Showing Posts For Neutra.6857:

New Legendary Crafting Problems

in Guild Wars 2: Heart of Thorns

Posted by: Neutra.6857

Neutra.6857

@nickcosta: Fields of Ruin, area north of Sniper’s Woods. Kill Branded Devourers until the champ spawns. Might take 5 to 10 minutes. Did it 4 weeks ago.

That event is bugged. Or at least last I checked it was bugged.

What is up with the newest pet?

in Ranger

Posted by: Neutra.6857

Neutra.6857

Umm…what do you think fern hounds are?

Hope IV can't be completed

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

Both events to get the Branded Ichor are bugged. Devouring the Brand has been bugged for a while so that is no surprise. The event in iron marches is also bugged, with the giant devourer event starting but there being no giant devourer.

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: Neutra.6857

Neutra.6857

So I just crashed to desktop 4 times while in Dragonstand and I was not the only one, About half my squad also DCed during the mordi fight or right after the fight. I even got the error prompt for all 4 crashes.

Mobs in PoF beta undertuned for demo?

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

One of the big mistakes they made with HoT was listening to the beta players complaining about how easy the mobs were and thus buffing them all for the release. Beta players are a minority and tend to be from the harder-core end of the player spectrum. Open-world needs to cater mostly for average players: no elite spec, probably a mix of exotic and ascended armour, less than optimum build etc.

I remember the opposite. They listened to the beta players of HoT and nerfed the mobs. Anyone remember how the Mordrem Snipers were during beta? Let me tell you that the current iteration is a joke compared to the beta version, even though they are still hard to deal with.

I remember the Beta was significantly harder then the version that came out on release, and the version that came out on release was significantly harder then what we have now.

[Feedback]Path of Fire Preview - August 11 - 13

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

Pros
-Loved the mounts though I think you need to work on not having them get stuck on slopes. Also it would be nice to glide if you jump off a cliff with the mount
-The map was absolutely gorgeous, especially at night.
-I actually like the identify thing, though I think it should not require heart vendors and I agree that there should be rarities so that you can just decide if you want to salvage. Oh and make it so they are not salvaged using the salvage all.
-Bounties where fun

Cons
- In general I think there need to be more events on the map. You decided to make this map more like the core Tyria maps and I have no problem with that. The issue is core Tyria maps tend to have more events all over, and this map was missing that. Once you got away from the city and the hearts there was just not that much to do. That I think is my biggest suggestion.

-I think the chef mastery needs a little work since I had trouble getting it on a good system that does not have high Ping. For those with high ping I think it would be impossible. That being said I like that the masteries are soloable.

Fragmented Anomaly

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

I wanted to give an update. Fix still hasn’t been found, in large part because we just figured out how to reproduce it (which I’ll explain in a moment). I do want to clarify some points about how the achievement is scripted.

  • When the anomaly spawns into the map it sets a flag that says “I haven’t absorbed any fragments.”
  • When the fragments spawn in, they path to the anomaly, if they get to it, they apply the Leyline Accumulation Buff, unset the flag, and destroy themselves. (this is the only thing that unsets the flag)
  • If the event succeeds, and that flag is still set, everyone who participated in the event gets the achievement.
    My suspicion had always been around the pathing of the fragments to the anomaly. As you may have seen in our game, sometimes when NPC can’t get where it is trying to go it just teleports there. It turns out this is sort of what is happening here (and thanks to our QA representative Brett for actually finding this).

The actual bug is: if the fragments get stunned immediately when they appear, and stay stun locked for too long, they will just teleport to the anomaly and finish up their scripting.
We’re still trying to figure out why they are doing that, or at the very least, how to prevent them from doing that. I’ll update again as soon as I have more info.

Thank you so much for this info. It does explain a great deal. Hopefully you can figure out how to fix this.

New animals i would love to see as a pet

in Ranger

Posted by: Neutra.6857

Neutra.6857

I still want a swarm of pocket raptors.

Fragmented Anomaly

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

hey all, wanted to let you know we are investigating this issue. It seems to be working when tested locally, and we have reports of some players having earned it, so it is possible. Due to the random nature of this event it’s very difficult to track down exactly what’s happening here. We’ll update when we have more information.

