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The DDR, A Power Ranger Guide (Updated 6/28)

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Posted by: Narya Firering.9301

Narya Firering.9301

Just wanted thank you for your post. I have been using a bunker build for a while and was looking for something different. Your post came in very handy. Your detailed description is very helpful. I don’t mind the wall of text at all!

Narya

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Narya Firering.9301

Narya Firering.9301

Ahhhh, yeah i forgot to add that I pulled corruption onto a secondary weapon to add stacks then switch to my primary set. I dont die too often so really only need to toss the wep on a few times a night.

Nice trick!

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Narya Firering.9301

Narya Firering.9301

There was a mistake in your sigils (unless I am wrong). One should be corruption, the other one stamina. I updated the link

http://gw2skills.net/editor/?fMQQRAsY3fnEVUZZXQKWgaZAp9IT6PM5VYWcPGF/LEPY1nH-jUCBodDimWAkYAm8IQ5dFRjtIsIasqGYqVER1eFFRrWIgFrBA-w

Note: you can add the 25x stacks from Sigil of Corruption to get the “correct” stats. That cannot be saved in the link though. Click on the gray circular icon with a dagger.

Hyjaxx's Re-Port331 ( The new hotness!)

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Posted by: Narya Firering.9301

Narya Firering.9301

Nice build. Could you post your build using http://en.gw2skills.net/editor/ ? It has the new traits + Settler. I think it should have everything you need for your build. Thanks!

Narya

Ranger AoE Regen build

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Posted by: Narya Firering.9301

Narya Firering.9301

Fixed a mistake with the combo fields. It’s better to do Bonfire and, when it goes out, start Healing Spring. Combo fields should not be used at the same time if possible.

Ranger AoE Regen build

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Posted by: Narya Firering.9301

Narya Firering.9301

Reserved for additional information if needed.

Ranger AoE Regen build

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Posted by: Narya Firering.9301

Narya Firering.9301

Playstyle

Start with the Axe/Torch set. With this build, you can manage a large groups of mobs. With your axe, run around and tag as many foes as you can (seriously!). Cast #3 (chill) & #4 (burning).

Picture a circle containing all your enemies and walk to the center. Then cast #5 bonfire (combo field fire). Cast #2 (split blade) for the combo finisher and bleeding (cast time 0.75s).

Drake works well with this playstyle. It has a tail swipe that’s a blast combo finisher. This will synergize with your two combo fields.

The bonfire lasts 8 sec.

Swap weapon (bleeding on foes for 7sec). Cast #5 Whirling Defense. This is a combo finisher whirl. At this point you are surrounded by a large crowd. Watch #5 spread the fire from bonfire and healing. Enjoy all the white damage numbers covering your screen. The channeling time is 5.25 sec.

Use #4 Path of Scars (cast 0.5 sec). Try to throw it in a direction where it hits multiple foes. This is a combo finisher (physical projectile).

At that point, everyone is usually dead around you. Assume you still have some standing foes. Continue on…

The bonfire is now out. It’s typically a good time for Healing Spring (combo field water). You should try to have only one combo field up at any given time. In this way finishers have the most chance to interact with a combo field. If you have two combo fields up at the same time, a finisher can interact only with one of them.

Continue with the sword on nearby enemies. Use #3 Serpent’s Strike (cast 1 sec). Try to target an enemy with a high health pool so the poison applies for the full 6 sec. You have about 2 to 3 sec left before being able to swap your weapon set again.

When possible, swap to the other set (bleeding again) and continue.

When you are down to one enemy, use your sword to finish the fight quickly.

If you are low on health or your party needs extra healing, swap to the fern hound and cast #2 (regenerate). Don’t forget to cast #2 for your drake as well!

Sword #2 Hornet Sting can be used for the combo finisher leap. The fire field will give you fire armor. That’s in general difficult to cast because, with the rotation given above, you don’t have enough time left to cast #2 before bonfire runs out.

For the elite skill, you have some options. Spirit of Nature can be used to rez yourself or allies. First click will summon the spirit (1.5 sec) and second click will make the spirit revive allies. That means that if you are low on health and about to go down, you can use Spirit of Nature to rez yourself. However you must summon the spirit and click a second time for this to work, which takes about 2 sec. When your health is down around 2k, that’s probably a good time to call Spirit of Nature. That gives you enough time to summon it before going down. See the video with Ovi with a discussion of this and how to use it.

