Showing Posts For Nanynek.6420:

December 10th Elementalist changes

in Elementalist

Posted by: Nanynek.6420

Nanynek.6420

While doing balance changes, does anyone considered inconsistency in traits/skills through different classes? For example:

Teleports:
Blink: 30s cd, breaks stun. Can be traited for 1200 range.
Lightning flash: 40s cd, doesn’t break stun. Can’t be traited for 1200 range.
Thief: Let’s not even go there.

CC duration reduction:
Ele- Geomancer’s Freedom: Reduce duration of crippled, immobilized, and chilled by 33%. Major 20 point trait
Warrior- Dogged March: Same as above, plus regen. Major 10 point trait.

Invuln:
Ele- Mist form: 3s invuln, 75s cd. can’t use other skills for duration, can’t cap points. Can’t trait for automatic mist form at certain hp threshold.
Engineer- Elixer S: Same as above, 60s CD. Can trait to get a second elixer S automatically.
Warrior- Endure pain: 4s invuln, can use other skills and cap points. 60s CD. Can trait to get a second endure pain automatically.

Gap closers/creators:
Ele- RTL: 20s cd, 40s if you miss, lag, get blocked, your opponent dodges, or you didn’t pick a target because you were trying to use it to run away.
Warrior- Rush: 20s cd. Period.
Ranger- Swoop: 12s cd. period.

X on dodge traits:
Ele- 30 point major trait (has an internal CD)
Mesmer and ranger- 20 point major trait
Guardian- 15 point minor trait
Necro- 10 point major trait (only other one with an internal CD)
Warrior and engineer- 5 point minor trait
Thief- 5 point minor for swiftness, 15 point minor to return some endurance after dodging, 10 point major for might on dodge, 10 point major to drop caltrops.

Passive movement speed boosts:
Ele- Windborne dagger. only 25% movement increase with d/d (15% with d/f, 10% with s/d) 20 point major (will be 10 point): doesn’t work outside of combat
Warrior- Warrior’s sprint. 25% movement speed increase on any set besides rifle or longbow. 10 point major. Works outside of combat.
Necro- Quickening thirst. 20 point major. Identical to windborne dagger except it works outside of combat.

tl;dr:
in most cases we have to invest more points to get a weaker version of something another profession has, on a longer cooldown. Clearly our vigor on crit trait was too close to being equal to mesmer and guardians’ so it had to be nerfed. Next will probably be soothing mist since it’s better than warriors’ regen trait when they have 0 adrenaline.

AoE range nerf?

in Elementalist

Posted by: Nanynek.6420

Nanynek.6420

Yesterday after patch i had bad feeling about range of AoEs, so i tried it on WvW keep gates. I was in range of firebal but i was unable to reach it with lava font or meteor shower.
Does anyone else noted this behavior?
And its really new? I never had such problem before …

e-Mail from "ArenaNet?" Please read! [merged]

in Account & Technical Support

Posted by: Nanynek.6420

Nanynek.6420

I have got following email today. I suppose its phising one. Just to warn other players. Be careful.

Subject: Guild Wars Account Will Be Shut Down Inform
From: ArenaNet

Guild Wars Account Will Be Shut Down Inform

We are sorry to inform you that your login account will be shut down or partially limited within 72 hours due to currency transactions or abnormal login. If you want to remove restrictions, please click the following link to validate:: https://forum.guildwars.com/login

We will come up with certain security protection measure to protect this account.If your account is limited due to our negligence, we will remove the restriction on our end and offer you a mysterious gift in game as compensation for the inconvenience.

The Guild Wars 2 Team