Showing Posts For NastyPiggy.2046:

WvW matchup forum being wiped

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

Great idea, instead of some type of communication outside of “chat” in game, there’s nothing to create a server community from ANet. It wouldn’t be too difficult to make server forums and only give people in those servers the ability to post in them.

WvW matchup forum being wiped

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

Doesn’t GW2 promote bad behavior by allowing emotes in WvW that people utilize for taunting… which ends up pushing people to the forums to vent their frustration?

(edited by NastyPiggy.2046)

HoD/FC/GoM : 11/22/2013 : Bronze Week 6

in Match-ups

Posted by: NastyPiggy.2046

NastyPiggy.2046

There an underlying theme in much of this debate, that being a group is outnumbered in a fight and loses and then feels the match up was not fair.

Now first and foremost I well understand the need to have servers in the same tiers that have populations more or less the same. I am also of the opinion that those uber large zergs that are said to roam around in Gold tier are not my cup of tea.

That all said exactly what is being simulated here? This is not Pvp it is WvW and it would seem logical to me that one of the goals of any given battle would be to outnumber the opponent at the level of that battle and that a good commander would strive to accomplish this.

Seeking local numerical superiority in numbers would seem a reasonable and logical thing to do so why all the beefing about it?

It is going to happen. While ANET has to work at refining the way they divide up the leagues so as to bring WvW populations as close as they can to one another there will always be battles where on side outnumbers another 2 to one or even more.

These numbers modified by the bandwagon effect which is hard to exert any control over and the willingness and ability of various guilds and commanders to work together on a given server so as to coordinate responses which should NOT be curtailed in any way shape or form.

If people are in WvW so they can test skill versus skill with groups of 20 or 30 per side wherein all numbers are equal and it comes down to skill alone, it is not going to happen often in WvW nor should it.

As such in WvW the most important factors would seem to be.

1>Total overall numbers
2>Number of dedicated WvW’ers
3>The ability of Guilds and Commanders to communicate and work together
4>Skill level of the individual player

ALL of these are going to occur in WvW and all are important in WvW. All of these vary server to server or player to player. Live with it. Deal with it. Work to improve it.

Or the same thing that happens in basically every other game that doesn’t address these issues, PvPers who don’t have the numbers leave in hopes of finding a more balanced PvP game and the old game they left dies off. It’s the same thing in basically all games that also have PvP, the PvP community cannibalizes itself then says… what happened to all the PvPers? Hey…. at least it’s not happening as fast as those special open world PvP games where people spawn camp!

It's just too easy.

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

One way that seems easy to do to help the defenders would be to add more exit/entrances for the defenders at keeps. Zergs would have to spread out more to stop defenders from trying to entering keeps plus defenders would have multiple options to fight the attackers without having to funnel out everyone from a single entrance. It just seems very odd that the defenders have fewer options then the attackers, attackers can knock down walls, knock in doors but the defenders have to come out of a single exit unless their willing to give up the element of surprise(plus some of your health) by jumping off the keep to attack without funneling out an exit which just happens to be in front of their whole zerg/group.

Bloodlust [merged]

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

some servers can fight back even with the bloodlust buff. how’s it going over yours?

Going good, we went from +35 up to +55.

Only 10 servers in double digit potential points right now.

(edited by NastyPiggy.2046)

Shortcomings of the Engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Could mortar be better, sure, but it’s a deadly weapon in WvW if used properly. If you have a big battle going, pulling out the mortar(from close range but in the middle of the chaos) and using it can really change the flow of the battle.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

…And mind you, there are only two professions that have access to rifle in this game.

If you want to use a rifle, which would you pick?

I’d pick warrior if all I wanted to do was to use the rifle and melee, but I enjoy the versatility and different play styles the engineer allows me. It does seem kind of stupid for a game to give a tank class the ability to do very good ranged damage.

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

So HOD/GOM guys. Dont feel too bad, well be moving soon. And keep your spirits up!

The problem with this is, this isn’t like it’s the first time it’s happened, this is like the 3rd or 4th time this has happened. I believe the first time(possibly 2nd because of transfers) GOM got decimated the first time which made our 2 biggest guilds leave which lead to being destroyed the next week also.

Like I said before, one time it’s fine, it’s actually expected, it’s when it happens over and over, it becomes to be the norm and not the exception. We’re put into the tier based off previous weeks then another server get’s “beefed up” and then it destroys the even matches the tiers have created.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Just Do Not make an engineer whoever started playing the game and sees this. Engi is completely useless 1 vs 1 and in groups besides the useless damage engi has no survivability unless you exchage 90% damage wich then leaves you harmless

So when I get jumped when I’m soloing flags and caravans and beat them, it’s all my imagination? Sure I get beat here and there but it’s not like those fights are quick, they take a while and I’m usually running around with dual pistols(to take down caravans and flags quicker).

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

There’s good and bad happening with the large amount of transfers…

It’s good to spread that talent and numbers around and make more servers viable in WvW.

It’s bad to be on the smaller servers who are on the other servers who aren’t getting large transfers. If it were a one time thing that would be fine, but this seems to be happening about 33% to 50% of the time for some of the smaller servers.