That’s it! Burn the mobs of Tyria!

(edited by Narya Firering.9301)

Ranger AoE Regen build

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Posted by: Narya Firering.9301

Narya Firering.9301

Goals of the build: PvE and dungeons, AOE bonanza for large mobs, regen/healing, condition build. Please send me comments and corrections. I will incorporate them in this post if they strengthen the goals listed above.

This build is inspired by Faux’s RRR and Xsorus’ BM bunker builds. This build focuses on large mobs in PvE content. It works best in a party.

Link to build

Let’s start with the traits. This is the classic 0/0/30/10/30.

Wilderness Survival:
Vigorous Renewal: gain vigor when using a healing skill
Off-hand Training: offhand skills have a longer range and 20% quicker recharge
Oakheart Salve: gain regeneration for 5s when suffering from condition

Nature Magic:
Nature’s Bounty: regeneration you apply last 33% longer

Beastmastery:
Commanding Voice: pet F2 recharge faster
Rending Attacks: drake/feline/devourer
Natural Healing: pets have natural health regeneration

Weapons
Axe/Torch
Sword/Axe

See the recent post by Bryzy about Sword/Axe.

I explain below the logic behind those weapons.

Armor + Weapon: Settler

You can switch Settler for Apothecary.

Superior Rune of Dwayna on Armor.

Weapon Sigils

Sigil of Geomancy on both weapon sets: bleeding on weapon swap
On the Axe/Torch set: Sigil of Restoration (gain health on killing a foe)
On the Sword/Axe set: Sigil of Life (stack healing each time you kill a foe)

It’s important to have Sigil of Life on the Sword/Axe since you tend to finish the kill with the sword, and also the offhand axe (with the playstyle below) causes many mob kills. As a result the stacks will go up a bit faster with this.

Apothecary trinkets, Magi backpiece + exquisite passion flowers

Buffs: Mango Pie + Quality Tuning Crystals

Skills

Healing skill: Healing Spring
Utility skills:
Signet of the Wild (health regeneration)
Signet of Stone (toughness) / Flame Trap
Signet of the Hunt (25% increased movement speed) / Viper’s nest

The signets give you extra tanking abilities while the traps will give you more damage. Pick the ones you prefer.

Elite: Spirit of Nature or Entangle

Pets

Drake (blast finisher). Example: River Drake
Fern Hound: regeneration with F2

(edited by Narya Firering.9301)

Faux's "RRR" Build (Conditions Variation)

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Posted by: Narya Firering.9301

Narya Firering.9301

Hi,

I also wanted to ask for comments. I think your build is geared more towards WvW or PvP. I mostly do PvE and dungeons. For me, the main difficulty is fighting large mobs. That’s typically when there is a wipe. Your build is still great for that. I can fight 4-5 enemies in PvE and win the day because of the healing/toughness, etc.

With this in mind, I was wondering about off-hand dagger. That’s great for 1v1. You get poison+evade on #4 and the cripple on #5 if your opponent is trying to run away. For AOE though, the off-hand axe seems better. In particular you can walk to the middle of the mob and drop Bonfire (torch #5) and Healing Spring. Then you are inflicting damage + getting healed. Switch weapon set and use axe #4 + #5. Both are combo finishers. In particular #5 is a whirl finisher and will send healing bolts to allies nearby. It will also send burning bolts to enemies.

I also wanted to mention drakes. Their tail swipe will spread healing and burning. That playstyle becomes very AOE focused but I think that should be effective in many PvE situations.

You are probably aware of all of this but I was wondering if you had some comments, agree/disagree, etc.

Final note, in your build you mention using Settler’s trinkets but I don’t think those are available. The merchants in Southsun only have Settler armor + weapon sets.

Again, thanks for your build and posting all this information.

Narya

Faux's "RRR" Build (Conditions Variation)

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Posted by: Narya Firering.9301

Narya Firering.9301

I didn’t see that update. Thanks for the reply.

Faux's "RRR" Build (Conditions Variation)

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Posted by: Narya Firering.9301

Narya Firering.9301

Hi Faux,

Awesome build. I have been using it with great success.

