Showing Posts For NexForce.1654:
As a commander of TTS, we try to accommodate as much players that are interested in join our events as possible. Of course, we don’t always get the numbers for these events, thus advertising we are running an event.
Also our mandate is offering our services to the mass players that don’t have the opportunities or access to do these events because various reasons. If you ever feel that our advertising is bothering anyone, there is always that report button on the LFG tool. Our intentions were never to “steal” or “pull” players away from the current meta, we just letting people know that we’re running an event.
I don’t know if this question was asked or not, but are we able to get favours from guild missions if a guild has already done their missions for the week. Since the reset for guild missions is on Monday, and HOT is release on Friday, can we do Guild Missions to get favours before Monday?
This is really short sighted. I urge Anet to change this plan slightly.
Many guilds, including mine, do guild mission nights every Saturday after reset. Some people in my guild (including my wife, who is a guild officer and runs these events) plan their entire day around “Saturday is Guild Night.” By pushing this back, you are making it impossible to do our biggest weekly event. Kicking the game’s social community in the shins is not going to go over well.
Instead, it would be better do do a double reset, on Satruday as normal, then at the new time on Monday. This will result in more rewards for some people, but that is a very small price to pay for allowing guilds to keep their current schedules.
Just postpone the guild missions one week. You still get it done but it’s not at reset. I don’t understand what the big issue is. Reset still happen on Monday. Get your Guild Missions done before Monday.
Specializations
• Were they fun?
o Specialization was fun. It made me feel that there is a more define role for each class. Instead of every class can do it. In a way, it feels the Meta class will change for the better.
• Did they Change how you play your profession in a meaningful way?
o I changed the way I played my Mesmer when the update increased the recharge rate of vigor, so I changed the way I played the Mesmer. Now that the chronomancer uses the shatter skills to help the people around you gain alacrity, I’m going back to how I use to play my Mesmer.
• How were the improvements to the previous Specializations? (Dragon Hunter, Tempest, Chronomancer, Reaper)
o I can’t answer this question well because I wasn’t interested in the BWE, also I was lost. Didn’t know what I should be doing. With the added BWE Achievements, I had a direction to move towards, and actually played the BWE.
• Feedback on new specializations, as well as any changes to the old
o I don’t have any feedback comparing what I experienced the first time versus the second time.
Creatures
• How is the difficulty of the new hostile mobs, and are they fun and exciting?
o I found the new changes to AI settings was fun and refreshing. The AI are doing more, more dynamic moveset. The increased attack power and HP isn’t my idea of challenging group content, but I still found it real nice because it increases more social game play as it takes more players to help each other to get something killed, and also help get more hits on a mob to get credit for the event.
World
• With the Opening of two new outposts, we are adding in a bunch of new events. Are they fun?
o Yes, it makes the map more active, instead of a specific location is doing this dynamic event, and the other parts of the map are completely dead.
• Do the new events bring you more into the world?
o Yes, because there are places I need to reach, in order for me to get this achievement, get the event to reach to the end.
• Are the new events challenging, meaningful, and interesting?
o After repeating the events 3-4 times, it got a little tedious. At first, I was quite interested in what will happen next, but after I got to the 3rd or 4th time, I lost interest, and didn’t bother repeating it again. In terms of challenging, as I mentioned above, I felt that the AI settings are refreshing. I just don’t find increasing the HP and Attack damage of a mob is “challenging” content.
Mastery System
• How is the progression?
o It takes too long to train 1 mastery, especially when it is the start of a long chain.
• How is it using the mastery abilities in the current area?
o As I mentioned above, it took too long to train 1 mastery, especially the start of a mastery. I only had the opportunity to play around with the gliders, but wasn’t able to do the mushroom bounce.
• Is the mastery system providing a meaningful area of progression?
o The master system proved very meaningful as it will help make accessing locations easier. But with that being said, I like the fact even though you don’t have the mastery learned, you can still go to those said locations to do the events.
• Do you care about experience and mastery points?
o The experience it takes to gain the mastery takes too long. In terms of the required number of mastery point to begin the chain, I didn’t get far as I couldn’t get enough experience to train the mushroom.
• Does it provide a good framework to add more masteries in the future?
o It is a good start, but tweaking the required experience points would definitely make it more enjoyable.
• Do you want to learn as many masteries over time to overcome challenges later in the future?
o Yes, but as I mentioned above, I would like the experience points required to level the mastery to be reduced, so it doesn’t feel like a grind at the start.
Stronghold PvP
• Feedback on the new UI
• Feedback on Stronghold itself
Bugs
• Report and notify any and all bugs using in game system as well as boards. Take screenshots and describe as best as you can
o I don’t know if it was a bug, or intended mechanics of the game. When I played my chronomancer, I was able to get the effects of alacrity using the shatter skills without having any illusions or phantasms out.
500G may seem like an entirely arbitrary number, but I guarantee it is not. I took a look at our mail data (believe me, you guys really like mail and there is a lot of data) and set the value based on that. At 500G, it is not only functionally effective, but also it will only impact 0.175% of our players during an entire month’s worth of mails (if an account would hit the restriction once per month/30 days).
Looking more directly at those transactions, a large majority (98.228%) of those mails are being sent by RMT or compromised accounts (after selling off everything of value on an account).
Yes, there are going to be some edge cases that this is going to bump into, and as we look more into the impact that this change will have, we might change the restriction. However, we feel that this change is going to significantly impact RMT in our game along with help remove a very large reason to compromise accounts.
This is just the first step in our plan to help users keep their accounts secure. More will come as we progress through the year (and forevers!).
It seems you’re trying to fix a problem by producing another problem. If you have over 95% of these account being either RMT and/or compromised accounts, then do something about your account security. Google authentication, IP tracking.
I want my money back from buying that stupid infinite coin where SAB doesn’t even exist.
well… I tried it in Eternal battle grounds, with this mega server stuff, I’ve had it working without any issues, but it just now it decides not to work. I hope Arenanet does something about this
Well… This issue only got 8 hours left before daily reset…. I doubt Arenanet will do anything about it since in their minds, it’s ONLY 1 achievement point.
It’s been 30 minutes after reset, there’s no more fish head, no patch downloaded… Don’t know what’s going on here
WOOOT!! no need to rush home and eat dinner for reset time… sounds kind of sad…..