It would be wonderful if some of the large guilds who are really into WvW would all get together and try to spread the numbers/talent to all the servers all at one time, but it’s not happening that way, it’s happening every few weeks… large tier destroying transfers.

So a single event… no big deal, not your problem, it’s just when it keeps happening(which it is), that’s when it’s a problem. So this latest large transfer isn’t “bad” by itself, but remember, it’s 1 transfer after other big transfers have already happened(and will continue to happen). So understand, people are getting tired of not having a chance to do well or have good fights a good portion of the time. Nothing like every 2-3 weeks not able to hold a single tower in your own battlegrounds much longer after the 1st place team notices it.

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

Are you aware that we dealt with the same for 4-5 weeks? If you are tired of having low population you have 3 choices:

1. Start reaching out to other guilds in PvE looking for more WvW players. Remember the buffs that are accrued in WvW are server wide so it benefits everyone, not just WvW players.

2. Transfer servers with your guild/friends who are also tired of having low population. Since it bothers you so much this is a viable option even though you would then be considered a hypocritical scumbag, you know like you are calling WM and RE, and DE, and any other transfers we have had come in.

3. Quit, like someone pointed out before me, Forum QQ is not going to help your server. In fact frequent forum QQ just makes the servers in this matchup look like crap and potentially gets our thread closed.

And before you throw out any accusations I have been on Kaineng this entire time, I’m not a transfer, and even if I was — QQ harder, I’ve been there, Done that. and got the T-Shirt just like the rest of our natives.

I guess you haven’t understood why I’m talking about this… it’s because time after time MMOs with large number PvP gametypes die. This isn’t about me being discouraged and wanting to leave, but about a certain portion of the WvW population getting tired of not having a chance to have fun in WvW.

QQ harder, that’s your response? That’s the voice of someone who doesn’t care about the longevity of this game. The reason I haven’t transfered is because there’s not that many people on the server who are die hard WvW(compared to most servers) and I don’t want to contribute to the problem. I’m just tired of watching MMO after MMO with open world PvP die out PvP wise or go down to 1 medium to low populated server and instead of sitting back and watching the same thing happen, thought I might voice my concerns before Guild Wars 2 becomes just 3 medium populated WvW servers.

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

They can’t be on all maps all the time. So go where they are not, if it’s a problem. See how they play and what their style is, read their movements and counteract them. That’s how it works, that what makes this all fun.

You still still need enough people to make an attack. This is the problem, the lower tier servers don’t have the population to make up for when the non diehards get tired of dying and just quit logging into WvW. That’s the point where GOM is at, no it’s not a great WvW server, hence being in the 2nd to the bottom tier of WvW servers.

I’ll still log on and fight, there are others who will also log in and fight when heavily out manned, but there’s only so much you can do when you don’t even see 15 allies on the same battlefield with you.

I just think the imbalance is going to slowly kill the population of GW2’s WvW, once the bottom servers are deserted, slowly the new smallest servers will start thining out even more… it’s just something that will keep on happening till we’re down to a handful or less of servers.

(edited by NastyPiggy.2046)

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

Since this match is an autowin for you, I guess you only have these forum threads to go by about what our server is like. It is too bad your name calling has invalidated much of the value I would put on your respect or opinion.

As if I care what you think of my opinion, if you were in WvW as much as you were in here trying to put down the new Kaineng transfers, you guys might actually have a couple towers…

Wouldn’t it be great if I could play GW2 at work, that would rock!

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

So here I was watching Seattle vs. Washington on the idiot box. I couldn’t help from noticing that Seattle had over 1300 players on their sideline. I wonder if they transferred in last week?

The position of " transfers happen deal with it" seems to fly in the face sanity.

However, it is the system that is in place. Regrettably we have to deal with it.

No… people don’t have to deal with it, hence why non battleground PvP MMOs seem to die or go down to 1 server, people decide not to deal with it and leave.

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

Anyway, I’ve said what I wanted to say about this off-topic topic and I’m done with this discussion and replying. I truly wish your servers all the best, you all seem a little battle fatigued but are really cool cats considering. Have fun, ok?

Not really battle fatigued, just tired of the imbalance… non diehard players won’t deal with the imbalance which leads to more imbalance for the diehard players on those low population servers.

The question has to be… is imbalanced WvW good or bad for GW2? Arenanet put in a system to try to matchup servers that were at the same level, large guilds can destroy that balance and do.

I am just going to hate to see another large PvP based game go down the toilet because the developer can’t control the amount of people each side brings into a match like they can with smaller scaled battles.

I’m sure there are valid reasons for large guilds to transfer which is fine, it’s when it continues to happen time after time, that’s when it becomes a real problem to the game.

Could I leave my small server, sure that helps me but it hurts that server I just left. I had hoped GW2 to be my long term PvP MMO but I’m not so sure it’s going to be steady on a regular basis till all the non diehards leave and there’s only 3 servers left with 1 of them being the winner(that people go to) and the other 2 just being there.

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

@NastyPiggy

About the AR vs GoM match up, I think it was more about you guys losing players then us gaining! :P

Sure, the issue was still about transfers. Large transfers throws the tier system off.