Thanks for telling us this. Hope we find out what is happening.

blast finisher on staff 3 not working

in Ranger

Posted by: Neutra.6857

Neutra.6857

Came here to say the same thing; staff 3 is broken with pet fields; it can’t be intentional since it’s a blast finisher in a combo field.

Yeah it’s broken because staff 3 acts as a pet stow now for some reason, and combo fields of swapped/stowed pets will be gone. So yeah…. pretty kittened up there.

Although in PvP and WvW this with condi transfers to pet act as a big condi clear.

That is the + side of this bug… feature whatever it’ll end up as :’D

There is another interesting side effect, stowing the pet and then having it pop acts as a pet swap….which means any trait that works on pet swap also occurs when you use ancestral grace. Which means any build that is based on pet swaps works with this.

Fragmented Anomaly

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

I could have sworn I did this already and got the achievement way back when ANet first added it.

Did something change that caused this achievement to reset? Or is it because they added a tonic?

This is a new achieve. The previous one you had to do a second event to kill a group of…I forget what they are called before the anomaly reaches them.

blast finisher on staff 3 not working

in Ranger

Posted by: Neutra.6857

Neutra.6857

Came here to say the same thing; staff 3 is broken with pet fields; it can’t be intentional since it’s a blast finisher in a combo field.

Yeah it’s broken because staff 3 acts as a pet stow now for some reason, and combo fields of swapped/stowed pets will be gone. So yeah…. pretty kittened up there.

Although in PvP and WvW this with condi transfers to pet act as a big condi clear.

what do you think of the balance patch?

in Ranger

Posted by: Neutra.6857

Neutra.6857

We got some seriously great stuff this change, but there are also things I am upset about.

Pros:

  • Muddy Terrain Change is great, finally it’s got enough to use it.
  • Finally merged Opening Strike and Alpha Training after asking for it for 5 years.
  • Stoneform is great, finally a viable alternative to Clarion Bond.
  • Predator’s Instinct is finally gone and adding the cripple functionality to Opening Strikes is great. Hunter’s Gaze looks good too.
  • Clarion Bond changes to sync with pet swap, we asked for this exact change a couple of years ago and finally got it. This tier now has 3 great choices!
  • I’m kinda meh on Brutish Seals, the long duration Might was pretty great imo.
  • MDG gone is amazing, they finally listened, or at least checked their metrics for it’s usage, I’d like to see those stats lol. Vicious Quarry looks great for DPS builds and Remorseless.
  • Vigorous Training I’m on the fence about, more fury on pet swap is kinda redundant, it’s 3 sources of that we have now. I’d have preferred something else, like the Might from Zephy’s Speed back.
  • Rugged Growth looks pretty cool, certainly more useful than Bark Skin.
  • Rejuvenation, great, thanks for that… More Regen…
  • Instinctive Reaction now gives a bit more sustain to Power Builds which I like, could be a higher % though.
  • Zephyr’s Speed losing the Might is a big hit imo. Was especially good in WHaO/Shout builds, seems now I’ll be using survival skills quite a bit more than shouts. Although since it also grants Super Speed and has synergy with WK, so will grant Fury and remove conditions, I’ll call it a pro.
  • Soften the Fall is a great change.

Cons:

  • Removing the stability from SotW is a nerf in my book.
  • The bleed taken off Companions Might is pretty annoying, it having a 1s ICD means it is only good for 6 might, maybe.
  • Expertise Training is a straight up nerf, perhaps if it was scaled from power or condition damage, but vitality?
  • Lingering Magic is a nerf.
  • Empathic Bond I dunno, why couldn’t they just change the numbers so it actually removed more frequently and it would have been decent. Now, it doesn’t even remove them… I don’t know what the %’s are, can anyone enlighten me?
  • Go For the Eyes. Nerf.
  • Traps untouched, I simply cannot fathom that.
  • SotP CD remains 75s, why?
  • No pet changes or improvements, like making them take advantage of quickness.
  • Opening Strikes could deal with the stack charge mechanic, since we have so many fury applications for Remorseless, make it stack up to 3 times like Adrenal Health or Berzerkers Power. Not intensity, but charges.
  • They have added a TON more synergy with WK in this patch, further reducing the likelyhood of Poison Master being used when it could definitely use a buff itself. Also, since WK and Survival skills are so very good when built around now, I think Empathic Bond is still going to gather dust.

