(edited by Nevarre.2179)
Showing Posts For Nevarre.2179:
The changes in AC are awesome. I really miss dungeons in GW1 that took a few hours and you have to take them slowly and methodically (like Duncan the Black, Urgoz, The Deep, etc). We did AC path three last night and it wasn’t that difficult at all. Once you learn the changes it’s pretty simple. Yes having a team that listens and works together is always a plus too. Dungeons are meant to be difficult, they are not supposed to be easy, run through, hack/slash, & grab reward.
I have seen it in a zone where there were two gold nodes close to each other, saw four different accounts spawn, they will give it 1-3 hits, then disappear, then they would spontaneously appear farther down the field at the second ore and do the same. Also I saw one pop up swimming/mining on land – tell me that’s not a bot. They are difficult to report, you have to be fast.
For those of you that have mastered or are putting forth the time and effort to master the thief, I commend you on it. For others who are quick to judge and want the thief made easier to play, I have a quote from the The Making of Guild Wars 2 book that came with the Collector’s Edition, Page 93:
UP FOR A CHALLENGE?
Many on the team always expected the mesmer to be the most challenging profession to play. And though it still may be, other professions turned out to be harder to master than expected. According to Isaiah Cartwright, both the thief and necromancer wound up being more challenging than anticipated. “The mesmer is the most difficult to play, but the necromancer is probably the most challenging to master,” Cartwright says. One thing is for sure: the mesmer, elementalist, thief, and necromancer all provide plenty of potential for complicated play.
My point is that people seem to complain more about the thief and necromancer being underpowered or unstable or whatever. But in my opinion it comes down to people wanting the game to adapt to them. Personally I Love the Mesmer and am not yet a huge fan of the thief, yet my friend has totally mastered the thief and at the same time he doesn’t care for the Mesmer. So just remember that the thief is supposed to be difficult, if you don’t like how it is working out then either alter your strategy or make another character type that fits your gameplay.
The game is not dead, people keep comparing it to launch week the when zones were packed at the same time due to the massive wave of new characters. Now everyone has spread out across Tyria. And yes, I am always thrown in the overflow in LA on the Henge of Denravi server.
