Showing Posts For NewportBox.2734:

Im brand new

in Players Helping Players

Posted by: NewportBox.2734

NewportBox.2734

Welcome to GW2, jongofett You can start doing dungeons at level 30.

- http://wiki.guildwars2.com/wiki/Dungeons

Engineers can use the following weapons:

- Rifle (Two-handed)
- Pistol (Main-hand / Off-hand)
- Shield (Off-hand)
- Harpoon Gun (Underwater)

You will find that with each different combination of weapons you’ll have access to different abilities. These abilities are unique to the weapon combination you’re currently using. It may seem like a very limited list of weapons.. but the Engineer makes up for this with it’s skills.

- http://wiki.guildwars2.com/wiki/List_of_engineer_skills (Take a look at the “Utility” section – that’s the fun stuff imo)

A weaponsmith crafts melee weapons and shields. You are looking for the “Huntsman” crafting trade. Look for a huntsman trainer and train with them. If you already have two crafting trades trained you will get to choose which one you wish to replace.

- http://wiki.guildwars2.com/wiki/Crafting (A list of all the crafting trades – and what they can make)

I am located on the “Sea of Sorrows” world, but if you add my name (NewportBox.2734) on your friends list you’ll still be able to message me – feel free to do so. I’ll add you as well, and keep an eye open for when you’re online.

Again, welcome to GW2!

Newport

Can we have more voice options?

in Audio

Posted by: NewportBox.2734

NewportBox.2734

“This rose has thorns – here they are!” lol sorry.. I couldn’t help it

Strange audio problem

in Audio

Posted by: NewportBox.2734

NewportBox.2734

I’m using onboard Realtek audio as well, (7.1 CH HD Audio – ALC898 Audio Codec) and found that swapping the center / subwoofer has worked for me.

Go to the Realtek HD Audio Manager and make sure that you have the proper setting listed on the “Speaker Configuration” menu, there will be a check box toward the bottom (in the center) that is the option for “Swap Center / Subwoofer Output” – try checking that box.

(The Realtek HD Audio Manager will be an orange speaker icon, located on your task bar – near the time)

My apologies if this doesn’t help!

Newport

Audio crash with large groups

in Audio

Posted by: NewportBox.2734

NewportBox.2734

Can you describe this “nuclear claxon mode”?

Does it sound like an extremely loud alarm going off constantly?

Random Echoing Bang

in Audio

Posted by: NewportBox.2734

NewportBox.2734

@PowerCat – thank you for recording the sound issue

I’ve been experiencing the same sound bug since the beginning of GW2, no clue what causes it.

"Back button" - Working as intended?

in Forum and Website Bugs

Posted by: NewportBox.2734

NewportBox.2734

I’ve noticed that usually when I hit the “back” button (go back a page) on my browser that it usually will not keep going back to the pages I previously visited. Instead it goes back a page (possibly two) and then keeps refreshing the page I was on. I’m guessing that this is do to the forum being treated by Mozilla Firefox as though it were a page where you place information into it?

Is this working as intended?

Newport

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: NewportBox.2734

NewportBox.2734

Ticket #121231-000604

Violation report regarding an individual who is sound spamming using the choir bell.

Thanks!

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: NewportBox.2734

NewportBox.2734

Changing my sound quality to the middle of the slider fixed this issue permanently for me, not sure what other solutions there are.

Mute other players bell sounds

in Guild Wars 2 Discussion

Posted by: NewportBox.2734

NewportBox.2734

We really need action by Anet to fix this issue.

I don’t know how bad it is on the other servers, but we’ve got at least one of these people who loves to follow zergs in WvW and constantly blast the choir bell.. for literally hours on end. He’s been reported for spamming endlessly – to absolutely no avail. I’ve gone as far as to open a ticket (screenshots included), but to be honest I don’t believe anything will happen.

Regardless, please do something that actually fixes this, Anet.

Out-of-Combat weapon switch

in Elementalist

Posted by: NewportBox.2734

NewportBox.2734

I was simply stating the perceived intentions of the developers. (What they intended when creating the profession)

Preferred Stats For A Support Elementalist

in Elementalist

Posted by: NewportBox.2734

NewportBox.2734

Thank you to all of you, I really appreciate the input.

I crafted my first Exotic for my DPS set a couple of weeks ago, and will be using this information to craft a full-on healing set

Preferred Stats For A Support Elementalist

in Elementalist

Posted by: NewportBox.2734

NewportBox.2734

Thanks! I appreciate the reply

Preferred Stats For A Support Elementalist

in Elementalist

Posted by: NewportBox.2734

NewportBox.2734

I play a standard 0/0/10/30/30 support on my Ele and would like your opinions as to what stats (gear wise) best suit such a build. The role in focus here would be one of PvE + general WvW (not specialized for WvW particularly)

Currently I am using a mix of Cleric’s and Shaman’s gear, but I cannot help but feel that I’m doing something wrong here.

So.. what three stats do you think are best for a “healing”, or support Elementalist?

Out-of-Combat weapon switch

in Elementalist

Posted by: NewportBox.2734

NewportBox.2734

Although it would be extremely useful, having playing an Elementalist as my main character from the beginning I feel it’s unnecessary. We are not given this in an attempt to keep the playing field balanced. Yes, I use a staff and my builds are build around that weapon. That being said, I do very much so enjoy using the other weapon combinations. (In other words, this isn’t my opinion simply because I don’t switch weapons often)

The fact that we can switch between four attunements, each with their own set of unique abilities already far exceeds the amount of abilities that the other professions can use in a single session of online play, even if they do switch back and forth between weapon sets.

WvW Jumping Puzzle Vault Won't Open

in Bugs: Game, Forum, Website

Posted by: NewportBox.2734

NewportBox.2734

Hopefully this will be fixed with the next patch.

Like the others, I have both halves of the key.. No dice.

Sound issues (still)

in Account & Technical Support

Posted by: NewportBox.2734

NewportBox.2734

I am having the same exact problem that phamtrinl is having. It sounds like some sort of alarm. It’s VERY loud, and will stay in a loop until you close the client. I’ve had it happen while using both the onboard sound (Realtek 7.1 chip) and while using my Logitech g930 headset.

Sound glitching in WvW

in Account & Technical Support

Posted by: NewportBox.2734

NewportBox.2734

I’ve had this issue happen many times within the last week. It’s happened while in Lion’s Arch, WvW, Dungeons, and out in the world as well.. Pretty much anywhere, this same issue is happening to me.

Replayable Storyline Missions

in Suggestions

Posted by: NewportBox.2734

NewportBox.2734

I would love to be able to replay my favorite storyline missions. For example, The Battle For Claw Island. These storyline missions have had so much time, energy and thought put into creating them that it’s definitely worth playing them a second (3’rd, or 4’th) time. I know this is possible because of the way that Trion created the chronicles inside Rift.

I understand that the chronicles were created for a different reason, as well as obviously operate much differently than our storyline missions, I am referring more to the way they were instanced separately from the rest of the game.

Yes, the storyline missions are re-playable in their current state, but as far as I know it’s not possible unless you create a new character, and then level until you can make the choices that landed you there in the first place.

Please let me make this clear – I am not asking to play these repeatedly for the sake of XP and loot whatsoever. I think it would actually be a good idea to NOT give out XP / loot for repeating a storyline mission, because that way the only reason people would replay them is for the experience that we originally had when first doing these things.

Thank you in advance for any / all replies,
Newport