Showing Posts For Nanglez.1354:
Haha what a ridiculous thing to complain about. If you haven’t explored the WvW, then you haven’t explored all of the games map and therefore don’t deserve 100% completion. It’s only logical that when you buy a PvP intensive game, that your going to have to enter the WvW at one stage or another.
Seriously cannot even tell if OP is serious or just stupid.
Get really buddy, much bigger issues to worry about then your own laziness.
:\ I’m surprised that i’m the only one that’d be interested in something like this.. Does it already exist in some fashion? If so could someone direct me towards how to access it xD.
You enter the map that doesn’t have a queue (if there is one), and then queue for the desired server.
Aside from any progress made on your PvP dailies/monthlies, there isn’t really any way to know how much impact you had on the match, other then what you witnessed with your own eyes.
What I’m suggesting is, that upon exiting a WvW or transferring to another one, a popup display appears (could be turned off and accessed through a hotkey or whatever),
but essentially it would show the following:
- How many kills you had in total
- Assists in kills
- Objectives aided in capturing
- Siege weapons built
- Siege weapons destroyed/assisted in destroying
- Amount of XP earned/amount of money/karma (don’t include money made from selling items gained via looting)
- Perhaps which server killed you most (ie “Killed most by Maguuma”) or whatever.
- Supplies carried/used in total.
- Duration you were inside the warzone
- Time spent in combat
—— More things could be thought of to add to this list.
This would be something that, regardless of whether you spent 1 hour or 10, would allow for a more immersive experience, as you know exactly how much you achieved in the time you were in there.
Some people who spend prolonged periods of time in the match, will be at least able to screenie impressive scorecards, so you know what your personal best is and so forth.
I don’t see this being a ‘nuisance’ of a feature, as it could be made to be turned off and accessed through other means, and it would allow everyone to know how much weight they’re pulling. Additionally, al ot of this data would already be catalogued somewhere anyway, due to a lot of those things mentioned above tying in to dailies/monthlies.
Also, at the end of each match cycle, you should be presented with your ‘total kills’, ‘total assists’ and so on for the match. It’d allow us to keep track of our Kill-Death ratio’s, which could be important for some of the more ‘intense’/‘organised’ guilds.
(edited by Nanglez.1354)
Dude, i think by now you’d have more then 2-3 posters agreeing with you if this was a serious issue. Stop belly aching and go play.
Now screen shot your level, and your gear. Then find the Ele who hit you and get their lvl and gear. Thanks. (By the way, Gear does effect WvW, unlike sPvP.)
^ This
you just aren’t going to agree with anything I say because you kitten gold nuggets, and therefore are perfect.
So the intention of this thread is to have everyone agree with your opinion as though it were fact?
Good luck my friend.
14-Sep-2012 // OP’s Game Update
World vs World:
- Fixed an issue where Elementalists were able to damage other players.
- Players who place Siege equipment are now given an option to become invincible in order to ensure “fun”.I’m not asking to be invincible. There is nothing stopping from attackers from building their own siege weapons to attack other siege weapons.
You’re not grasping the concept, we ARE walking siege weapons when it comes to taking down the enemy weapons. The fact is that we sacrifice the ability to survive little more then a light breeze, for the ability to drop fiery droplets of pwnage all over your walls.
Your just being a bad sport tbh. ‘THIS ONE CLASS IS BEING MEAN TO ME’..?
yes its OP
how it cant be op with this large AOE and hits for 6k
2-3 elems can kill any siege and all the players on the walls without problems
That is a huge exaggeration, borderline outright lie. I often run around with my guildies, of which a few are elementalists, and if we could between 3 of us take down ‘a wall, its siege, and all of its players’ we’d be hailed the almighty kings of our WvW home world.
Instead of complaining why don’t you guys hypothesize how to kill the class that takes 2-3 hits to kill. Come now if we all knuckle down i’m sure we can come up with something.
….
..
I’ll bet it involves swords.
I think the OP is confused. We have 2 AoE’s that look very similiar to eachother. One is meteor shower, the other is using Glyph of Storms whilst attuned to fire.
You’re not thinking about the pitfalls to our ability. For me to get in close enough to drop glyph of storms (the thing that when dropped on top of meteor shower = lots of damage) when i drop it, i have to move much closer then i do to cast meteor shower, which usually results in being battered by the very siege your complaining about us killing.
But am i to understand, that you want the only class that can successfully attack siege weapons that are out of line of sight to everyone else except elementalists (which both sides have, so you’re teams ele’s are free to do the same?), because YOUR siege weapons die too fast?
Also you might consider that you can build siege weapons tactfully to reduce the odds that it’ll be hit by an AoE.
The 6 silver your arrow cart cost wont seem like so much in a few months time when you have some gold saved up.
Calling all elementalists to come in and say this isn’t overpowered because they want the “I win button”.
you’re funny, because Elementalists are the 1st to die on the battlefield normally.
Shoot it, poke it, it dies fast. Or would you rather everyone run around as a Necromancer with 40k hp? Or a Mesmer with clones destroying your arrowcarts while you can’t figure out who the “player” actually is?
Sorry, i’m confused… I’m an advocate for your side of the argument dude xD.
OP meant ‘Original Poster’ not overpowered. I know how often elementalists die :P I am one.. (its alot v.v)
(edited by Nanglez.1354)
AOE’s shouldn’t be going through obstructions, ie walls anyways.
It’s not going through the wall, it rains above the wall? And we, the attacking forces are supposed to have no way of attacking siege weapons?
Get real.
Sounds like you’ve jumped in to WvW at lvl 10 and lost all your copper repairing ):
—
When i say no way of attacking siege weapons, i mean if your in a group thats attacking a keep and nobody has any siege/supplies on them.
I think the OP is confused. We have 2 AoE’s that look very similiar to eachother. One is meteor shower, the other is using Glyph of Storms whilst attuned to fire.
You’re not thinking about the pitfalls to our ability. For me to get in close enough to drop glyph of storms (the thing that when dropped on top of meteor shower = lots of damage) when i drop it, i have to move much closer then i do to cast meteor shower, which usually results in being battered by the very siege your complaining about us killing.
But am i to understand, that you want the only class that can successfully attack siege weapons that are out of line of sight to everyone else except elementalists (which both sides have, so you’re teams ele’s are free to do the same?), because YOUR siege weapons die too fast?
Also you might consider that you can build siege weapons tactfully to reduce the odds that it’ll be hit by an AoE.
The 6 silver your arrow cart cost wont seem like so much in a few months time when you have some gold saved up.