GOM/Kain/HOD 1/4

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

nothing to complain about? why do you think we’re not in t2 dude? no guilds come to GOM. at least not nearly enough to make a difference. i’m getting zerg’d so often that i’d rather just alt f4 out when downed. i won’t give a group who i have no chance against the luxury of a finisher

I don’t know, why aren’t you in T2? You could transfer too. I don’t know you guys or your history other than one time you were bigger and now you’re not, and being on a traditionally T8 server up until 3 weeks ago I don’t and still don’t care about rank or score. I die all the time, I’m not that great. I died a lot on a losing server for months on top of that, a new guild killing me what seemed like every night. It didn’t matter. I still played every day and had fun. We’ve been in your position of steam rolled-ness via zerg, I have nothing but respect for people who stick with a server in this position because of that because I realize not everyone gets their kicks in small victories like I do. I don’t have the fall from grace experience you have, but that time will come, guaranteed. I’m saying it doesn’t matter because one day we will lose everyone and you will gain everyone. That’s just how it works. Whether it’s in 1 month or 1 year from now, it will happen. Let it go, talk about the current fights, not why you’re winning or losing them on a meta scale. This kind of crap just gets our thread closed.

But the thing is… This kind of imbalanced created by large guilds moving to much weaker servers creates situations that aren’t fun for a bunch of servers, it basically destroys the tiered system Arenanet has put in place. Sure you don’t mind, you’re a diehard WvW player, but the people who aren’t, they end up leaving and with that the WvW overall population starts whittling down. It’s kind of like ganking mindset… if they don’t like it, don’t play on a PvP server… then they don’t and sooner or later there’s either no open world pvp or there’s just 1 server that’s underpopulated.

Do you think this kind of imbalanced was the first time it’s happened? SoR got their transfers the week against GOM and destroyed us(like what’s happening this week), the next week Yak’s Bend did the same thing to GOM, Anvil Rock all of a sudden turned it around a week vs us which probably had to do with server transfers(since it was so dramatic). Out of the last 12 weeks(including this one), half the weeks have been complete mismatches(twice in GOM’s favor). The other 50% of the matches were fun and close. There’s a reason why some servers are in the lower tiered, some is skill, some is communication and a lot of it is WvW population.

So why you may not worry too much what the overall effect of having vastly lopsided victories is… I do. I’m tired of watching PvPers destroy their population by basically telling the people being smashed suck it up or leave… in which most of the time they leave and with that… the game’s quality and number of servers drops.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Go watch some videos by Teldo to see what you can do with the engineer in tPvP…

Then watch his stream and listen as he states engineers have been nerfed too much, that they lack survability in relation to the level of damage they can put out and how even if they go full DPS (rifle static discharge) they still do less burst than other classes (again whilst having less surviability), are very susceptable to burst, that unlike a lot of classes he has to play without making a mistake and that he is even questioning if his engy will be viable when they start playing tPvP again.

But I guess according to the some of the WvW heroes on this thread, he must just be doing it all wrong and needs to L2P.

What? Who said there were NO negatives to the engineer profession . I think what some other people(and myself) are saying is that the engineer is a viable class in pretty much all situations(some stronger then others). Look at the OP, he’s saying don’t roll an engineer, but an engineer is viable. There are people who have success with the engineer. The whole problem seems to be that it’s one of the more complex professions to figure out how to do well with. There’s lots of combinations you can do to vastly alter your play style but that doesn’t mean all combinations do well, especially when you’re not playing to their strengths.

This whole thread is about someone telling others this profession is so broken that it’s not worth playing, I and others happen to believe it’s false, how can a profession not be viable with people having success in different ways with the profession ?

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Go watch some videos by Teldo to see what you can do with the engineer in tPvP…
Engineer 1 on 4
http://www.youtube.com/watch?v=EX7T5BqQd64&list=UUXOD8AuOQxlDD8ORiiXrMkw
How to solo the guild lord…
http://www.youtube.com/watch?v=fUl9yQM1a0s
Defending Nodes…
http://www.youtube.com/watch?v=T6h9cvRdNtU&list=UUXOD8AuOQxlDD8ORiiXrMkw

And here’s some tips for engineers from reddit…
http://www.reddit.com/r/Guildwars2/comments/12pr1j/post_random_engineer_tips_so_more_people_would/

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

I think someone mentioned earlier in the thread about the investment we must make deep into our trait lines to make many of our options borderline viable. This applies directly to the false claims of versatility.

Do you have to go deep into the trait lines to make a kit viable? I think the elixir gun and flamethrower do their jobs without traits just fine but you sure can enhance their damage and speed if you want. Same with the wrench and nades(although the extra nades trait enhance it more then other kit’s traits).

(edited by NastyPiggy.2046)

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Yes, in 1 setup you can have shield/pistol(up close fighting), flamethrower(AoE damage when attacking), elixir gun(for support with slow downs and heals) and nades.(for support and damage).. that’s 4 different roles without having to do anything other then slot those skills and then press them when you want them.

…Without any utility skills like stun-breakers, invulnerability and stuff. Yeah, way to go.

I wonder if some people on forums actually play the game or only imagine things from skill-builder sites. =\

Then how about this… you take ONE kit…. so you have a total of TWO setups like almost all other professions then have your stun-breakers and what not? You CAN have up to 4 IF YOU WANT, but less if you wanted added benefits of elixirs and stun breakers. You do play an engineer, you do know you don’t have to equip 3 kits if you don’t want don’t you?

