Showing Posts For Nethion.3158:

Aren't you all taking this too far?

in Guild Wars 2: Heart of Thorns

Posted by: Nethion.3158

Nethion.3158

Firstly, thanks to all of you who brought up your responses in an intelligent and debate-like manner instead of those (on both sides of the argument) who basically said “I’M RIGHT AND YOU’RE WRONG”.

I can definitely nod my head and see where you’re coming from when you point out that they’re rewarding new players without offering older players any sort of customer-appreciation kinda thing. Consider myself half-convinced.

Aren't you all taking this too far?

in Guild Wars 2: Heart of Thorns

Posted by: Nethion.3158

Nethion.3158

Unlike most “premium” MMO’s out there, Guild Wars 2 has never charged a subscription. Guild Wars 2 doesn’t force you to buy ANY non-cosmetic stuff. This is a game that you pay for once and play for absolute free until the day it shuts down.

Servers cost money to run.

Employees have families to feed.

The hamsters running the servers have bedding that needs to be refreshed.

Whereas any other premium MMO pays these fees by charging players a monthly subscription fee, Guild Wars 2 does it by making cool cosmetic items and putting out expansions that most people want to buy! How many of you people complaining about this silly “Game is included in price of expansion” spent hundreds of dollars on a WoW subscription? And then STILL paid the 50 dollars for the expansions at release? People are taking this ridiculousness way too far, saying you’re going to forsake ArenaNet because they’re trying to bring in more players by making the game a stand-alone expansion. They’ve never been shy about the fact that they NEED the expansions in order to make the money to continue paying their people and running the servers that keep the game we love up. I totally expect to get bashed for this post because the whole mob mentality is driving people to pick up their pitchforks and torches and storm the Arenanet keep, but seriously, guys… let’s think about this.

If you played WoW for 4 months, you paid anywhere from 30-50 bucks for the original game, followed by 60 dollars in subscription fees.

If you’ve played GW2 for 3 frickin’ years, you’ve been forced to pay anywhere from 15-60 bucks. That’s it. You all are screaming that ArenaNet is some greedy money-consuming organization that wants to charge you for the base game and “isn’t shy about pushing the ultimate editions”. That’s completely silly. ArenaNet is trying to bring in more players with this model, and they’re offering people who want to spend the extra money to support ArenaNet little bonuses in the expansion pack choices. Are some of the things frivolous? Sure. But if I’d been playing WoW or any other premium MMO for this long, I’d’ve spent a LOT more than 100 bucks.

I really don’t get it. I don’t get why people are so frustrated. They’re giving us a new class. They’re giving us new freaking profession upgrades (druids, finally)! I’m excited for the expansion, and I couldn’t give a hoot that they’re making it a stand-alone. Guild Wars 1 has always let you play the expansions without the base game, and I’m not exactly sure why people are so up-in-arms and surprised that they decided to do it this time, except with LESS restrictions. Instead of being upset that they’re tossing in the base game with the expansion, be excited at how many new, fresh players it’s going to bring in that might’ve otherwise not joined.

Come on, folks. ArenaNet isn’t CHARGING you for the base game again. They’re tossing it in for free for the people who haven’t bought it. ArenaNet isn’t greedy in the least. They’ve gone out of the way to show that they’re NOT the Benjamin-burnin’ corporation like Blizzard, EA, CCP, etc. Them including the base game with the expansion is only another way of them showing they’re not money-hungry. Every other MMO expansion for premium titles has cost 50 bucks. Some included a lot less than we’re getting.

Let’s all put this behind us and be big boys and girls now and instead of ruining the expansion with alligator tears, pay the 50 bucks that you would’ve paid anyways, ignore the fact that you get a useless copy of the original, and continue having a fun time without a subscription like you have been for 3 years.

I'm an altoholic

in Guild Wars 2 Discussion

Posted by: Nethion.3158

Nethion.3158

/signed

Agree, wholeheartedly with your one suggestion. Let people who’ve grinded through the 80 levels have the old system back.

ANet is oversimplifying this.

in Guild Wars 2 Discussion

Posted by: Nethion.3158

Nethion.3158

Everyone is sitting around complaining about the new changes to the game and how they’re dumbing it down.

