condi before it actually lands making it very difficult to dodge. Has anyone else noticed this?

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Posted by: Naevia Mercer.8671

Naevia Mercer.8671

I have the same issue, it appears every start of the match and goes away after 1st use.