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

My build is dual pistols with elixirs, but I can easily change it to pistol/shield or flamethrower or elixir.

So?
Again, all professions can change weapons. That’s not versatility. You’re not suddenly going from supporter to tank to dps. And no, 200 toughness don’t make you a tank.

If I go with rifle, I go all the way across with the power line so I can get more damage and switch out to nades if I want.

Still changing from dps to dps.

Where is the versatility? Your examples are what other classes do just by pressing swap weapon button.

What the hell, dps to dps, it’s completely different dps, you go from single target to AoEs that can keep people from attacking the keep at close range. It’s COMPLETELY different and if you can’t see that, i guess I can’t help you.

No 200 toughness doesn’t make you a tank, but it does help, plus the stacks of might come in handy… oh yeah, that extra 15% damage boost isn’t bad being tossed in there too.

I think his point is other classes can go from one “entirely different type!” of dps spec to another with the press of a button.

They can? Does it switch out their traits? One push of the button and I can go from dual pistols to melee with a wrench and have a shield.

I can run with a pistol and shield and switch out to nades, flamethrower or elixir gun…

Yes, in 1 setup you can have shield/pistol(up close fighting), flamethrower(AoE damage when attacking), elixir gun(for support with slow downs and heals) and nades.(for support and damage).. that’s 4 different roles without having to do anything other then slot those skills and then press them when you want them.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

For some reason you can’t just sit on top of a keep fighting, you get killed doing that. Engineers can try to throw nades from the top of a keep

Actually, you still need to be on the edge of the wall to throw grenades, the same as with rifle. Stupid, yeah, but this is how the game works.

And again – every class can swap weapons.
This is not “versatility”, this is core game mechanics. It’s not something unique to engineers. If you can’t see that, i guess I can’t help you.

Versatility – Capable of doing many things competently, having varied uses or serving many functions.

The engineer by definition does have versatility. The other professions other then elementalist just have 2 sets of skills that are bound to their 2 weapons, as said before, the engineer can have 4.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

My build is dual pistols with elixirs, but I can easily change it to pistol/shield or flamethrower or elixir.

So?
Again, all professions can change weapons. That’s not versatility. You’re not suddenly going from supporter to tank to dps. And no, 200 toughness don’t make you a tank.

If I go with rifle, I go all the way across with the power line so I can get more damage and switch out to nades if I want.

Still changing from dps to dps.

Where is the versatility? Your examples are what other classes do just by pressing swap weapon button.

What the hell, dps to dps, it’s completely different dps, you go from single target to AoEs that can keep people from attacking the keep at close range. It’s COMPLETELY different and if you can’t see that, i guess I can’t help you.

No 200 toughness doesn’t make you a tank, but it does help, plus the stacks of might come in handy… oh yeah, that extra 15% damage boost isn’t bad being tossed in there too.

I think his point is other classes can go from one “entirely different type!” of dps spec to another with the press of a button.

Yes, 2 different weapons while we can only go to 4 different ones(1 weapons, 3 kits) if you want to go like that. Just bind 7 to 0 to Alt-1 to Alt-4, it’s pretty easy.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

If they buff the engineer you’re going to hear a lot of people whining about the engineer being overpowered because… they’ll be right.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

My build is dual pistols with elixirs, but I can easily change it to pistol/shield or flamethrower or elixir.

So?
Again, all professions can change weapons. That’s not versatility. You’re not suddenly going from supporter to tank to dps. And no, 200 toughness don’t make you a tank.

If I go with rifle, I go all the way across with the power line so I can get more damage and switch out to nades if I want.

Still changing from dps to dps.

Where is the versatility? Your examples are what other classes do just by pressing swap weapon button.

What the hell, dps to dps, it’s completely different dps, you go from single target to AoEs that can keep people from attacking the keep at close range. It’s COMPLETELY different and if you can’t see that, i guess I can’t help you.

No 200 toughness doesn’t make you a tank, but it does help, plus the stacks of might come in handy… oh yeah, that extra 15% damage boost isn’t bad being tossed in there too.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

My build is dual pistols with elixirs, but I can easily change it to pistol/shield or flamethrower or elixir.

So?
Again, all professions can change weapons. That’s not versatility. You’re not suddenly going from supporter to tank to dps. And no, 200 toughness don’t make you a tank.

If I go with rifle, I go all the way across with the power line so I can get more damage and switch out to nades if I want.

Still changing from dps to dps.

Where is the versatility? Your examples are what other classes do just by pressing swap weapon button.

Not really, you change how you attack a situation drastically. For some reason you can’t just sit on top of a keep fighting, you get killed doing that. Engineers can try to throw nades from the top of a keep, if that’s not working you have the flamethrower to do damage to anyone close to the door or destroy rams they’re using to break in faster.

Who the hell cares if you change from range to melee with a warrior, what you can do isn’t mukitteneep defense compared to an engineer. Have you never sat behind a door and just shot your flamethrower through it to melt down a ram?

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

No. You can’t really change your setup without trait reset. Because all viable builds are based on certain trait allocation, instead of kit swapping.

And changing gear outside of combat can be applied to every profession, you can’t really define versatility on this.

