Showing Posts For NecoDelero.5318:
I agree with most people here – remove the pulls from the golems and the dungeon becomes awesome.
He is certainly bugged. Just tried fighting him, but after the first shield he becomes immune against conditions. It’s not just a display glitch either. We got him down to almost half of his health before he even got the first shield. After that we needed ages to take him down. Once the debuff struck we just didn’t have enough dps to kill him in time.
He is certainly bugged. Just tried fighting him, but after the first shield he becomes immune against conditions. It’s not just a display glitch either. We got him down to almost half of his health before he even got the first shield. After that we needed ages to take him down. Once the debuff struck we just didn’t have enough dps to kill him in time.
Riverside [DE] is uncontested right now, not sure since when.
EDIT: Contestet again
(edited by NecoDelero.5318)
Just an idea I had today while doing the Winter Wonderland jumping puzzle – make a competitive JP! First to cross the finish line wins. Maybe even add some skills (traps or knockdowns) that can hinder the opponents.
I’m on the “too easy” side. I just ran the JP 15 times in a row without falling. Made 5 gold today just from the JP.
What I do agree with is the idea to introduce difficulty levels. Easy should be the same difficulty as the overworld puzzles, Medium should be Winter Wonderland and Hard should be Clock Tower level.
I just checked again and it worked for me. Maybe it’s fixed?
Same problem here, tried 3 times, always stuck at loading screen.
Update: Ok good news/bad news.
Good news: we found and fixed the problem with the story stalling out when you meet Trahearne.
Bad news: it won’t go live until the 10/1 update. (So 10 days to go.)
I’m also looking at the problem with the docks stalling out, bad AI behavior, and a few other misc issues.
Small question here: Will this also fix the problem of the storyline changing during The Battle of Fort Trinity? For example, I picked death of an innocent, did Breaking the Bone Ship, but during The Battle of Fort Trinity everyone talks about the Krait Orb as if I had chosen the suffering of others, leading to Liberating Apatia for the next quest.
EDIT: On second thought, nevermind. I just checked again and apparently it was already fixed. Or maybe I was just confused because it happened with my first character.
(edited by Moderator)
How about removing the bleed cap, but having each stack of bleeding above 25 do less damage? For example stacks 26-30 only do 50% damage, 31-35 do 40% damage and so on.