Showing Posts For Nanase.9472:
We’re looking into this, no changes were made the encounter that I know of, so it sounds like some unrelated change might have introduced a bug. And as we’ve stated several times, we simply don’t have time or manpower to answer every single post, so it doesn’t mean that we’re ignoring an issue if we don’t reply right away. : )
Might actually some sort of network sync issue or when event scaling happens. Saw something similar last night with Shadow Behemoth. Nobody was clearing the monastary for the pre-event so I WP over and cleared it. In the time it took me(with a D/D elementalist using RTL+Signet of Air) to run from the monastary to within range to see SB’s HP it was already as 50% then it just jumped back to approximately 90%. SB’s health usually goes down fast but not that fast.
In a different thread(in the bugs section where it should be …) people have also reported that some people claims to have seen it with the correct HP while others didn’t.
The same thing was happening on GoM last night. My theory is it has something to do with the encounter scaling.
It seems when a large group of people port to the zone and engage the boss which should trigger scaling it makes their health jump back up. After most people arrive the health stabilizes and starts dropping normally.
I noticed this happen on Golem, Shadow Behemoth, Tequatl, and the Shatterer encounters. This may be related somehow.
(edited by Nanase.9472)