Really? My build is dual pistols with elixirs, but I can easily change it to pistol/shield(plus change the traits for +90 toughness with shield) or flamethrower or elixir(changing piercing shots to flamethrower +200 toughness and changing faster recharge for pistols to faster recharge for flamethrower/elixir)… then I change my 2nd trait in the elixir line to 15% more damage with flamethrower/elixir gun from 20% longer elixirs. Bam… I’m traited for elixir gun or flamethrower… then I can switch back within seconds back to pistols, it’s pretty easy.

For some reason, I do well 1v1, in a group as damage or support and also am better then most defending a keep(destroying rams, keeping people off the door with nades or flamethrower). I’m not sure what other versatility one needs.

If I go with rifle, I go all the way across with the power line so I can get more damage and switch out to nades if I want.

What do you want? To have max damage for everything? The basics are there to do well, all you have to do is maximize their use.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

I feel that p/p elixir builds are in a fairly good place compared to other condition builds in the game it’s the only class that can reliably keep all damaging condition types up on a target.

Having said that though a lot of the builds are 1 trick ponies that do it worse than everyone else with “less” versatility.

ANet’s Official Statement
“The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.”

….If we could swap all our utilities on demand while “in combat” I could maybe understand thats statement. However there are no truely “verstatile” viable builds that can fill all/any roll enough to be peanlized… I simply do not understand their logic at all when something like a guardian or warrior can potentially be more versatile with more utility/buffs/control and do more damage but not be penalized in the same way.

I do still play my engineer I enjoy it but this “vision” garbage they have in their heads vs. reality is doing damage to the class and game. It was this exact same kind of mentality that caused the mass exodus out of EQ1 back in the day.

If they can truly make their vision match what is in game then that is fine but currently they’re polar opposites.

That vision from ArenaNet seems correct. You can on the fly(outside of combat) vastly change your setup based on your situation(in combat you can change to toolkits on the fly). You seem to want the maximized version of every kit available to you at all times which would make the class way overpowered.

What exactly does a Warrior or Guardian do defending a keep that’s better then what an engineer can do? Run out of the keep do some damage and run back? I don’t know how many times I’ve been the only person at a keep and was able to keep destroying rams to make the assault last so much longer(unless they hit the door from range with catapults or whatever) where reinforcements will sometimes show up.

(edited by NastyPiggy.2046)

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Made engineer at launch, leveled him to 80, 260 hours played on that character later I made an alt warrior, leveled warrior to 80, placed engineer in LA, it now works as a lowly slave to my warrior.

What in the hell are you doing that takes 260 hours to level to 80. I have rolled an engineer and taken him to 80 twice(switched races) and the first one took 120 hours, the 2nd took about 115 hours. I mostly solo(dynamic events, farming and WvW). How in the world do you take 260 to level to 80, from what I’ve read it’s suppose to take 120-180s no matter what profession you play.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Nastypiggy, when the devs mentioned we deserve a damage penalty for being so versatile, I’m quite sure they ment IN combat.

Swapping skills and traits ouside of combat is something every profession can do.
And what’s more: it implies you know exactly what’s coming and what will be needed.

Your own examples prove that we need 3 kits, several turrets and at least 2 elites to be versatile…

While I’m saying that we should have the traits and skills that allow us to be just as versatile with things we can actually equip at once!

I agree that your examples ARE versatile, but they are not versatile IN combat.

Versatility means being able to respond to many different situations you do NOT know in advance!

As you have shown: if an engineer builds like that, he either misses certain kits, or misses the traits to make those kits any good, or he misses certain protections and buffs from elixirs, or he misses things like turrets…

You simply can not make a single versatile build that can stand up to another profession on an equal playing level.

I wish we could.
I love my engineer, and I play it for the versatility.
Because of that I realise no versatile engineer build is a finished build. They always lack in so many places the total becomes weak.

I run 3 or 4 kits most of the time, sometimes using 1 stunbreaker with it.
My build is ALWAYS Jack of all trades, master of none.
But in every build I create, there is always so much of the traits that I actually need, that I can’t reach.

Every succesfull engineer build so far is focused on a more specified task like damage or bunker, or ranged aoe, or condition, melee tank, or healing bot, or booner…

Not a single succesfull engineer build is truely versatile.

This is the same for most professions, but they don’t get the crap about paying a price for being versatile and being good in medium range, wherever that is…

You mean know in advance, like you actually watch your surroundings or you run out of battle for 5-10 seconds and then put in what will help you more in the fight. If you can’t sacrifice 5-10 seconds you should be running a good 1v1 build anyway, if you’re in a group heading somewhere you have more then enough time to alter your current setup if you want to.

I hate to tell you this but I roll with what I said earlier… my dual pistols and elixirs, but you can switch out to become even stronger in certain situations. I don’t mind a thief or warrior burst damaging me because I have multiple ways of negating their alpha strike… like being exempt from damage for a few seconds(elixir s), healing up and then dodging(if need to) to prepare to continue the fight.

What I have learned is that too many engineers don’t try to learn how to be good, they just expect to be. You’re playing a class that isn’t really the strongest at anything, just very good at most things.

BTW… since the games come out, I’ve really only seen a handful of good engineers, the rest haven’t been very good at all(if I see them at all). I completely believe this class has a high learning curve but once you get past that you’re good to go.

