Showing Posts For Nahema Ai Tamerlein.5417:
Maybe you could give some opinion about the suggestion that was posted:
https://forum-en.gw2archive.eu/forum/game/suggestions/suggestion-for-daily-rewards-reorganization
Thanks.
Each achievement is also capped itself, like 10 times an explorable dungeon run rewards AP for the total amount, or 5 times a story dungeon, or 500 kills in total, 30 krytan events, and so on. Like the current monthlies are.
There are too many possibilities yet, but if the suggestion gets positive feedback, we could also work on this later (which daily achievement can be done how often per month to contribute?). The current suggestion at this was take the current amount of how often they are in the monthly rotation and multiply it with 1.5, to make variety wider.
With this system, a player can, over the month, reach the same amount of reward, and has more freedom how to distribute the game time according the own real life schedule, habits and the type of game content they like. Playing more on weekends due to work and family in the week? No problem. Playing more evenly distributed over all days? No problem. Want ot do more svp this month? You are welcome too! Going on vacation for 2 weeks? Well you have 2 weeks less but a wonderful vacation, and can get the rewards still.
Also one really big relief will be, the living story can be integrated into one’s game time more easily.
Please note it will not take more or less effort to reach the same reward in the course of one month. It just lets distribute time more freely.
This will result in a total loss of depressed and frustrated players (they get happier playing the game), afk-players in spvp doing only that one missing match for 3/3 matches played will be no more, and players will stop feeling like it is daily work. Also it stops from having to do stuff you don’t like. Ever had the problem your team is just not doing well beause they are only doing it because they have to? Now they just do what they want to, and are doing it wholeheartedly.
There will be players who finish it in some days, and players who will finish it on the last weekend. But all are equally rewarded in the end.
Now, your opinions and suggestions please.
Questions that came up for us:
Do you think there will be players who an not get the first 20 AP for the first chest, and would miss out the laurels, and would otherwise with the current system have achieved 1 or 2 laurels?
Do you think this would be easier/harder to get the rewards? Because this is not the goal – it should stay at the same difficulty level at it is right now.
Do you see any chance the dailes system can get revamped again?
Yours sincerely,
some members of GW2 playerbase
Hello,
have my excuses upfront for this text-wall that is incoming. But it is thought out very comprehensive and therefore needs more space.
Some gamer veterans I play with from time to time thought out a possible solution for the “daily chore”, like it is discussed here:
https://forum-en.gw2archive.eu/forum/game/gw2/Please-stop-once-per-day-content
They are not on the forums, they are playing in the free time they have, so I’m taking up this part now. Also I support this idea that last brainstorming gave us.
First let’s summarize the problem, and the current situation:
We do have a maximum of 11 daily tasks in pve and 4 in pvp, the reward is XP, Coin, Mystic Coin, Karma, Laurel, PvP Crafting material. Sometimes a shop item.
Players who do not have a so called streamlined day, will run into the problem finding themselves “having to do” the daily. Whether or not you have the opinion it’s optional, it should be more fair, 2 reasons for that: wanting rewards is human nature, and playing games should take us away to relax from daily reallife. So to speak, if our daily lifes can not be streamlined for a game – and they certainly should NOT – the game should get streamlined a bit to suit more to players, no, human habits.
ANET already implemented the AP reward system. This system is appreciated by many players, although some now find it to make no sense or to be a system for showing elitism. This is my and our group’s perception, and also only a side note to go over to the suggestion. It actually made the idea possible, thanks ANET for the AP reward system again!
So, how can you actually let players play more freely without finding them to “have to do sth”, get the hardcorers and also the weekend players together a bit more. Not completely, thats not possible imo.
You have also to take into account that the time-gating of laurels is there, to prevent more item tiers (see the discussion in link above). So this should not vanish, but be brought into the game in another style.
The idea we came up with is, use a system similar to the AP reward system for the monthly achievements.
This will reset with the monthly reset though. Dailies will be integrated in monthly achievements, there’s only one panel for monthly left after the change.
There is a monthly cap on the rewards that is exactly as high as the current maximum possible rewards. This takes care of possible whining, why “with the recent changes there is more/less reward”.
So, 30 laurels from dailies, 10 from monthly, 30 jugs of karma, 30 mystic coins, 150 silver coins, 450 AP from all daily achievements + 110 AP from all monthly achievments, 560 AP in total per month.
Each achievement (can be implemented with tiers) will give double amount of what it gives now, but only until the cap is reached.
Example: 25 underwater kills = 2 AP, can be repeated 6 times a month for example.
Leave the “current monthly achievements” and their tiers as they are, almost nobody has a problem with that.
A player who has already the 560 AP for that month will get 0 AP from the next 25 underwater kills. Most of the achievements can just be taken over. Like 1 dungeon run = 2 AP or a JP done = 2 AP and so on. Some should be extended, like the number of kills, and maybe fractals (3 fractals=2AP), some maybe neccessary to cut out completely, like visit the laurel vendor – this would mess up this system.
After a certain amount of AP is reached in the monthly AP reward bar, it gives out a chest containing 3x jug, 3x mystic coin, 15s, 3x two different pvp material, 3x laurel, 1 shop item at triple chance like now. This chest is given out 10 times a month, then no more chests are given out until reset/next month. Maybe each chest at 20 AP, so you don’t neccessarily have to do all achievement tiers for this month (200/560 needed only, this concludes somehow with 30×5 + 40 if you do dailies each day only to get all the laurels). It should also be able to cap the chests at 1 per day, even if you reach lets say 60 AP on day 1 (this, I have to admit, was only advised by 4 of 7 people).