Showing Posts Upvoted By Niacin.4926:
I would really like to see cheaters banned in the moment while in sPVP or WWW…
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Content Designer
Its very group comp dependent. I’ve been with tanky groups who take a while but never go down or have a problem getting back up, and I’ve done it with glass cannon groups who go down frequently but burn him faster.
I think the better metric would be how efficient a group is, but I don’t mind any time for the most part as long as the group play is solid throughout the entire experience.
I almost never see people with minis. There are a couple reasons for this I think.
First: You have to take it out every single time you change map/instance. That get’s really old, really quick.
Second: Deposit all sends it to the bank. Certain bags can do away with this problem, but it requires you to have those specific bags in the first place. I personally greatly prefer general use bags for all purposes.
There is a very easy solution to this that I think would greatly increase the popularity of mini’s and can’t imagine anyone not being in favor of: A mini-pet slot.
It would be in your “H” menu. You just pick a mini-pet that you want and ‘equip’ it. Then it will never be sent to your bank and it will automatically appear every time you enter a new map/zone.
It seems to be a common issue since the 28th Jan patch. To fix it without having to restart, simply bring up Task Manager (ctrl+shift+esc), click the “Processes” tab, select “Gw2.exe” and click end process. You should now be able to start the game.
I think race change would be a good idea in case you would want to change your race later on and it would reset your personal story and all your skill points if you would have any of the racial skills, it could be something you can buy with gems on the gem store.
@Niacin – Basically they are bullies. You will hear millions of justifications but at the end of the day they want unequal setting so they can be a jerk to others with little or no reprisal or consequences. Every PvP game has these kinds of griefers, we just have to live with them. And this is why PvP communities get such a bad rep.
Maguuma
@Niacin – Basically they are bullies. You will hear millions of justifications but at the end of the day they want unequal setting so they can be a jerk to others with little or no reprisal or consequences. Every PvP game has these kinds of griefers, we just have to live with them. And this is why PvP communities get such a bad rep.
And you my friend just sound like another precious carebear scrub.
I have 5000 kills at this point and 500 hours into wvw. But thank you for proving my point.
Maguuma
Two things which are making the GW2 economy painful for only one-half of the population….
First:
The DR glitching seems to be killing the economic experience for half of the community.
Just down any of the dragons and you’ll see what I mean:
- Half the group links their list of several rares (consistently the SAME half).
- The other half wonders what cheat codes the first half is using.
The first half rakes it in and drives the cost of precursors rapidly toward 500g, while the second half barely covers waypoint costs with their takings.
ANet still does not acknowledge this, but I’ve seen it first-hand. DR seems to be bugged, by basic census, to be permanently on for about 60% of my active guildies (and myself). A full week now with not a single rare weapon or armor item (with +40% magic find), let alone an exotic, and with greens dipping to the rarity of rares… drops are bad enough to barely cover the waypoint costs.
Second:
They just seriously nerfed charged lodestone supply with the sparks in malchor’s leap with no announcement of a general correction to the drop rate to compensate. (yes, it was 3.5g before, but darn-it, ANet wants the playerbase to REALLY SUFFER)
So there you have it…
Half the playerbase will become increasingly fed-up ,not want to do much outside of explorable token grinds, and never have a chance in frozen hell at a legendary.
The other half gets to eat higher lodestone costs as well, and wonder where half their friends went.
SO MUCH DEATH. That armor repair man made bank today.
So out of lets say, 100 people who spent 3 hours or so participating in a long-chained hard event, a lucky 40% win the RNG lottery and rewarded with a precursor which nets them a sum of gold any other player would have to farm half a year for?
Zommy was fair, you had to get 4 exotics, and sacrifice them for chance, but this event? Wow, and hearing about things like people with Trial accounts walking away with Dusk, while others are getting drops worth barely 1g, horrible, terrible move, has utterly put me off playing or even making an effort, feels like half of my friends suddenly got a ‘free’ rich boost out of nowhere with me and a few others getting disgraceful rewards in comparison, severely disappointing.
Never been one to be sore about others getting lucky with drops but when its such a high percentage with some people getting left out, feels almost like I was cheated considering I put in the same time and effort, with half of the players that helped walking away with barrels of legendary treasure, while the other half watches slack-jawed and speechless and some angry too.