For the empathic bond I am not sure about that, at least with a current bug from staff 3. Staff 3 is now acting as a pet stow, which also removes condis on the pet, so it acts as a condi clear. So any condi transfer to pet with a staff is actually pretty strong. It actually might make using Primal Echoes really useful.

what do you think of the balance patch?

in Ranger

Posted by: Neutra.6857

Neutra.6857

Although the staff 3 stow has an interesting side effect that might help with condi stuff. That being transfer the condis to pet and then use staff 3. Since it is a stow all those condis just…go away.

Ranger bugs list post 8/8 patch

in Ranger

Posted by: Neutra.6857

Neutra.6857

Although the Ancestral grace thing does have an interesting effect, send condis to pet and then use ancestral grace, it should remove the condis.

Fragmented Anomaly

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

I just finished a run of this and did not get the achieve, even though nothing reached the anomaly.

Not pleased with Firebrand

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

Seems like a class that would work well in group content as a support build, at least from what I saw. Not sure what it will do in PvP or the synergy since they didn’t really go into that.

New Ranger Specialization: Soulbeast.

in Ranger

Posted by: Neutra.6857

Neutra.6857

What I am worried about is that it seems like we are losing our importance as a support build for things like raids and fractals. The Ele and the guardian both look to be getting the ability to do damage as well as support.

Ele and guard have always been able to damage while support, Druids will never truly lose their role as support because they bring unique buffs to the raid (grace of the land, spotter, frost spirit, sun spirit, glyph of empowerment) so they’ll always be an option for increasing your groups damage more, as well has having great healing.

Granted if you go Soulbeast over Druid I doubt you’re going to be supporting in the first place.

Frost spirit offers might,it isn’t unique. Sun spirit offers burning to everyone, it also isn’t all that unique. The unique one are GOTL and Glyph of Empowerment. However if those are worse then say then new guardian specialty what is the point of the druid anymore?

I don’t think the Guardians are all that happy at the moment – or maybe still trying to digest everything…something about tombs. /boggle

I am sure that is true. It just worries me as far as ranger being a part of things like raids, dungeons, or anything group related.

New Ranger Specialization: Soulbeast.

in Ranger

Posted by: Neutra.6857

Neutra.6857

What I am worried about is that it seems like we are losing our importance as a support build for things like raids and fractals. The Ele and the guardian both look to be getting the ability to do damage as well as support.

Ele and guard have always been able to damage while support, Druids will never truly lose their role as support because they bring unique buffs to the raid (grace of the land, spotter, frost spirit, sun spirit, glyph of empowerment) so they’ll always be an option for increasing your groups damage more, as well has having great healing.

Granted if you go Soulbeast over Druid I doubt you’re going to be supporting in the first place.

Frost spirit offers might,it isn’t unique. Sun spirit offers burning to everyone, it also isn’t all that unique. The unique one are GOTL and Glyph of Empowerment. However if those are worse then say then new guardian specialty what is the point of the druid anymore?

New Ranger Specialization: Soulbeast.

in Ranger

Posted by: Neutra.6857

Neutra.6857

What I am worried about is that it seems like we are losing our importance as a support build for things like raids and fractals. The Ele and the guardian both look to be getting the ability to do damage as well as support.

Fearless

in Living World

Posted by: Neutra.6857

Neutra.6857

If you use a ranger pet management is a must, but it can really help in the fight. For me I was on a staff ranger using condi armor and healing trinkets. I had the pink moa and lightning wyvern to help with breaking the bar. Make sure to switch pets to keep them alive. Utility was signet of nature, and spike trap, fire trap, and entangle. It took forever but it is possible.