Temporary bans for profanity

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

so again we are different. where I just block them. you take the extra childish step to report them for saying something to you on a computer game in hopes they get out in a timeout by daddy. this isn’t real life, do you really feel threatened or get upset from what someone says to you on a game chat? sad what a thin skin society we live in now days. omg he told me l2p and used bad words waaa plz ban he hurt me

I’ve never reported anyone (other than bots/gold sellers), but if I had someone that I ddn’t know making personal attacks on me, sure I’d report them, teach them a lesson that they clearly need to learn.

As for society, last time I checked it wasn’t acceptable to hurl abuse at strangers.

It is pretty simple, if you are unable to play a computer game without hurling insults at individuals, then you need to grow up.

Don’t watch the news who label people based off of their opinions? Don’t read anything about politics? They hurl abuse at people they don’t know all the time. OK with abortions then you’re a murder.

Temporary bans for profanity

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

If someone just swears, fine, whatever.

If someone swears at me or someone else, then it’s getting reported.

Arena net isn’t going to ban people for occasionally saying the f word, but they will ban you for verbally abusing someone. That’s the difference.

Can’t you just block the person? Didn’t they create tools to block any person you don’t want to listen to which fixes your situation.

(edited by NastyPiggy.2046)

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

No no, there is more to the story guys-

—And then that one thief—that one that you thought you saw but decided he was probably not interested in the goings on—pops HS on you and you are 100 blades by a little asura with an afro while mesmer walks in with an electric guitar singing freebird. The end.

ED. by the end, I mean, this would be a fitting end to this thread too…

Elixir S is your friend.

Elixir S AND Self-Regulating Defenses AND Inertial Converter are your lovers.

Right, nothing like making a push with a flamethrower and then finding out the push didn’t work so you pop your elixir s, heal while small and get away(most of the time).

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

Engineers certainly have that fun factor, and it’s that what is hinted at with the term ‘versatility’.
Being that Jack of all trades (master of none…) as well as being unpredictable.

It’s why I love the profession so much.

But that is also why I ask the devs to drastically BUFF our so called versatile builds!
In the end there is no succesfull versatile engineer build to be found.
I keep saying it over and over: the only good engineer builds are the least versatile…

What are you talking about, at anytime outside of fighting you can drastically change the way you play for the current situation.

I personally have been running around WvW with dual pistols and Elixir B, S and U. I seem to do fine on my own and in groups.

If I happen to see a small group attacking a keep, I get in there, switch out to flamethrower and melt down their ram and keep melee’s from just pounding on the door. If they don’t have a ram, I switch to nades and keep them away from the door and if you catch them off guard, pulling out the mortar can do some big damage.

If I’m with a zerg and we’re plowing through people, I switch to the flamethrower and help plow through people, if we have a huge zerg vs zerg I switch out to elixir gun(healing, damage and CC) for support and also drop some turrets, also another nice time to pull out the mortar and catch a bunch of people off guard and possibly turn the tide.

I absolutely love how versatile the engineer is and the way I’ve done my build(dual pistols, elixirs) I can on the fly(out of battle) go straight into being a flamethrowing engineer with the +200 toughness(plus might stacking) and 15% extra damage by giving up my piercing shots and my +20% longer elixir times.

I will say this, for a long time I only liked the idea of being an engineer and thought they were very under powered but I kept playing it, but I no longer feel that way.

Oh yeah… the wrench got a nice little upgrade, got a standoff zerg vs zerg, switch to your wrench and now you can pull targets for your zerg to kill. Quite handy.

Just remember this… the engineer is the jack of all trades and a master of none, once you realize this and just start switching out to a better option for the current situation, the better you’ll be.

Warning: Do not roll an engineer

in Engineer

Posted by: NastyPiggy.2046

NastyPiggy.2046

No no, there is more to the story guys-

—And then that one thief—that one that you thought you saw but decided he was probably not interested in the goings on—pops HS on you and you are 100 blades by a little asura with an afro while mesmer walks in with an electric guitar singing freebird. The end.

ED. by the end, I mean, this would be a fitting end to this thread too…

Elixir S is your friend.

Apparently thieves are OP...

in WvW

Posted by: NastyPiggy.2046

NastyPiggy.2046

Keep thieves the way they are, I don’t care but you know what I do care about… an ability to counter stealth, even if it’s nothing more then making the thief unable to “disappear” for 2-3 seconds after being marked by an attack or ability.

One of the problems with open world PvP games is that a certain portion of PvP population love to feast on easy targets(with what are deemed OP toons) which in turn makes those players not enjoy PvP and leave… thus killing the influx of new players which are needed to keep PvP enjoyable and sooner or later the open world PvP portion of a game basically disappears.

How many here are playing less? And why?

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

I see some people taking issues with Ascended gear, I dislike gear progression in MMOs but this really is a non issue because Ascended gear isn’t very powerful but more importantly it doesn’t stop you from experiencing content at all.

For someone who just found out about the game and decided to try it, sure, it’s not an issue. If you were following it’s development for multiple years because they talked about not wanting to be like other MMOs where you grind for stats, then there’s a problem for those people who wanted the game for what it was being billed as for YEARS.

It’s a great game, but what they did was poison the water for the people who waited years for this game and expected this to be their long term game.