I’m not sure why this shows as a Bad Link for me, but if you encounter the same problem copy paste it into the URL and it should work. http://gw2skills.net/editor/?fQEQNBmWDbkRLcvdTbjfPBIp45rjeIsyJTpAe2B;TEBgyyuEcJ5S1liLKhM/I+xWkTIZRrKGkittenYDxrCA
Many of my friends have requested I share my Necromancer build so I’ll describe and explain it here. I’ve got 600+ hours on my necromancer. Let’s get to it!
Stats, Runes, and Sigils
- Power / Vitality / Condition Damage. Power isn’t too important, but it does help. Power will improve your DS damage and mark damage, and it helps take down siege structures, not to mention kill enemies faster. Vitality, on the other hand, is the most important stat for necromancers, because it increases your hps both in and out of DS greatly improving your survivability.
- x2 Rune of Lyssa (10% cond duration), x2 Rune of Grenth (20% frost duration), x2 Rune of Ice (20% frost duration). Hit an enemy with Staff 3, Focus 5, and/or DS 2 to accumulate a high frost duration on your target. Then, if he’s got friendlies nearby, hit him with epidemic. You’ll have 6+ targets frozen for a duration that can exceed 10s. Thieves are one of necromancers’ greatest threats, but frost is one of thieves’ greatest threats. Over 50% of the thieves that jump me immediately regret their decision to engage me. If they’re frozen, it will be difficult for them to escape and maximize their dps.
- Sigil of Force (5% damage) for Staff; Sigil of Earth (60% bleed on critical) for Scepter; Sigil of Corruption (Every kill stacks condition damage) for Warhorn. Sigils are less important than runes, so you can choose whichever ones suit you best. I choose Sigil of Force for increased damage especially for DS skills and Sigil of Earth on scepter for improved single target dps. Sigil of Corruption for the warhorn is going to significantly improve both your single target and group dps. The 10% freeze duration sigil is another good choice to put on a ocus.
Weapons and Skills
- Staff and Scepter/Warhorn. The staff will prove to be the strongest necromancer weapon by far with the trait setup below. As for the other weapons, you may use an axe if you wish, but in my opinion neither the axe or dagger compare to the scepter simply because of their ranges. Maximizing your range, especially on melee professions, is extremely important for survival. The warhorn is mainly for maintaining swiftness with Spectral Walk. You can swap out to a focus if you feel the extra swiftness isn’t necessary for your situation.
- Consume Conditions – It’s got a low cooldown, and being able to both heal yourself and remove conditions with one skill puts the necromancer in the category of “Hard to Kill.” Removing frost, cripple, vulnerability, weakness, bleed, and burning all at the same time while healing yourself should be a no-brainer.
- Spectral Walk – With the traits below, Spectral Walk and Warhorn 5 will grant you infinite swiftness. The traits will also grant Spectral Walk life force on use and a longer time to use Spectral Recall. This is great for running supplies, escaping, and utilizing rambo style distractions.
- Epidemic – Epidemic is extremely powerful in WvW and spreading 10+ seconds of frost to 5 more enemies is incredible.
- Spectral Armor – With the traits, Spectral Armor is granting life force on use, faster cooldown, and longer duration of life force absorb. There will always be a time in WvW when multiple enemies will try to focus you down. Hopefully you’ll be in DS when that happens. When you’re about to drop out of DS, spam that Spectral Armor so that it’s used immediately when DS wears off. You’ll often regain 100% life force allowing you to reenter DS again and absorb a huge chunk of damage. It can buy you enough time to escape and give friendlies a chance to help you.
- Plague – It’s an instant cast stability with incredible buff to stats, most notably the defensive stats (Vitality, Toughness, Armor). When Spectral Armor is on cooldown, DS cooldown is too long to reactivate, or you see an opportunity to tank a group of enemies, pop this baby and use area blind. You’ll become incredibly difficult to kill.
(edited by Jaha.2840)
Lazarus the Dire was the only Mursaat to survive in Guild Wars 1, he vowed vengeance against “countless generations” of your hero and companions’ race that helped destroy the Mursaat. Fled to isle of Janthir which is now labeled on the map, so I would assume Mursaat are going to have a pretty big part in Guild Wars2 in a future expansion. Also if you have beat the last dungeon you will get a couple other easter eggs about the Mursaat.
Maguuma Server