Defeating Self Doubt

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

Finally got the Fearless achieve on my staff ranger. Basically I ran around and kept myself alive until 25 stacks, then used two pets the wyvern and the pink moa to kill. I mainly focused on keeping the two alive, timing skill 5 on the staff for rapid fire then using the stuns of each pet as well as three traps, fire trap, spike trap and entangle. The wyvern can survive about two rapidfires while the moa can only survive 1 unless you are lucky with the heals, so watch the switches to make sure you keep the pets alive. With those two about the time one is going to die is when the switch goes off cooldown. The last skill I had was a signet to help me regain health over time.

(edited by Neutra.6857)

Legendary Trinkets Feedback

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

I just wish we kept out checkpoints for Chalice of Tears, I was near the end when the map closed

Me no understand LW story

in Living World

Posted by: Neutra.6857

Neutra.6857

All of this is spoilers (though old stuff so)

So at the end of Season 2 the pact had basically been destroyed by Mordremoth the jungle dragon. We go into Verdant Brink to try and find survivors (which we do) and then to go and try to find the members of Destinies Edge with Rhytlock returning having learned new magic and becoming the first revenant. Using some new allies we found in the jungle we manage to find Eir…yeah going to stop about that.

From Verdent Brink we go into Auric Basin where we learn that Caithe who had previously stole the egg from us has been spotted. While there we find a new glowy people and follow them, learning that the City is linked to the egg. We take back the egg from Caith and leave it safely in Tarir before tracking our companions down. When we find Taimi we activate a long dormant map that shows us two large magical centers. One is Mordremoth so we finally learn where he is and the other is the lost Asuran city. Those asurans in that city where searching for ways to beat elder dragons and may have information to beat Mordremoth so off we go to Tangled Depths to find this city.

In tangled Depths we face a new enemy in the Chak who eat lay magic (that is all they really are). We split the team up, one two track down the city and the other to track down the remaining members of Destinies Edge and Trahearn. We find the city and learn that each elder dragon has a weakness, though we do not learn what Mordremoths weakness is. We track down our team whom we sent ahead to find the members of Destiny’s edge leading us to Dragonstand.

In Dragonstand the only important thing is we beat Mordremoth, and learn that each time a dragon is killed the other dragons absorb some of the power of the previous killed dragons, which explains why Mordremoth had some undead minions.

I do not really understand Season 3.

One Path Ends worst4charr "SPOILERS"

in Living World

Posted by: Neutra.6857

Neutra.6857

…I am a sylvari and I am pretty sure I should be dead since this is likely in the dream already. Although, I never spoke about or told the secrets.

Defeating Self Doubt

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

I still am trying to figure this out on a ranger. Unfortunately the ranger opponent uses signet of stone which increases toughness and a signet that heals it over time. You need pretty precise pet control or to put it on passive, but that massively decreases the amount of damage a ranger can do.

Precision Blade bugged...

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

You might get it after you finish the entire instance. That happened for a few of the achieves for the first story.

Last fight Eye of Janthir

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

Eye of Janthir does not have a breakbar that we can break (it is always locked) and so can’t continue the the story. This happened when I joined two friends after I had finished the story and they had not. the story was not active for me.

Edit: After leaving the group each of us was able to get a breakbar. One of us had to wait a little bit after first getting it to break. I was able to get the breakbar as soon as it refilled no problem.

(edited by Neutra.6857)

"Where's Balthazar?"

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

I think you are supposed to activate all the nodes not deactivate them

Student of Bartholos

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

4, 6, 7, 8, 10th items would not give me anything for the achieve, despite my interacting with what should give me the achieve. also the one on the bunk bed would not let me interact with it at all. For others I had to talk with the thing several times.

New update - Network Error on Connection

in Account & Technical Support

Posted by: Neutra.6857

Neutra.6857

I can now log in

New update - Network Error on Connection

in Account & Technical Support

Posted by: Neutra.6857

Neutra.6857

Same here I was playing fine for a bit and then got kicked after finishing the first story instance. I can login just fine and get to character screen. I was actually in Divinities Reach but now it is trying to load me in Brisban Wildlands. I can load on another character.

How to stop outnumbered abuse

in WvW

Posted by: Neutra.6857

Neutra.6857

Just put a cap on it.

Say once you’ve reached 400 pips gained from that buff you stop receiving them.