I’m sorry, if your girlfriend(or boyfriend) was nearly perfect but then they told you they just now decided to become a stripper because they could make more money in their spare time… that may change how you feel being with that person(maybe not though).

How many here are playing less? And why?

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

Funny. I didn’t want to like this game. I loved the original GW when it was in Beta, but changes they made to the game prior to going live just left me cold.

I’m actually playing more. How people can get so bent out of shape about a few pieces of marginally better gear is beyond my ken. Truth is, I think the game will not suffer for gear increases as long as they are 1) marginal and 2) have significant tradeoffs.

I’m enjoying the game quite a bit. Guess that makes me flameworthy.

It’s a great game. The ascended gear just poisoned it for me. I think if you didn’t follow it’s development and what it was suppose to be you’d find that this is a great game.

I have NO PROBLEM with people liking the game, like I said it’s a great game but I do take offense to the people who attack the people who are upset at the game for taking a different direction then what they’ve said they were going to do for YEARS. I believe people who have followed the development of the game do have a reason to gripe when there’s a pretty big change in the direction of the game, they didn’t just invest 60 dollars for a copy of the game, they invested a lot of time reading and believing what a company was saying about the development and direction of this certain product.

How many here are playing less? And why?

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

If xfire’s small sample size is any indication, this last big patch that introduced ascended gear and a grinding dungeon was very bad for keeping players in game.

http://beta.xfire.com/games/gw2

Right now Guild Wars 2 is barely holding on to the top 5 in hours per day for games(PC) on xfire, by next week Assassin’s Creed, Black Ops II and Diablo III may surpass it on a weekday basis.

There was a big bump in the live event weekend but since then it’s been a much quicker decline then the previous weeks, the after effects of these changes look to not be a positive thing for the population.

(edited by NastyPiggy.2046)

Thanks Anet

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

You could really thank them by buying gems with money, support the game with real money. I know I was doing this and was planning on continuing to do this in the future till the change with max stat gear(out of nowhere). I had no problem by 6 copies for family and friends and also buying gems to show my support. I’ll probably continue to play from time to time, but I no longer will put money into the game(maybe possible expansions but probably not).

Seems like ANet overlooked a major flaw

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

its not server costs dude, its bandwidth. THAT is the kicker. something most f2p diehards fail to realise hence why f2p is a fail design.

Not really, maybe in the 90s, but since the 2000s, bandwidth for companies isn’t that big of a concern.

Think of it this way, Netflix can charge 8 bucks a month for unlimited streaming(and that uses WAY more bandwidth then an MMO)… and they’re making a ton of money.

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

From most of the posts I’ve read, it sounds like a great addition to an MMO, the problem is that GW2 said for the last few years this isn’t the route they’re going and people loved that idea and followed the development of this game for years. 3 months after release and it’s all been changed.

I wouldn’t even mind FoTM if it had ZERO effect to WvW, but it does have some effect and with that either you keep up with the Jones’ or you possibly fall behind. So what if this time it’s only 1%, next time another 1% or more, then again… 1%-2%, till we’re talking 10-15% more stats, then you’re WAY behind if you haven’t been keeping up. This is what the people who are upset are talking about. Once you go past a line you create, it’s much easier to go past the next one, and the next.

That’s called the slippery slope fallacy, and since there is a possible middle ground (low power curve, future availability of ascended gear/infusions, ease of acquisition in the future) it is not a strong argument.

Just because WoW does this doesn’t mean GW2 has or will.

So there’s a stronger arguement that there’s a possible middle ground and they’ll stay there? This wasn’t even an expansion, this was just a throw it into the game thing which really scares me on future updates.

I’ve been in software development for over 2 decades and understand how this stuff works behind the scenes and this move is very telling that things have changed greatly somewhere in the last year for ArenaNet, probably in the last 6 months.

There’s NO reason to up the stats this “one time” because if there was a reason to up them now, there’s a reason to up them 6 months down the road… just like all other MMOs.

(edited by NastyPiggy.2046)

A Second Chance?

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

I thought Guild Wars 2 was different. I expect the basic game to stay the same and to have expansions that had new content, new professions, new races but not new stats. I dread seeing the “need” to buy a new expansion because the new gear makes the old gear obsolete.

I still log into Guild Wars 2, but I can’t play it very long. I just wonder what new thing(not even in an expansion) will make it’s way to the game to change a good portion of the game? Guild Wars 2 is still a great game, probably the best game but my heart is no longer into this game like it was before the news of new higher level stat gear.

They couldn’t even wait for an expansion to bring this game changer to the table.

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

For those posting the 1% stat increase, if it’s really only going to be that small, why increase the stats at all? I did find this picture that WAS on the gw2 wiki that showed more then a 1% stat increase(picture has been taken down recently. Here’s a copy of that picture… http://guildwars2pc.com/wp-content/uploads/2012/11/Ascended-Item-Rarity.jpg ) Power and percision went from 63(exotic) to 68(ascended), magic find went from 7% to 10%. I’m not sure but those numbers seem a little bit higher then 1%.

It’s basically this way.

When you compare item to item, it might be X% difference when you just take that one specific item.

But when you compare character (all exotic) to character (all exotic with the exceptions of the Ascended pieces) then it is Y%.