A small point of detail. I think there is a bug in your sigils. It’s a bit confusing so I might be wrong. You have three types of sigils:
Sigil of Geomancy: on-swap bleed. Cooldown. No problem.
Sigil of Corruption: on-kill stacking corruption
Sigil of Life: on-kill stacking healing

You cannot use two different on-kill stacking sigils. Only one applies at any given time. I checked on my character and that information seems correct. With your build, Sigil of Smoldering with the torch should work. Or you can choose one type of on-kill stacking sigil and apply it to both weapon sets (one per set). Sigils with cooldown will not work well because of the cooldown on Geomancy (9 sec). Sigil of Restoration (healed after a kill) might make sense as well (for multiple mobs situations).

crit chance / crit damage

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Posted by: Narya Firering.9301

Narya Firering.9301

For the math freaks, I will add my grain of salt. The wiki is correct. In fact from Sheaux’s formula (call it a theorem then!) the derivative with respect to CC is proportional to CD+0.5.

Go to the table in the wiki. Pick a column: move along the rows. Calculate the change in damage. What you are looking at is the increment in damage as a function of CC with CD constant. This increment is always constant (by Sheaux’s theorem). You can check that from the table.

Same thing if you pick a row: the increment in damage is proportional to CC, and therefore constant.

The point where the change in damage with CC and CD is the same is when CC=CD+50%.

Check for example CD=0 and CC=50% (first column, middle row): 1.250. Observe how the entries to the right are the same as the entries below. The increments are equal. Since increments are constant inside each row or column, we have proved that the row CC=50% is the same as the column CD=0 (past row CC=50%). In fact, in mathematical terms, that part of the matrix is “symmetrical” (A_ij = A_ji).

If Faux feels like fixing this table, there is a row that is wrong. Check CC=95%. The last 5 entries in that row are wrong (wrong copy/paste I assume). They should be:
… 2.140 2.188 2.235 2.283 2.330 2.378 2.425
instead of
… 2.140 2.188 2.230 2.278 2.320 2.368 2.410

The correct increment is 0.0475 for that row.

Healing Spring

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Posted by: Narya Firering.9301

Narya Firering.9301

Hi Rangers,

I had two questions about healing spring:

1. Is it correct that projectile finishers going through healing spring grant regeneration to allies near the target?

2. Is the pet also getting regeneration? That is, is the pet considered an ally?

Thanks for the help. I am trying to figure out how important Healing Spring is in terms of supporting other players (pet) in the party.

Narya

BM Bunker Build Guide Movie

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Posted by: Narya Firering.9301

Narya Firering.9301

Thanks. I updated the post with your comments. I also described in more details the playstyle that you use in the video (see the end of post).

http://www.reddit.com/r/GW2_Guild/comments/1f3msr/ranger_build_bunker_beastmaster/

There are several options for food, around mango and lemongrass.

BM Bunker Build Guide Movie

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Posted by: Narya Firering.9301

Narya Firering.9301

Very nice video. I posted a recap of your main points here:

http://www.reddit.com/r/GW2_Guild/comments/1f3msr/ranger_build_bunker_beastmaster/

[Let me know if I misrepresented something; I simplified a few points]

Choko's versatile bowman beastmaster

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Posted by: Narya Firering.9301

Narya Firering.9301

@Manekk: got it. thanks.

Choko's versatile bowman beastmaster

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Posted by: Narya Firering.9301

Narya Firering.9301

Hi Choko,

Thanks for your post.

I can’t find any information on the web about divinity trinkets. What are those? What characteristics do they have?

Introducing the Phantom Catmaster

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Posted by: Narya Firering.9301

Narya Firering.9301

I just tried your build/playstyle in PvE. Excellent and very fun to play. You have to pay more attention to your pet and your cooldowns than usual. Very high damage bursts.

Hybrid BeastMaster (GS/SB) - build guide

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Posted by: Narya Firering.9301

Narya Firering.9301

Nice build and videos.

Game crash when using a portal

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Posted by: Narya Firering.9301

Narya Firering.9301

Same problem here. I am including my log file.

Attachments:

Ranger Build Guide: The Basic Ranger

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Posted by: Narya Firering.9301

Narya Firering.9301

Great build!

I was wondering why you picked the greatsword as weapon. There is an entire thread about this weapon and why some players don’t like it. What about the sword for example? I am just curious.

Rangers are not a bad class at all.

