Showing Posts For Nayatha.6349:

State of the Game Update —Q1 2016

in Guild Wars 2 Discussion

Posted by: Nayatha.6349

Nayatha.6349

I think Hot while a decent success for you guys there is room for improvement in the coming year. From the sounds of it you already focusing on the next expansion before this one is even a few months old and there still alot that can be done with it. Is there really that much of a rush to get another expansion out?

Gliding is a welcome addition to the game and it be nice to find glide spots around tyria that allow access to areas you couldn’t get to normally.

However what I am really posting about is how disappointed I am with the state of Raids, PVP and WvW. Raids have become a Elitist jerk play ground. Not only is the difficulty is at an unfun area but it’s soo precise that you have to have specific Comps to beat each Boss. Sorry I don’t have three characters geared in Ascended gear to swap to for each boss. I only had my engi which I thought would be enough. When my guild went in attending to beat Vale Guardian Week One. The encounter felt to me like a hard mode WoW boss. After the first few wipes I even said. “Did we accidentally enable Hard Mode or something.” After weeks of this and talking to others about the various Boss fights I have to conclude that you guys got bad advice on what’s fun for Raids. No other aspect of the game is like this and yet it’s okay for Raids? Why?

I get that the Raids are suppose to be “hard content” however there a difference between hard and utter cheese and these bosses are utter cheese. As there little room for error or getting new people in. One or two new people in your raid group and expect hours of wiping. That isn’t what I call Fun. Other games have got this better than you and I expected better from this game. Fractals are fun, Dungeons are okay and could use some love really. Open world bosses are fun and I can’t wait to see how Shatterer will turn out.

I just want to see how you Anet feel about Raids and if they are accomplishing the goals you set out. If they are great, if not FIX THEM before it too late.

Guild Raid Testing

in Fractals, Dungeons & Raids

Posted by: Nayatha.6349

Nayatha.6349

I have a question to everyone that crying over world first. Do you want this to be WOW as that is a WoW thing and Gaile already said that Anet does not Track or reward World First.

Just relax and enjoy the game and hope that when Raids are released that they will not break because these two guilds went in and broke them first. Do not put pressure on you, your guild or other guilds for an achievement that is meaningless.

And to those that do care about world first than tell me who was the World first thief to 80. Who was the first to complete a level 50 fractal. Who was had world first on Shadow Behemoth? Who was the first to to clear Aetherpath?

Question about Raid and HoT Tuning?

in Guild Wars 2: Heart of Thorns

Posted by: Nayatha.6349

Nayatha.6349

I brought this game around Christmas last year and just now reaching the point that I can almost craft a full set of Ascended on character. I just don’t have the time to mad farm for materials. This is why I like to know if the Raids and Maguum Jungle will be tuned around needing a full set of Ascended to even do anything in. It worries me that Beta characters are given full ascended to try out different stat combos. As if the devs expect everyone by now to be decked to the gear with Ascendeds.

If there an answer please post below… It would really help my nerves if I don’t have to mad grind for Ascended that will end up dropping anyway from Raids. Than I can just focus my nerves on getting my first legendary.

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Nayatha.6349

Nayatha.6349

While I am sure that some of these posts have some pretty good feedback I have a few things to say about this event. The first being is that this event isn’t healthy. The math has been posted somewhere and if you stay up for all four events you get about 1000 blooms and severe sleep deprivation. This doesn’t count also that this event is stressful as the game play encourages a detrimental effect of trying to keep moving between events to try to get 20 stacks for maximum results. There should been a reasonable expectation and the rewards for both completing events as well as buying the various rewards should have been around that instead of maybe I can get a small nap in the hour break after Disseu. This isn’t a Korean Grinder.

Compare to other aspects of the game the Rewards are lackluster to be frank for the disruption that cause this event isn’t worth missing out on a world boss or something else. Some aspects I can agree with The “No Loot from mobs” is one of them as the goal should be focus on killing the plant instead of trying to beat RNG for a exotic. However to have only a handful of blooms for 30 minutes of work is a slap in the face and makes the player feel like they wasted their time. Getting Bronze, Silver or Gold in these events is meaningless and while I can see that perhaps removing rewards giving this way could discourage tag and run. The individual buff stacking is causing that as the best way to get those stacks is to tag and run.

Mobs shouldn’t drop loots but maybe some from of chest dropped by the Vine Spawner at it’s destruction with extra blooms and RNG Table based on the prizes will make this a bit more fun and promote people to stay as well as solve the DC issue. Sure I might lose out on some extra blooms for having 5 stacks instead of 10 if i DC but I an still get something…… The Chests should only last for about 5 minutes or so to prevent people from running around the various area just to get chests.

There one other aspect i would like to discuss and please don’t be offended by it. Gaile post saying “We also are going to postpone our plans to organize an in-game event around the Mordrem Invasion this afternoon. Instead, we’re going to continue to monitor for your feedback and collect information that will help us improve on these types of events going forward.” This sounds to me and I seen this used by devs before as saying. “Well since you not happy with what we gave you we are going to take out shiny ball elsewhere.” While I am grateful you willing to hear feedback and suggestions on how to improve this event. I seen it far too often that the Development team blames the players for reacting badly to something instead admitting that maybe something was done wrong. Sure some vocal minorities can react badly and sound like greedy idiots and don’t know the hard work that goes into making stuff like this. However In this example in this case. You could have done alot better and saying there was going to be a super awesome event but now you not going to get it is childish in itself.

The final word I have to say about this event is that it doesn’t create memories. When WOW was expanding to Burning Crusade they made an event that made lasting memories to the players. When Wow expanded to Lich King they had the zombie plague that made news and history for the game. What memories will this bring to people to tell people years down the road.

You have done well in that regard as i have my friends in my guild still telling tales of their time with Scarlet. Learn from that and expand.