Had more Ascended gear been out there, then it would be a much bigger problem, but the small pool of it right now makes it not so bad.

And yes, not having it doesn’t make you the best.

But 1% difference isn’t end of the world.

Not till it’s all added up… then you have LOTS of content to grind to catch up. Once again, if it’s 1% why increase it at all? You created your max baseline with exotics/legendaries, why go past that?

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

FOTM violates this because it forces you to do only FOTM over and over for ascended gear, and not WVWVW, or PVE, or other dungeons.

Which, Chris Whiteside has already stated in the Reddit AMA, will be changing. Soon.

Again, where is the problem?

Uh the problem is that FOTM ever made it into the game the way it did. It’s not as if FOTM came down from the heavens one day and introduced itself to the developers and us and no one realized what it was until later. They made it. If they are really so dumb they didn’t realize what their creation was they shouldn’t be in charge of an MMO. The only reasonable conclusion is they were aware of what they were doing and did it anyway. That they realize now the error of their ways is better than not realizing it but it doesn’t really make me confident about the future of the game that something like FOTM ever made it into the game. Especially the way it did, completely by surprise with virtually no period for public comment or testing.

From most of the posts I’ve read, it sounds like a great addition to an MMO, the problem is that GW2 said for the last few years this isn’t the route they’re going and people loved that idea and followed the development of this game for years. 3 months after release and it’s all been changed.

I wouldn’t even mind FoTM if it had ZERO effect to WvW, but it does have some effect and with that either you keep up with the Jones’ or you possibly fall behind. So what if this time it’s only 1%, next time another 1% or more, then again… 1%-2%, till we’re talking 10-15% more stats, then you’re WAY behind if you haven’t been keeping up. This is what the people who are upset are talking about. Once you go past a line you create, it’s much easier to go past the next one, and the next.

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

For those posting the 1% stat increase, if it’s really only going to be that small, why increase the stats at all? I did find this picture that WAS on the gw2 wiki that showed more then a 1% stat increase(picture has been taken down recently. Here’s a copy of that picture… http://guildwars2pc.com/wp-content/uploads/2012/11/Ascended-Item-Rarity.jpg ) Power and percision went from 63(exotic) to 68(ascended), magic find went from 7% to 10%. I’m not sure but those numbers seem a little bit higher then 1%.

I really have no problem with getting ascended gear that are basically exotics with infustions(for agony), I just have a problem with new better stats being put in.

What do you say to the person who paid a ton of real money to get enough gold to have the top gear in the game only to find out it’s not the top gear? How does ArenaNet expect people in the future to drop money for gems for gear when the thought that at ANY time a new tier of armor/weapons could be released.

  1. The 1% comes from the fact that both rings and the back piece only increase your character’s total stats by 1%. Stop looking at pieces in a vacuum.
  2. The game isn’t pay 2 win, if someone dropped real money for top of the line gear, oh well.

Sorry I looked at the stats from an official guildwars2 website… but like I said, that picture has been taken down recently but they forgot to remove the link to it in the wiki.

Ah… not pay to win, but there is pay to get more xp, pay to buy gems to turn into gold to buy whatever you want… but it’s not pay to win.

Can’t wait for a few years down the road where if you’re not hitting for 50k a shot in WvW you aren’t good enough.

(edited by NastyPiggy.2046)

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

If +1% is not “more powerful”, then what percentage would be? 2%? 10%? 50%? 500%? one more percent than difference between exotics and a top tier?

It’s like taxes, sure it may only be 1% this time but over time adding small 1% here and there can add up. Once you have to start creating new better stats to keep people, you have to continue doing it and if they don’t… why did they have to create these new higher stat items?

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

For those posting the 1% stat increase, if it’s really only going to be that small, why increase the stats at all? I did find this picture that WAS on the gw2 wiki that showed more then a 1% stat increase(picture has been taken down recently. Here’s a copy of that picture… http://guildwars2pc.com/wp-content/uploads/2012/11/Ascended-Item-Rarity.jpg ) Power and percision went from 63(exotic) to 68(ascended), magic find went from 7% to 10%. I’m not sure but those numbers seem a little bit higher then 1%.

I really have no problem with getting ascended gear that are basically exotics with infustions(for agony), I just have a problem with new better stats being put in.

What do you say to the person who paid a ton of real money to get enough gold to have the top gear in the game only to find out it’s not the top gear? How does ArenaNet expect people in the future to drop money for gems for gear when the thought that at ANY time a new tier of armor/weapons could be released.

How many here are playing less? And why?

in Guild Wars 2 Discussion

Posted by: NastyPiggy.2046

NastyPiggy.2046

I barely check into the game now, went from 6+ hours a night to barely logging in before being upset because I don’t know where the gear grind will end. Why get/make gear to have the thought that it’ll be outdated at anytime. They didn’t even wait for an expansion which actually might have been ok, still some people wouldn’t of liked it but at least it would have been more then 3 months into a game that built themselves around not having to do a treadmill to keep up your stats.

http://beta.xfire.com/games/gw2

It’s a small sample, but even after this great new grinding dungeon… GW2 had it’s lowest hours in game on xfire in the last month.

You would have thought catering to the grinders would have made the over numbers go up but there’s that part of going against your word and losing a lot of future customers.

(edited by NastyPiggy.2046)