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How far the apple has fallen?

in Guild Wars 2 Discussion

Posted by: Nannernut.3460

Nannernut.3460

No need to lock this thread. I think Bartle’s vision for the mmo community is far more important to talk about rather than the debating whether or not he was the inventor of MUDs.

Powerful article OP, I hope others take their time to read it.

I believe that Bartle is telling us that his vision for mmos was a place where people could gather and interact without caring or knowing about others’ social stigmas. This absence creates a “metaphysical” world where people can pursue what they want to do rather than worrying about what people want them to become.

To some extent, Bartle’s vision has become a reality. People interact with each other regularly to accomplish tasks. People can play as avatars far differently from their perceived outward personalities. Players can also be exposed to arguments they usually would not partake in during their daily jobs. However, none of this occurs unless people are invested in the game.

Gw2 saw a wonderful innovative release that promised a vast evolving world. The company also had a legacy built upon the successes of the “niche” game Gw1 that delivered rich lore and large scale content consistently through expansions. When released, Gw2 delivered their game in a successful manner as it would forgo the traditional gear treadmill. People were engaged in exploring the land and were rewarded by doing so. Map completion was exciting and people often were motivated to attempt crafting a legendary as this was one of the first steps in completing those coveted weapons.

Endgame was not as absent as people initially thought. There were different armor sets to accumulate, materials to farm for mystic forage recipes and legendries and pvp for those who wished to compete. These elements combined engaged the player in a unique way most mmos did not. The problems was that the core mechanics began to stale as the company promised updates which fell short of their original goals. The development team for dungeons was disbanded, promises of legendary armor and precursor scavenger hunts never came true, and pvp remained largely ignored at its core. These issues were continually evaded as the living story began to take over arena net’s development cycle.

While sounding promising, the living story delivered poor narrative and meaningless content. The veteran base seemed to be getting increasingly frustrated. More importantly, the living story began to seem like it was a façade that was constructed to keep players’ attentions away from the core issues at hand requiring more effort and money to fix.

To answer the OP, I believe that Gw2 has become a product of publisher influence and greed. Observe the current situation. The gemstore update was claimed to have made obtaining gems easier, yet most of the player basis preferred the older system. Additionally, the September quality of life patch centered on making the personal story “easier.” This seemed like a blatant move against the veteran population as it ignored the fact that no actual game content had been released and gave priority to new players’ interest.

In summary, I think both Arena Net and NCsoft have planned a successful business strategy that is reliant on casual players as well as newcomers. Since this clientele progresses through content so slowly, the living story and quality of life patches feel adequate to them. To the veteran players, content seems lackluster and avoidant of fundamental additions.

Anet do you read your youtube?

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Posted by: Nannernut.3460

Nannernut.3460

That does make me feel better firebird. I remember at the initial sales conference, ncsoft stated that they would have an expansion on the way. Anet then said they would not have any expansions with living story being a priority. However, what your telling me sounds better knowing something concrete will come from it. I guess I should have had more faith in guild wars.

Anet do you read your youtube?

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Posted by: Nannernut.3460

Nannernut.3460

I mean in no way to be rude. There are quite a few people in the gaming majority which wish this content would be meaningful and permanent. I am using the you tube comments only as a very small portion to show how we would like to see anet spend their money, that is even if they have control over it. The game is good, don’t get me wrong, I’m not complaining about that. What I am trying to get through is how the game will evolve. If anet gets caught up in all this pseudo content it seems the end result will fail.

Anet do you read your youtube?

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Posted by: Nannernut.3460

Nannernut.3460

I guess its just frustrating for me to so much meaningless content to be produced on such quick a timeline. Many players have been asking for anet to connect a story line to the lore and most of this new stuff seems extraneous.

But to come back to your comment. I am worried about the progress of the new tasks anet has. They stated they will have no expansions and so far, with the exception of dungeon patches, haven’t produced anything worth mentioning. What I fear is that NCsoft is controlling them since our gem store money has had little evident effect.

Anet do you read your youtube?

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Posted by: Nannernut.3460

Nannernut.3460

Just to prove a point, the living story could be scraped and replaced with actual content or even permanent content. The top comments on anet’s youtube channel, posted under their latest video relate to the issue. There are so many people tired of this temporary gambling nonsense which simply doesn’t advance the game. I am not saying we have to make this game a grind but new areas to explore which relate to the original story and maybe even real dragons, for and example, would be fantastic. Simply put, using your resources on this temporary content seems like such a waste. Wouldn’t it make more sense to reserve your efforts for an expansion, while the team working on the system updates continues without this extra nonsense?

What is wrong with GW2 (some suggestions)

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Posted by: Nannernut.3460

Nannernut.3460

Devata, it seems as if youve hit the nail on the head. Though through the gem store anet, I mean NCsoft makes their money. There are quite a few of us which would prefer anet to take their time and deliver quality content rather than trying to barf out new stuff every month which does little to improve the game. That being said, I am appreciative of the updates to the game system. I just wish anet would scrap the whole living story and improve upon what was mentioned above. For example, I was far more excited about the new rewards system than the sanctum in this recent patch.

I also want to say that anet, you really need to do something about the pristine fractals relics other than giving us non-infused rings.

In summary the temporary content you are giving us, anet, is beautiful but also very meaningless. Most of us know you are alot better than this. We would like to see more of the internal workings of the game evolved just like the achievement system, dungeon patches, and issues above.