Showing Posts Upvoted By Nalia.7921:

Temporary Living Story -> Permanent Fractals

in Suggestions

Posted by: Felbryn.5462

Felbryn.5462

Just a thought:

Many living story elements are temporary in order to foster a feeling that the world is changing and progressing. But the fractals (or at least some of them) are specifically supposed to be parts of Tyria’s past. And supposedly the intent was to periodically add new fractals to the mix.

Why not reuse some of the content from temporary living story events to construct new fractals?

Take the Molten Weapons Facility as an example. There probably shouldn’t be a fractal that is exactly like that dungeon, for a variety of reasons, but there could be a fractal that reuses part or all of the map (certainly some of the art assets), many of the same enemies, and probably even some set pieces such as the room where you dodge all the traps.

Turning that into a fractal would certainly take some work (difficulty scaling, etc.), but presumably no more work than creating a new fractal entirely from scratch, so if you would have been doing that anyway, this should be equal or less work and could be a way to increase the library of permanent content and let some players experience stuff they missed while still allowing the living world to progress.

Optionally, it could also serve as a way to reintroduce some temporary crafting materials (like azurite) as rare drops within the appropriate fractals, so they can continue to trickle into the economy. (I’m not sure whether that’s desirable, but if you wanted to do it this would be an easy opportunity.)

This Is A Joke!

in Guild Wars 2 Discussion

Posted by: QuartzMoped.2370

QuartzMoped.2370

This is a joke post. It is meant to illustrate that perhaps better fixes and better uses of time could be found. These are not real patch notes or future patch notes. At one point in time humans could tell the difference between a joke and “trolling”. This is not trolling; it is meant as a joke.

That said… here are FAKE patch notes from the FUTURE.

New Features and Content

  • All world mobs have been changed to Champions. All drops have been changed to Porous Bones.
  • Grawl headdresses have been made 45% bigger and all Grawl not wearing headdresses have been given mullets and wallet chains.
  • That one way that you figured out how to make a little gold… yeah, we changed that.
  • All Legendary weapon sounds have been changed to the sound of a developer’s laughter.
  • Guild Halls will be added! They will be unlocked for any guild who finishes all of the recently added Guild Missions and can be purchased by other guilds for 8000 gems or 250,000 ectos.
  • Ranger icons have been scaled back as they were made too overpowered in the last update.
  • An internal cooldown has been added to dancing emotes.
  • Fixed a bug that caused loot chests to spawn.
  • We added nine new windows to nine old buildings.
  • New achievement! Find the nine new windows and peer inside the buildings. There will be interesting things to see! (Interesting things to see will be added in a later patch)
  • Kholer now spawns gravelings. And those gravelings spawn ghost bunnies. If you hit the ghost bunnies, they spawn ghost wurms. If you hit the ghost wurms, they explode for massive damage and refill Kholer’s health to full.

Does anyone else have any FAKE patch notes from the FUTURE that are meant as a JOKE?

Feedback: Loot in FOTM.

in Players Helping Players

Posted by: Mad Rasputin.7809

Mad Rasputin.7809

I undertand RNG is RNG.

But I have to side with a lot of people here. Post Jan 28 update, something really seems amiss with the drops from FOTM. I’ve ran them enough since the update to gather an opinion on this.

I used to get a core or two or even maybe a lodestone from the Maw chest. Now if I get a core, it is once every 10-15 runs. Used to get a handful of rares per run. An exotic every 4-5 runs. Now, I’m luck to get one rare per run.

Could just be bad RNG for me since Jan 28. Could just be bad RNG for a lot of people since Jan 28. Just seems very weird and coincidental.

Of course, I’m one of those people who noticed the post Nov 15 update general loot drop rate decrease. Which supposedly never happened.

Not really complaining, but there definately appears to have been something that has happened to a lot of people.