People on the other side of the coin defend the ‘casual’ playerbase and say that it’s often overwhelming for them to have too many skills, too many traits, etc…

I think, personally, ArenaNet is looking at this strictly from a low-level standpoint and not taking into account the reverberating effect their changes have had on levelling through the first half or so of levels and probably is actually discouraging their newcomers later on in the game rather than bombarding them with crap in the first 10 or so levels.

First, let’s think about traits. At level 11, my ranger has roughly 100 in each stat. Which means that one, a single trait point, which we originally would’ve had at level 11 would allow a 10% bonus to a stat of my choosing. 10% in whatever stat you want is a pretty massive boost, and 10 points into a stat at such a low level can make a world of difference. Level 12, that bonus jumps to 20. 13, it jumps to 30. You can see how these extra stats would REALLY be helpful, considering the game’s difficulty was designed around you having the extra stat points to deal with the enemies you encounter. Now, I’ll be honest, I got my Necromancer and Warrior to 80 and have kinda slushed on levelling too much. But I’ll say that when I have leveled, it’s been noticeably more difficult without the stat points.

Now, they’re taking away skills as well, for those low levels. I would argue that, especially in lieu of traits, we DEFINITELY are going to need our utility skills to deal with PvE opponents. Now we have to make due with those.

To be honest, I -know- that ArenaNet puts a TON of thought into their changes that they make, as this game is pretty much their lifeblood, but I’m fearing that they’re focusing too much on the “Let’s make level 1-10 REALLY basic so people can understand how to play the game” so that levels 11-79 have to become almost back-breakingly difficult at times. At least they’re MUCH more difficult than what the game was completely designed around.

And, I hate to bring it into the topic. Everyone hates to hear about it. And I’m sorry in advance. But here it comes.

Blizzard followed this same trend with WoW. They wanted to make the game easier and easier to learn so they started taking away the things that complicated it. At first, this totally worked. And their subscriber numbers show it. After Burning Crusade, when all the hardcore players were screaming the game was “too easy”, sales and subscriptions soared. But Blizzard, trying to open up their game to too many people, ended up stomping on the faces of their players. After Cataclysm release, when Blizzard really started to dumb things down, player subscriptions started to plummet. The people who started level 1 as MMO-illiterate ‘casuals’ were already level 80 (or was it 90? Something like that) GOOD players. They didn’t need the dumbed down experience anymore. Mists of Pandaria sought to solve the problem by further ‘dumbing down’ and subscriptions have continued to plummet since.

So while making the game easier to understand for new players is a GOOD thing and WILL increase the availability to a more casual crowd, I think that it’s important to remember that those same players get better at the game REALLY fast. I forced my wife to play this back at launch, and, having never played any video game besides Mario Kart and Words With Friends, she fell in love with the game and had absolutely no problem understanding it. She had a bit of a tough time understanding what she should put traits into, but nothing that wasn’t solved with a “hey, where should I put my traits?”

So, in conclusion, ArenaNet (if you see this!), remember that the ‘casual’ players quickly become learned players, despite the lack of dumbing-down. My wife (the ultimate description of a ‘casual’) had no problem learning the game by herself the ‘old’ way.

TLDR; I believe ArenaNet is actually making the game harder with their simplifications and are alienating anyone but the brand-new players, following in the footsteps of now-crumbling giants.

Now, I didn’t do much research into the changes they’ve made, as personally, I don’t level much anymore. And when I do, it’s a LOT tougher than I remember it. (Fewer higher levels want to level new chars, so harder to do some events, stat differential, etc…) So please, I’m sure I’ll be flocked with hatred for my opinion, and I’m more than willing to accept other viewpoints if there’s something I’m missing, but I REALLY want this game to maintain its majesty. I love GW2, and I don’t want to watch it fizzle and become some unrecognizable abomination like WoW did to me.

Change back /me emotes

in Guild Wars 2 Discussion

Posted by: Nethion.3158

Nethion.3158

Please, please, please. Fix the emotes back to the way they were. Redundancy is pretty redundant and also it’s redundant.