No legitimate player should ever come close to 400 pips gained by being outnumbered so it shouldn’t be a problem.

You still need 1450 to cap for the week so that’s a good number to put a maximum cap on that buff, and require the players to contribute if they want to finish their tickets.

Odd since I legitimately play, and have well over 400 pips from outnumbered. Outnumbered makes up the majority of my pips since I am only receiving 3 pips (1 for level, 1 for WvW score, and 1 for getting wood).

PiP speed doesn't matter

in WvW

Posted by: Neutra.6857

Neutra.6857

Has anyone considered that people with low pips were not meant to max out every week? The system is clearly setup to retroactively reward players for the past several years of supporting wvw. If those veterans had just started when rewards came out like the people who are complaining of low pips, then they would be in the same boat.

The “hard to reach” hard-cap isn’t meant to be reached every week through casual play. But for those who supported the game mode through thick and thin, gg here is a bonus to pip acquisition.

I’m sorry if people cannot comprehend/accept this now, but in 2-5 years I’m sure you can appreciate what I just said.

I have. In fact I said I had no issue if I did not get diamond since I am low level. My problem is that for me getting even to silver takes a very long time. I am not complaining because I cannot get diamond.

[Suggestion] - WvW Improvements

in WvW

Posted by: Neutra.6857

Neutra.6857

For the changing map resets participation. I roam and hop maps frequently, sometimes more then once in a single tic if things change while I am running to get to camps or the such. what you are suggesting would mean that I do not get pips period. And no I don’t map hop for pips.

WvW: Rank & Abilities Tab Bug

in Bugs: Game, Forum, Website

Posted by: Neutra.6857

Neutra.6857

I am also occasionally having this happen

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Neutra.6857

Neutra.6857

I wonder if you realize how much of a turnoff some of you are for those of us who recently joined the WvW community or who played this as a secondary game mode.

First I only started the game about 3 years ago, and only started in WvW about a year ago and that only rarely. It is only for the last 3-4 months that I have been playing for any significant amount of time in WvW. What this means is that while I did WvW before the patch I was still at a low level (I need 5 levels to reach 150). I enjoy the game mode, but that does not mean I don’t also enjoy getting shinies.

I have no issue with those who are vets getting rewards faster, I do however feel that pip acquisition for those of us at low levels is too low. Hell even having the base rate gain be 2,3,4 for world position would help. Just that 1 pip difference would have a rather big effect for those of us at low levels, even if it doesn’t get us anywhere near diamond.

[Suggestion] Ranger Pet Additions

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

A swarm of Pocket raptors

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Neutra.6857

Neutra.6857

For Legendary items, if I am at one point playing a healer, and the switch to a damage character, I want to be able to change the rune or sigil when I change the stats without having to constantly buy new runes and sigils. I think when you apply a rune or sigil to a legendary item add it to a list that can then be selected from. You can only select runes or sigils that have been applied to the legendary piece once.

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

One of the things we don’t have is someone acting as tank right now; well technically we do but they really don’t want to. Since I don’t mind, and at least on the VG I know the rotation I thought I would give it a try. Good to know about the toughness. I will reduce it and increase healing power based on what others in my party bring.

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

Just as Wondrouswall said.
Being a tank is mostly about knowing the Raid timers and mechanics and paying attention to them. It’s nice if you can help with that bit of DPS but it’s not a necessity.

Pet’s are not a subject for Boss Aggro. Any pet is fine.

And technically… You bring toughness mostly to make the boss follow you. Not to mitigate damage. If you do everything right you’ll be able to hold your own even without tank stats. In our party the tank has 1600 toughness on VG, 1250 on gorseval and we don’t have a tank on Sebetha.
I believe you’ll mostly have to just keep practicing and realize what works best for you.

I actually think that ideally you don’t even want to both tank and heal at the same time as druid. It takes a huge lot of focus to try and heal people who are on range and constantly on move while remembering every single change of phase 5 seconds before they happen.
I as a druid constantly run around with our Rangeds so I have easier time healing them with CAF #4 and I use my other heals to heal the melee party up since they are immobile at boss.