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Posted by: Narya Firering.9301

Narya Firering.9301

Could you post your build? I would be curious to see it. Thanks.

Narya

Busting the Myth of Useless Pets

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Posted by: Narya Firering.9301

Narya Firering.9301

Very nice post. Well-written, balanced, and informative. Thanks.

Ranger/Guardian/Elementalist

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Posted by: Narya Firering.9301

Narya Firering.9301

Thanks for the replies. That was really helpful.

@Vox Hollow: by ranged, I mean in the sense that the ranger can fight from a distance, not engaged in a melee. This was one of the reasons I picked the ranger. The pet goes to the front and holds aggro and I can bring down the rain from a distance. Whatever the condition of the ranger right now, that remains a strong combination.

@Moustached (cool name by the way): that’s one thing I had in mind. Things come and go. Today ranger is low; tomorrow it might be a strong profession.

I might consider the guardian. It’s a different playstyle but the support/healing aspect seems nice.

I played a warrior in WOW for a long time and was looking for something different.

Thanks everyone!

Narya

Ranger/Guardian/Elementalist

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Posted by: Narya Firering.9301

Narya Firering.9301

Hi guys,

I am a casual player who leveled a ranger to 37. I have been reading in this forum many complaints about the ranger, although it’s hard for me to separate truth from fiction since I do not know the other professions so well.

I was wondering if you would advise switching profession. I don’t play often enough to be able to level many toons and I don’t want to level up a ranger to 80 and get stuck in dungeons and other content because the profession has issues. I am mostly interested in PvE and dungeons, perhaps WvW although I have not tried that yet.

I like the ranged aspect of the ranger. I would not mind going more into support/healing. Damage focused professions like the warrior seem less appealing.

Is there a better class out there for this type of playstyle? Guardian or elementalist perhaps? Anyway I wanted to hear from the experts whether ranger is viable or is best left alone at this point in time.

Narya

Build for dungeon

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Posted by: Narya Firering.9301

Narya Firering.9301

Thanks to everyone. This info is very useful. My chances should definitely improve during the next run. Thanks guys!

Narya

PS: my ranger is currently at level 34. Still a long way to 80…

Build for dungeon

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Posted by: Narya Firering.9301

Narya Firering.9301

Hi everyone,

Yesterday I tried with limited success to do Ascalonian Catacombs in story mode. My pet (jaguar+lynx) kept dying every 5 sec. It felt like the only way to keep it alive was to have it away from combat most of the time (spamming Pet #3).

Anyway, could you give me some advice regarding a build and a pet that would work well for dungeons?

It feels like survivability is a must. Right now I have Shortbow + Sword/Warhorn, although Sword seems a bit useless since my survival rate in melee is around 1-2 sec. Axe/Torch seems attractive for the combo effect + it’s a ranged weapon. To stay really safe, double bows (Shortbow + Longbow) might be a good option.

Any advice? Thanks.

Narya

Ranger guides

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Posted by: Narya Firering.9301

Narya Firering.9301

Here are some interesting guides I have run across:

Blu
Related site
The most extensive guide; I am not sure how up to date this guide is.
Last update: August 16 2012

Liru
Power/crit focused build
One of the nicest guides around
Weapon set: Shortbow + Sword/Warhorn
Last update: October 2 2012

Grand Master
Discussion of three builds:
1. Burning Combos with Axe and Torch
Weapon Set: Axe, Torch
Focus: Damage, Combos, Conditions

2. Marksmanship with the Longbow for DPS
Weapon Set: Longbow, Shortbow
Focus: Damage

3. Using Signets to Buff You and Your Pet
Weapon Set: Shortbow
Focus: Pet, Conditions, Damage

Noxxic
Discusses the ranger profession with 6 options:
Control/Damage/Support and PVE/PVP
Short but well-informed

Sycthrex
PvP focus
Last update: August 16 2012

Dimglow
Support ranger guide; quite complete but outdated now
Last update: June 24 2012

Proudfoot
sPvP guide
Weapon set: Shortbow + Axe/Warhorn
Last update: August 30 2012

Hypernucleus
A guide for PvE and WvW
Weapon set: Shortbow + Longbow
Last update: October 5 2012

GW2 domination
Guide 1
Guide 2
Basic info; primarily an ad for buying the book

(edited by Narya Firering.9301)