One of the things we don’t have is someone acting as tank right now; well technically we do but they really don’t want to. Since I don’t mind, and at least on the VG I know the rotation I thought I would give it a try. Good to know about the toughness. I will reduce it and increase healing power based on what others in my party bring.

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

We have 2 Necros permanently and me as a druid, the others can and do change (two or three change their own character based on the rest of the composition, so that they can be anything from a chrono to a ps warrior). Herald is one of the ones we only occasionally have. It was for the additional protection that I slotted the Herald as well as toughness and boon duration.

As I said I am pretty new to non dps roles so I am trying for a build that is a bit forgiving of mistakes.

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

If I am acting as tank in the raid I don’t think I can use the bristleback since it has higher toughness. I can go through and see if others can get some of the might stacking so I don’t need that as much. I think I need more toughness if I want to be tank And the transference sigil looks really good for the healing power.

Maybe this where I decide heal skill based on what others bring?
http://gw2skills.net/editor/?vNAQJAWWn0rCtqg9qAmsCEtgFGBz5zFsiBwP1qaWlJc9tCAX8xJLA-TxxGAB/q8r99HoX9H8UCymuAyvCAA8IACAgA8e5DAG6QH6QH6QboDdoDdoDtUA+N1C-e

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

Then I will change it. My party doesn’t have full might but then we are still just setting up builds. We are a pretty casual guild, so we aren’t that strict as who we take, so I was trying to compensate.

So I should switch to axe torch and staff? Should I switch out the spider for a drake and switch the poison on the axe for an increase in burning? Also, should I switch out for Settler’s Armor or keep it the same?

(edited by Neutra.6857)

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

I used warhorn mainly to buff the people DPSing the Vale Gaurdian. I kept Nature Magic for the poison since that was my main Condi as well as for Bark Skin. Using that I was hoping to keep my poison damaging pet up. Finally I took it since I was acting as tank. Since my other pet was Juvenile Fern Hound, which gives me regen Oakheart Salve would be active, thus further reducing damage on me.

The group I am working with for condi is primarily necros for condi (rather than engis who do burning) which is why I was thinking of doing Viper’s Nest and then using the burst to make poison fields. I had been thinking of doing Spirits instead but that would get rid of any poison damage I do meaning this build would have even less damage. Since most of my party doesn’t do burning I am not sure how useful the Sun Spirit would really be. The rest are pure DPS which is where the warhorn comes in. Evade wouldn’t be useful so the dagger is out since this is intended as a tank build.

Help Druid Healer Tank for Raid.

in Ranger

Posted by: Neutra.6857

Neutra.6857

So I am basically trying to figure out a good build for a Tank Druid for raiding. I am pretty new to non DPS builds so not sure where to go so any help would be great.
This is what I have so far.
http://gw2skills.net/editor/?vNAQNBmOD7keVoVFsmVwkVgoFswIYwP1qaWtZc15SaMhrvVA4kPYxTA-TRyGAB0pE0NdCA8AAYS5H5XEA10EIwRAo99HqX9nAAIAvX+IzyHYoDdoDdoDthO0hO0hO0SB43yK-e
Glyph of Tides can be switched out for Viper’s Nest, in which case I recommend taking trap expertise.

Any suggestions?

(edited by Neutra.6857)

Should giant pet be a thing?

in Guild Wars 2: Heart of Thorns

Posted by: Neutra.6857

Neutra.6857

Make it a thing in pve and not in pvp or wvw. That way we rangers get the laughs while others don’t have to deal with the loss of screen space in fast paced wvw and pvp.

Odd lag spikes after patch

in Account & Technical Support

Posted by: Neutra.6857

Neutra.6857

After yesterdays patch I get odd times where everyone else is moving correctly and where it seems I am moving correctly but I cannot use skills. This seems to reset for a short time on changing maps in pvp but then a minute later I am back to not being able to do anything. I got a message claiming if I do not move I will be kicked, even though I am moving. I also had an issue where the game would switch maps when I told to waypoint to a different map, I would be in that map for a while, and then when I left character and came back to that character I would be in Lions Arch. My Ping rate has also massively gone up sometimes.